Treasure Hunting

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Treasure Hunting is a distinct theme on Planet Arkadia. The first part of it has been released with VU 12.6.3/Planet Arkadia Update 2012.4 on 29 May 2012.

Treasure hunting is designed as a kind of premium end of mining (higher cost / bigger prizes).

In treasure hunting the chance of getting items is supposed to be higher than in regular mining. It is using a system similar to the "Something Out Of The Ordinary".

Regular finds will include materials, for example Ancient Arkadian materials on Planet Arkadia.

How to[edit]


Treasure Hunting Items[edit]


To add items please refer to Planet Arkadia Resources

ResourcesMaterial TypeKgTTRefines ToAmountRec LvlMax LvlSourceThis property is a special property in this wiki. 
Aakas AlloyTreasure Parts0.020.1Aakas Plating3¦class=fa fa-pencil
Aarkan PelletsTreasure Parts0.020.02Aarkan Polymer3¦class=fa fa-pencil
ChemSetTreasure Parts0.020.3Binding Epoxy3¦class=fa fa-pencil
Khorudoul ExtrusionTreasure Parts0.020.08Khorudoul Polymer3¦class=fa fa-pencil
Part Of Brass AlloyTreasure Parts0.10.123¦class=fa fa-pencil
Part Of Bronze AlloyTreasure Parts0.20.13¦class=fa fa-pencil
Part Of Flint Arrow HeadTreasure Parts0.150.083¦class=fa fa-pencil
Part Of Flint Axe HeadTreasure Parts0.10.063¦class=fa fa-pencil
Part Of Fly AmberTreasure Parts0.10.13¦class=fa fa-pencil
Part Of Fossil AmmoniteTreasure Parts0.040.023¦class=fa fa-pencil
Part Of Fossil ToothTreasure Parts0.020.01Fossil Tooth3¦class=fa fa-pencil
Part Of Mosquito AmberTreasure Parts0.250.33¦class=fa fa-pencil
Songkra AlloyTreasure Parts0.020.25Songkra Plating3¦class=fa fa-pencil
Songtil AgentTreasure Parts0.020.06Balancing Agent3¦class=fa fa-pencil
Vedacore FibreTreasure Parts0.020.15Vedacore Polymer3¦class=fa fa-pencil

Total: 15

Other Treasure Hunting Loot[edit]

Total: 0

Arkadian Keys[edit]


Release Notes[edit]

Treasure Hunting

  • PTech has reconfigured mining devices such that they are now able to target a third resource: Treasure! Treasure Hunting costs 30 probes, and can be selected on its own or in combination with Enmatter and/or Ore.
  • It is possible for Treasure Hunters using the new mining system to loot complete items of Treasure.
  • A range of ten manufactured Arkadian Keys has been introduced. Stay alert for future updates concerning their use. Appropriate slots have been added to the Arkadian Tool Blueprints Book.


Treasure Hunting Backstory[edit]

4.2 Desert Discovery

The hot sun burned down on Chambers’ unprotected head as he once again thought of the hat he had left back at his quarters. Relaxing for a moment in the shade against the wall of the hole he had been painstakingly excavating for the last couple of hours, he wiped the sweat from his forehead for the hundredth time.

‘What the hell were we thinking last night?’ He said to Kai Tero, who was working next to him. ‘I know it’s been twelve months since we got here and everything, but I haven’t stayed out that late in ages.’

‘We volunteered for this, remember?’ Tero said, ‘And we both know why we did. Sundari said this was one of the most promising sites she’s seen.’

Chambers couldn’t deny it but grumbled under his breath anyway, his head pounding incessantly from his hangover. He knelt back to work but overbalanced and fell forward, landing heavily on his knees. The ground rumbled beneath him and suddenly collapsed, sending him tumbling down a long, steep ramp, his curses turning into cries of pain.

He finally came to a stop, bruised and winded, on a flat surface. For a long moment he lay struggling to suck down a breath.

‘Chambers! Chambers, are you alright down there?’ Came Tero’s distant yell from the hole of light far above.

‘I’m alright.’ Chambers called up when he got his breath back. He sat up slowly and tried to work out where he had landed, but it was too dark to see a thing.

‘Hold on, we’re coming down. Just stay there.’

Chambers felt around blindly but there was nothing nearby. The floor where he sat was dusty but it only took moments for him to realise it was artificial. It was too uniform and smooth to be anything else. Was it possible that he had fallen into one of the Oratan’s underground lairs? The briefing before they had set out had said the closest camp was some distance to the north, but who knew how many more encampments were lying just under the colony’s feet? Hardly daring to breathe, he unclipped the light from his belt, expecting to hear the sounds of approaching Oratan at any moment.

He turned on the torch and the room was instantly bathed in light that reflected off a thousand different surfaces. A quick scan was enough to show that he was in a huge room with no apparent entrances other than the ramp. Reassured, he slowly released his pent up breath. Scanning the room again with the light, he tried to make out details of all the objects around him. Close by was a collection of pots similar to those he had been excavating at the surface but that wasn’t what drew his attention. All around the room he could see hundreds of indistinguishable shapes in stacks and piles, as well as various objects hanging from the walls.

‘Kai, get down here. You won’t believe what I’ve found.’

It wasn’t long before Tero reached Chambers, along with the rest of the dig team and half the troops sent to guard them. Within half an hour they had catalogued some of the most intriguing items and sent them back to the teleporter. The artefacts in the room were obviously of Arkadian design and the collection was made up of all kinds of equipment; ranging from a number of weapons and armours of several different designs, to the simplest of pots. To top it off, everything was in extremely good condition. There was even a device with a display that unbelievably had the faintest power charge remaining. Chambers wished that he could be the one to discover its secrets, but decoding devices was a foreign skill to him.

The greatest find so far had been what appeared to be the last stand of a squad of Arkadian soldiers. The team had found nearly a dozen complete sets of scorched and scarred battle gear strewn around the room, arranged in what the troops recognised as a defensive position. The Arkadian formation had been focussed around a cleverly designed door, which was sealed with a technology unlike anything they had encountered before. The armour sets had been immediately tagged and shipped back to Celeste Harbour for detailed analysis, but the door itself was an enigma. Chambers didn’t have a clue how to unravel its secrets, as there was no obvious locking mechanism and the team’s basic tools were useless against it. No doubt when the scientists got here they would be able to work out how to open it.

Chambers and Tero soon had the next collection of items topside and almost loaded for transport. These would be the last to go over land to the teleporters as the IFN were organising aerial transport for the rest. Chambers was trying to decide if the last spot should be filled with another suit of armour or a container of shortbladed weapons that emanated with cold, when he was interrupted by one of the troops still topside yelling down the ramp.


‘What is it?’ the Sergeant called back.

‘We’ve got Oratan incoming from the north! They’re still some distance down the hill but we’ve been spotted.’

‘How many?’

‘Looks like nearly a hundred, Sarge, spreading out to surround us. Way more than we can handle.’

The Sergeant appeared out of the ramp and took one look at the enemy before shouting down to those remaining underground. ‘Alright, everyone up the ramp immediately, we’re heading back to the teleporter.’

‘No!’ Tero yelled. ‘We can’t just abandon what we’ve found here.’

‘We’ll be taking this load back to the teleporter and I’ll seal up the chamber as best I can. Gather your gear, we’re leaving.’

Chambers quickly tied the shortblades to the rest of the items as the last of the group came running up the ramp. As soon as they were clear, one of the troopers pulled some cover over the entrance. Chambers looked around and saw the Sergeant finish burying something in the loose sand a short way up the hill before sprinting back down to the group.

‘Alright, civilians around the transport,’ The Sergeant said. ‘Troops, form up around them. On my command, we’re going to hit the western flank while it’s still weak and punch through these bastards. Then we make for the teleporter as fast as we can.’

‘But what about the room?’ Chambers said.

‘I said I’d deal with it. They’re nearly on us. Everyone ready? Go!’ The troops opened fire on the Oratan rabble, creating a hole in the thin line that the group passed through in seconds.

‘Run, but stay in formation.’ The Sergeant yelled, and everyone obeyed, quickly opening a small lead on the Oratan. Chambers ran like he had never run before, too afraid to look back as he listened in terror to the gunfire and the cries of the fallen behind him. Suddenly, everything was drowned out by an explosion and he risked a quick glance over his shoulder. His eyes widened in shock at the sight of sand raining down the hill as a small landslide covered the dig site. I hope it’s enough, he thought to himself as he strained to keep up with the others.

They had only gone a few hundred metres before Chambers’ breaths began to rasp raggedly from his throat.

‘They’re gaining on us.’ He heard one of the troops cry.

‘Faster!’ The Sergeant yelled, but Chambers’ legs were already burning. Desperately fighting for more speed, he could hear the other archaeologists labouring just as hard. He could tell they weren’t going to make it. But even as that thought formed he noticed a new sound and looked up with relief to see a pair of IFN gunships appearing overhead.

The gunships fired as they came, buying the retreating group precious seconds, before circling to land in front of them. Before they could touch down, a rocket leapt out of the horde of Oratan and struck a gunship square in its side. With a deafening roar, the wounded craft rolled over and exploded into flames. Cursing, the Sergeant steered the group towards the remaining craft.

‘Civilians inside, quick.’ The Sergeant shouted. ‘Grab what you can carry and leave the rest; we’ll try to draw the Oratan away.’

Chambers scrambled in with the others and as soon as they were inside, the gunship took off towards Celeste Harbour as the troops continued on towards the teleporter. It hurt him to have to leave most of their newly discovered items behind, but there was no choice. As he watched, groups of Oratan chased the gunship and the remaining troops as they sprinted away, but some remained to swarm over the abandoned relics. He could only hope that they would not discover the cache in the hillside.

Treasure Hunting Release Story Snippet

‘Toán. Thanks for coming to meet me.’ Sundari smiled as Harvir arrived at the Archaeological Research Lab nestled among the hills north of Celeste Harbour.

‘Good afternoon Sundari. How are you?’ He asked as they walked together through the entrance and made their way into the facility.

‘Excited to say the least. The Science Division got back to us about the strange door that Chambers and the team found under the desert ruins last week.’

‘Good. What do they have to say?’

‘Tero found a damaged device lying next to one of the armour suits, and it appears to somehow fit the lock in the door, but won’t open it. However, when they reverse engineered the technology in the device they were able to develop ten separate keys.’

‘Interesting. Why ten?’

‘Well, the technology seems to be the same as what was used in The Signal. We can read it the same way. They’ve used a modified version of the tool the late Professor Lee developed to translate The Signal and it’s giving them ten different energy signatures. I’m convinced the lock is Arkadian, Toán, and it looks like there are at least ten different ways to open it.’

‘Ten different ways to open one lock?’ Harvir stopped walking and looked at Zhen quizzically.

‘Yes. But that’s just the start of it. They’re saying that by reprogramming the PTech mining gear, we can use existing equipment to help us locate the new resources they’re calling “Treasure”, which we need to make the keys.’

‘I see. Remind me, what did Chambers and the team find down in the entrance room again?’

‘From what was catalogued, there were some armours, a variety of blades and some other ancient artefacts. It seems like it may have been some sort of supply cache. Who knows what’s on the other side of the door though. Whatever it is, if it’s even still there, it must have been important to them.’ Sundari said as they arrived at the workstation of Dr. Leigh Terpecaya.

‘Hello, Commodore’ said Terpecaya.

As his eyes met those of the archaeologist, Harvir realised the importance of the path he was about to lead the colony down. Now that the opportunity for underground exploration was right before him, he could not ignore his gut instinct.

‘Good afternoon, Leigh. I’m thinking we want to start off by building up a stock of these keys so that whatever lies inside, we can send as many people in as we need to.’

He was momentarily taken aback as both the archaeologists reacted with delight. They had clearly been waiting for this moment.

‘Doctors,’ Harvir said, ‘Give me the keys to the kingdom!’

Treasure Hunting Press Release[edit]


Singapore - 29th May 2012

Arkadia Studios today announced the most eagerly anticipated update to Planet Arkadia, its highly praised virtual destination in MindArk’s Entropia Universe.

Since it began development in 2010, Arkadia Studios has been building Entropia’s first virtual Treasure Hunting environment, laying the foundation for colonists to unravel the secrets of the ancient Arkadians.

The thirst for knowledge is an attribute that is characteristically human. For thousands of years, collaboration and information sharing has allowed the human race to build on previous learning and progress at an incredible pace. Discovering the secrets of the past is a key part of this process.

‘Arkadia is a Treasure Hunting planet,’ says Arkadia Studios CEO David Dobson, ‘so it’s very satisfying for both our community of players and the development team here in Singapore, to have reached the point where we’re ready to bring Treasure Hunting into the game. I know our colonists are going to have a blast exploring this new layer of Arkadia.’

One aspect of Treasure Hunting will be as a third layer of the mining system.

‘Until now, players could drop 10 probes to mine Energy Matter, 20 probes for Ores, or 30 to do both at once. Now they have a third option: drop 30 probes for Treasure. You can pick whichever resource you like, but if you choose all three, you’re now dropping 60 probes each time,’ says Dobson.

‘Not only will miners be able to double their productivity and have access to a whole new range of resources that will be used in a variety of manufacturing fields,’ says Arkadia Studios Community Manager, Cyrus Chen, ‘there’s also the chance of digging up a range of unlimited items such as armours, weapons and artefacts.’

‘But to us, Treasure Hunting is much more than just mining. We want our colonists to be involved in piecing together the story of the ancient Arkadians and everything related to them. The history will begin to reveal itself as our Treasure Hunters search for and collect information. Of course, there’s also the real life Treasure we give away regularly, such as Alienware computers and peripherals.”

Today’s release includes a huge variety of new items that will now be available. The more notable additions include beautifully styled ancient Arkadian armours, ancient shortblades and longblades, longer ranged rifles, furniture, a new creature, and a range of military and civilian clothing.

With so much to be discovered, now is the time to get involved and join the Treasure Hunt. If you don’t already have an avatar, go to and hit DOWNLOAD to begin the process of avatar creation and exploration, which comes at no cost. There is also plenty of information available at, the official forum of Planet Arkadia.

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About Planet Arkadia Pte Ltd

Planet Arkadia Pte Ltd is based in Singapore and was founded in 2010 to bring the virtual world of Planet Arkadia to life. Additional information about Planet Arkadia Pte Ltd is available at

About MindArk PE AB

MindArk develops, operates and provides Entropia Universe. MindArk is based in Gothenburg, Sweden and has 80 employees. Furthermore, MindArk develops, supports and monitors the services and maintenance of the Entropia Platform, the underlying technological and commercial applications that support the creation and operation of Entropia Universe. Additional information about MindArk PE AB is available at ENTROPIA UNIVERSE®, ENTROPIA PLATFORM® and MINDARK® are registered trademarks of MindArk PE AB.

About Entropia Universe

Entropia Universe was launched in January 2003 and has grown to more than 950,000 registered accounts from over 200 countries or territories. It is the only virtual universe with a true Real Cash Economy (RCE). The currency, PROJECT ENTROPIA DOLLAR® (PED®), has a fixed exchange rate of 10:1 with the U.S. Dollar. The business model is unique as it is based on micropayments, meaning that the client software is free to download from the Internet, and there are no monthly subscription fees, thus Entropia Universe provides a way for new players to immediately start exploring without having to deposit money. Virtual funds acquired in Entropia Universe can easily be exchanged and then withdrawn into real-world funds. The business model has been very successful; the 2009 turnover of Entropia Universe topped $422,000,000 U.S.D. For more information, visit Entropia Universe © 2010 is created and owned by MindArk PE AB. All rights reserved.




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