Original project-entropia.com/faq 2002

From EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info

Partially restored version of the original FAQ on the PE website during 2002

A version from 2002 is also available: Original project-entropia.com/faq 2001

General Information[edit]

Environment and Setting[edit]

What is the basic theme for Project Entropia?[edit]

Project Entropia is set far into the future on the planet Calypso, where humanity is trying to make a new home for itself through colonization.

What is the name of the Project Entropia Planet?[edit]

The planet is called Calypso. It is a planet with two orbiting moons, part of a solar system with 11 other planets.

How big is Calypso?[edit]

2900 square kilometers

What do you mean by a Persistent World?[edit]

A persistent world means that when you log off, the world still continues to turn, evolve and things will have changed when you log in again. This is why online Virtual universes are so intriguing. Online or off, changes happen and you will always have something new to discover.

What different environments can be found on Calypso?[edit]

Calypso will contain most of the natural environments that can be found on Earth today, including forests, deserts, mountains, cities, towns, oceans and lakes.

What can be found in the cities?[edit]

Same as you would expect to find in most normal cities today, all the shops and amenities you desire, bars, cafés, shops etc. Also most of the apartments are located within city walls for safety. So if you are out to visit a friend, then this is where you more than likely are headed.

Are there oceans on Calypso?[edit]

Yes, Calypso is largely a water planet; there are huge oceans full of life to be discovered. And then there is of course the opportunity to place buildings on floating barges that can be linked to each other. Creating cities, or even entire floating continents out at sea.

Will there be caves, sewers and underground bases on Calypso?[edit]

Yes, all of the above will be found on Calypso. Some of the cities have extensive sewers underneath filled with every kind of unpleasant surprise you can imagine.

Will the weather affect us or is it just for show?[edit]

Weather has a real impact; waterlogged clothes are heavy and will wear you down faster for instance. You may also encounter potentially life-threatening effects. In addition to this, harsh conditions will cause your equipment to wear down faster.

What are safe zones?[edit]

Safe zones, such as the cities on Calypso, will be areas where combat is not allowed. These areas will encourage more social interaction between players. Be it just for social reasons or business transactions, once you are in a safe area you are just that, safe.

Will there be day and night on Calypso?[edit]

Yes, there will be day and night on Calypso. A day is at the moment is planned to be 4 hours with 1-hour nights and 3-hour days.

Will there be dynamic weather?[edit]

Yes, you will see dynamic weather effects, anything from gently drifting clouds to dramatic weather such as lightning storms; heavy rain and maybe even a Tornado will come and make your day a little more interesting.

Will it be more difficult to travel over certain types of terrains than others?[edit]

Certain terrains and travel will have different resistance, for example when swimming, walking, running or climbing a mountain face. Each different way of moving also carries different levels of fatigue with it.

Will Calypso have its own special flora and fauna?[edit]

Yes, there will be a variety of unique plants and trees on Calypso. You can read more about them on the website. The wildlife is equally diverse and unique. It is also described on the Project Entropia Website.

Are all animals and creatures dangerous?[edit]

No not at all, just as in real life, most animals have some sort of protection, but there are also those animals, which are completely harmless.

Where in the cities can players take out their aggressions safely?[edit]

Well, there will be at least one big gladiator arena in the city of New Haven, and perhaps smaller ones in other parts of the city. If player created cities with safe zones may be able to have one has yet to be determined?

Will mining resources be finite or infinite?[edit]

Just like in real life resources will be finite and in different quantities.

Is there a limit on how much land a person can own?[edit]

No, there won´t be any such limit.

Will there be clocks in the game?[edit]

There will be a time scheme in Project Entropia. Plans are evolving around a four-hour day, which would include one hour of nighttime.

Will there be things like a North and South Pole and an equator?[edit]

No, there will not be poles and an equator.

Is Calypso spherical?[edit]

Yes, it is a sphere.

Character[edit]

How much control do I have in creating my character?[edit]

You have an enormous amount of control in customizing your character to represent who you are or who you want to be. You can elect anything including hairstyle; skin and eye color, facial shapes and body shape. And almost anything in between. This will be further customizable by scars and tattoos. Once you have arrived on Calypso this continues by allowing you a wide choice of clothes and accessories.

Are there different races that I can be?[edit]

No, you will only be able to play a human character, maybe in the future development as we open up new planets for colonization will you be able to play other races, but not at present.

How do I create my character?[edit]

You create your character through an interface with sliders where you have essentially an unlimited number of options to choose from. When you are satisfied with the way you have shaped your appearance, you select your name and are then ready to take on your role as a new colonist to Calypso.

How many characters will I be able to have?[edit]

At present we are allowing one character per account, this may change in the future depending on both popular demand and possibilities.

Will there be different classes or professions I can choose?[edit]

No, you choose your way of life and proficiencies based on your actions as you live your virtual life, not through a checkbox in the beginning.

Will I have to choose Stats?[edit]

No, everyone starts out equally, there are no points to place on stats, skills to pick or specializations to consider, All of this will happen once you are up and running. Project Entropia is designed to be fast and easy to get going in. Your character will be created over time according to what path you choose, not by decisions made before you have even started.

Are there any animated Emotes?[edit]

Yes there will be a number of animated Emotes, and you will be able to combine them with one another. There will be facial emotes; smiling, frowning etc. and body emotes such as waving, bowing or saluting. We are working on pair emotes such as hugging, kissing, dancing and others.

Will characters be allowed to walk around naked?[edit]

It will not be possible to walk around completely naked. We discussed this and in the end found nothing that implementing this required many aspects that posed big problems for us.

So what about fashion? Can we choose what we want to wear?[edit]

Yes, you have a choice between a very large number of clothes and accessories such as jewellery etc. There will be new lines of fashion introduced on a regular basis. You will be able to have your closet filled with different outfits. Even the different armors you may wear have a distinct design element to them.

Will protecting your name be an option? Can I be the only one with my name?[edit]

No, this would be impossible. If Project Entropia was a MMORPG with multiple shards like the other current MMORPG’s in the industry it wouldn’t be a problem since those server shard populations are at most a few thousand, but with PE our goal is to have one huge game world without shards. Since we are projecting for one million players online at the same time in our future. Than if we had unique names it would be an act of desperation to find a name if a few hundred thousand others have already taken it. So our solution is this we will allow repeated names, but to distinguish you further you will have a unique ID number, also, don’t get caught up so much in the name being repeated, your avatar will also be unique in appearance, and physical features drawing further distinction for you as a player.

Where can I store my possessions?[edit]

In either one of three places. On your person, in an apartment or in a bank facility. Regardless of where you store the items, they cannot get stolen. Should you however encounter a Player killer while you are not insured, he or she may take your possessions if they kill you.

Can players get drunk or drugged?[edit]

Yes there will be bars in Project Entropia, you may also combine chemicals to create various drugs, of either beneficial or detrimental effect. Street drugs are not available in Project Entropia.

Will there be cybernetic limbs i.e. can I become a cyborg?[edit]

Yes there are plans to allow for certain parts to be replaced with cybernetic parts that can enhance your body with stronger arms, a more efficient heart etc.

How will reputation work?[edit]

Reputation works on your skills, the better you are, the higher your reputation is, when you have reached a certain level people will be able to see your accomplishments when they examine you, expert gunsmith, master cook etc.

What happens when my character dies?[edit]

When your character dies you are forced to wander the realm of the dead for a while, either you can try and make it back to a hospital or outpost where you can be revived, or you can wait for one of the resurrection ships to pick you up.

Will I be able to delete and remake my character?[edit]

You will be able to remake you character appearance by seeking out a plastic surgeon, if this isn’t enough you may delete the character and start over on a new one.

Will my character be able to marry another character?[edit]

Yes you will be able to marry your loved one on Calypso.

Will MindArk support character marriages?[edit]

Yes, there are many thoughts around this, we have discussed treating this as a “Mini” society where you get to co-own housing etc. Given enough fore warning MindArk may even provide an officiate to hold the ceremony.

If so, will there be any special clothing, etc. for these occasions?[edit]

Yes, there will be many opportunities to arrange the occasion to be as special as you want a marriage to be.

What does an outlaw status involve?[edit]

The outlaw status involves a loss of personal insurance for a certain amount of time (hours) and the opportunity for other players to kill and loot the outlaw without penalty.

What removes outlaw status?[edit]

Outlaw status is removed after a certain amount of hours.

What is character insurance?[edit]

Insurance will be available in different forms in order to protect your personal belongings from being looted in the event of being killed.

Can any type of sickness infect my character?[edit]

Poisons will exist in Project Entropia. There will be diseases in the game; treatment will come from various skills and players. Disease exposure may come from a creatures touch or from bad weather. And, yes if left untreated you may surely die of it.

Will players need to sleep or eat food and drink water?[edit]

Sleep won’t be necessary for players, but food and drink will be needed to replenish your stamina and health. You’ll be able to feed NPC’s with food and water. As well as use a cooking skill, and have farming in the game.

Can players change their avatar names at a later date?[edit]

Yes, this is possible there is nothing stopping a player from doing so if they want to. You will have the ability to choose whether you want to display your name publicly or not. The same for society members you will be able to toggle on or off the ability for players to know if you belong to a society. If you do toggle it on whether it’s your name of society status it would be polite to ask first before you click on them to see.

Will cloning your character inside the game have a fee like insurance?[edit]

No it will not have a fee associated with it. Although some services within a city hospital will have a fee, for example, putting in new MindForce implants in your avatar.

Is there a minimum size for avatars?[edit]

There is a minimum size to avatars, but it isn´t possible to make your character TOO small. It will reflect the normal diversity of human beings. It is still an average size. Obviously there are advantages and disadvantages to being both big and small. If you´re smaller you may be a harder target, but if you´re bigger, maybe you´ll be easier to hit. But that´s where skill comes in. The great thing about PE is the ability to create a totally unique avatar; yes the size, but so much more, from the hair and eye colour to the shape of your face...even your ears!

Will characters grow with age?[edit]

Characters will not physically age.

Can you have offspring?[edit]

No, this will not be possible in PE.

What is an Outlaw?[edit]

An outlaw is basically someone who has attacked or killed another player; the outlaw status allows anyone to attack him or her without risk of becoming outlaws themselves. Being an outlaw is very difficult, where you have little chance to rest and can trust no one, it can also be a rewarding and exciting life where thrills and adventure are never far away.

What kind of equipment will I receive when I first enter Project Entropia?[edit]

You will be equipped with basic colonist clothes. Good quality but maybe not the most exciting outfit you can think of.

Will Project Entropia have aligns like good, neutral and evil?[edit]

No, this won’t be a feature of Project Entropia. Everybody will begin playing on the same level and from there it will be the players own actions that determine how other players perceive them i.e. as a friend, an enemy, a liar, a cheat etc. Project Entropia will allow the same individual diversity that exists in our normal daily lives.

Will there be audio emotes?[edit]

The idea of audio emotes is something we have on our ToDo-list. We also have several upcoming surprises in this development phase, as we believe that emotes and audio emotes are an important part of the PE experience.

Skills[edit]

Is project Entropia Level or skill based?[edit]

Project Entropia is entirely skill based; there are no Experience points or levels. Only your proficiency in the actual area is taken into consideration.

How many skills are there for me to learn?[edit]

There will be approximately 50 skills, maybe a little less in the beginning, we will however add skills if necessary.

What trade skills are available in Project Entropia?[edit]

Skills such as evaluate items, Armour crafting weapon Crafting etc all come into play. And there are many more for specialties.

How do I allocate my skills? Or is this done automatically?[edit]

Skills are improved automatically as you learn, and you most often learn by doing. You will never have to select skills to improve by adding points.

Is there a maximum skill cap?[edit]

No there is no skill cap in place, improving does get harder as you get better but you can theoretically improve infinitely. The skill system allows for improvements beyond what has ever been seen before.

Are users limited to specializations and categories?[edit]

No there are no specializations or categories, at least not in the fashion you would be used to. Skills have been subdivided into categories to improve your progress, not hinder it as you may see in other products.

Can I teach my friend a skill?[edit]

Yes there are plans for people to be able to teach each other basic skills. It is however not decided if this will be implemented from the start.

How can I learn a new skill, and train my existing ones?[edit]

There are specific schools or academies where you can go to train a skill. Not only basic skills but also MindForce can be learned in such places.

Are there political skills in Project Entropia?[edit]

Yes there will be some political skills in Project Entropia, their exact nature or what they encompass is not decided yet.

Can I become a sniper with ranged weapons?[edit]

Yes both the technology and skill systems allow for this. You will need a good scope for the rifle and a high enough skill to be effective at longer ranges. No one starts out as a marksman, we all have to start by shooting at shorter distances same as in the real world.

Will there be a swimming skill in Project Entropia, and can I swim underwater?[edit]

You will be able to swim and swim underwater; there may even be some places that require that you use both to reach.

Can Citizens do any mining or prospecting of minerals and ores?[edit]

Yes this will be a big part of creating items; you will need to procure the materials that you need. You can do this by either purchasing them or finding them on your own. After prospecting you will have to use a machine to turn the ore into something more usable, like ingots.

Are there Civil Engineering skills that are beyond research, building streets etc?[edit]

Yes, there will be.

How about hairstyling skills?[edit]

There are plans for hairstyling skills and the likes, however you have the option to go to a professional hairstylist or even a plastic surgeon if a new hairstyle isn’t enough.

Will skills conflict with each other?[edit]

No, being good at one skill does not preclude you from being good at another. The only conflict that you can possibly see is the time constraint; while you are practicing one skill you are loosing time from practicing another.

Will you be adding skills later?[edit]

Yes as soon as we see the need or wish for a skill we will start looking into its viability. And if at all possible the design and implementation of that skill will begin. Project Entropia is designed to be under constant development, improving and changing to remain at the forefront for many years.

Is there a skill hierarchy?[edit]

No.

Will it cost money to learn any one skill?[edit]

If you want to there are places where you can gain skill levels by paying for lessons, but all skills can be learnt by doing. It will however take longer to learn by “trial and error”.

How can skill levels be increased?[edit]

Skill levels can be increased through practice and training. It will also be possible to study and educate yourself in certain areas which will also increase your skill level without direct practice.

Can you lose skills?[edit]

No, once you have learned something, it will remain with you through out your time in Project Entropia.

Is there a limit to how many skills a character can have?[edit]

There won’t be any limit on how many skills you can have but there will be restrictions on how many that can be used simultaneously.

Will there be nautical skills?[edit]

Nautical skills should become available at a later point

Can I sell a skill?[edit]

No, this won’t be possible.

What sort of trade skills can we expect to find in PE?[edit]

Well what we can say is through item creation, trade and skill, players will be able to create items such as: tools, weapons, armor, ammunition, etc…

Are there any farming skills in Project Entropia?[edit]

There is a skill tree with farming skills, for either recognizing the plants you find or to grow your own. Either for chemical use or for plain food.

Will skills depreciate with time?[edit]

No, skills will not depreciate with time. Once you have learned something it will remain part of your character for as long as your character exists.

Are skills lost when I die?[edit]

No, your skills will not be lost when you die. Skills will remain a part of your character for as long as your character exists.

There is no skill cap in PE. Will you also be able to raise stats/attributes indefinitely ie. psyche, strength, etc.?[edit]

The same goes for stats/attributes. There is no cap.

Can players mine for ore while standing in water?[edit]

Yes, they can.

How do I mine?[edit]

Mining 1 2 3 First thing you will need to do is get your tools. Find any TradeTerminal in the cities or an outpost. (out posts are the red dots on your map) Once you get to the Trade Terminal you need to look under tools. You will need a detonator, this will be found under beneficials. Scroll all the way down and you will see the omegaton detonator. Purchase this for 2.4 ped or in usd thats 24 cents. Next you will need some bombs, so scroll down under tools to the very bottom and find Modifiers. Check in there to find your bombs - Omegaton seismic bombs. Purchase some of these at 1 ped each or usd 10 cents. I normaly take 15-45 at a time. You will need a extractor to extract the ore from the mine. Look under Beneficials and at the very top is Genisis Star Earth Excavator. Purchase this for 2.0 ped or usd 20 cents. If you want to make ingots you will need a refiner. Look under refiners and the only thing there is a Chikara Refiner.

Now you have the tools you need to mine ore and turn them into ingots. So where do I go from here, the map is huge. You can ask around where to mine, you can buy maps of where to mine or you can go cold turkey and just try your luck.

Once you get to where you think is a good spot.

  1. dbl click the bomb. This will set the bomb on the ground where you are standing and it will be activated. It will auto put the detonator in your hands. You will be able to see it in your hands.You will see a message on screen telling you your detonator and bomb are linked and ready.
  2. You will now need to move away about ten steps to detonate the bomb. Press your left mouse button to set the bomb off. BOOM! you will hear and see a nice explosion.
  3. Now you will learn if you have found ore or not. On your detonator it will show either a message stating you have not found any resources or you will here DING DING DING and see a message on screen showing what type of ore, how far away and how deep it is. At the top of the screen you will see arrows leading you towards the ore. Follow the direction it is pointing and narrow it down to at least 3-0 range then hit your space bar and hit print screen. This will either tell you there was not enough resources to mine or you will hear a telescoping claim rod stick in the ground and expand with a light on top.
  4. Now when this happens a claim deed will be placed in your finds pack.
  5. Dbl click the claim deed and this will link the extractor to the claim. You will hear the sounds and see the extractor in your hands.
  6. Now you are ready to extract the ore. Using your left mouse button click it once. You will hear the ore rising up from the earth and into a box. Ding Ding Ding.
  7. You will now see a nugget or nuggets inside this box and will need to move it to the lower half of that box. When you do this the box will disapear and you can extract more ore.
  8. When all the ore is extracted the claim rod and deed will disapear.
  9. Now you have ore in your pack. You can stack this ore up to a stack of 50.
  10. You stack the ore by dragging and droping it ontop of the other ore. (this takes practice its not really easy)
  11. You can also choose to refine your ore into ingots. This takes 3 nuggets per ingot. This saves space and weight. And the Smiths will like it better that way. If your selling to smiths I would highly suggest if your not going to smith the ore your self to find a smith (gun or armor) and try and sell the ore or ingots to them. If not you can sell them to the trade teminals around the world.

Why? cause they will most likely pay a higher price than the trader in town or in the out post.

Skill and how it affects your mining.

When you first start out your gonna get chumpy ore amounts but as your skill improves so will your claims and the amount of ore you get out of the claims. Your Skill also affects the range and the depth the ore can be found. The higher your skill the better types of ore will be found. The higher you are the more you will get out of claims and the better ore you will find.

Thanks to Sabbath for an excellent description.

Mindforce[edit]

What is MindForce, is it a type of Magic?[edit]

MindForce is the result of research into the human mind, where the uncharted areas of the brain were made active through the use of implants. These implants allow a person to use psychic abilities. Dealing in offensive and defensive aspects, the user can heal or harm, destroy or create. In short MindForce is where the mind truly overcomes matter.

What is a MindForce aspect?[edit]

MindForce abilities are referred to as Aspects. The aspects are divided into offensive, defensive and supportive categories. For instance, healing is an aspect that falls under the Supportive category.

How many aspects are there?[edit]

More then 80 Aspects have been planned; if we see a need for more then more will be added.

Can I use my MindForce aspects in combat?[edit]

Yes, MindForce in itself can be a terrible weapon, an offensive MindForce user can be a real asset to any party, and lets not forget the healing powers that a supportive MindForce user brings to any endeavor.

What are the implants used for?[edit]

The implants are used to access and augment the powers that lie dormant in all people, they allow those powers to be enhanced and amplified to the point where they start to affect the world around the user.

Will implants be restricted by stats and skills?[edit]

In a way yes, adding advanced implants to an inexperienced user will not result in any great gains, however a skilled user who upgrades their implants will see massive improvements and new possibilities.

Can I be a healer?[edit]

Definitely, a MindForce user will be a valued addition to any party with their ability to heal and even resurrect other colonists.

Is there a gauge such as mana, or magic points needed to use MindForce?[edit]

Yes, your psyche is required.

If so, will it regenerate, or will I need to pay to recharge my skills?[edit]

Yes, it will regenerate.

How will characters learn aspects?[edit]

By trial and error i.e. practice.

Can I research new “spells”?[edit]

This is an upcoming feature.

Can I tame animals via MindForce?[edit]

No, this will not be possible.

Are there a maximum number of implants I can have?[edit]

You can only have one implant at a time.

If so, can I control people as well?[edit]

No.

Will MindForcers be able to communicate with ghosts? If so, if I am a ghost and want to stay that way for a while, can I tell the MindForcer I do not want to be resurrected?[edit]

There will be some sort of communication between the ghost and the MindForcer. It will be up to the ghost if he or she wants to be resurrected and up to the MindForcer if he or she wants to provide the healing service.

Will armour protect against MindForce attacks?[edit]

It is likely armour will protect against some forms of MindForce attacks, but it depends on which aspect is used.

Does upgrading your implant mean getting the ability to learn new aspects while keeping the old ones?[edit]

Yes, that is correct. You keep everything.

If you lose aspect access, do you lose your skill levels as well?[edit]

No, you do not lose skill levels.

Regarding MindForce, will implants cost and degrade over time?[edit]

Yes, they will cost and will suffer degradation.

Vehicles and Structures[edit]

Items, Crafting and Manufacture[edit]

Can I make items like furniture and decorative items?[edit]

Yes, any type of item can be created.

How many different items are there in Project Entropia?[edit]

The number is open ended, at present there are thousands of items in our databases, and we have no intention of stopping the production.

Can I craft items?[edit]

Yes of course, you can craft any number of items, and even come up with some new designs in the process.

Is there a way to improve existing items?[edit]

Yes you can for instance make changes to your weapons to make them more efficient, this is primarily done with a modular design where you break an existing item down and replace a certain part or simply add parts to it.

Can I mass manufacture an item?[edit]

Yes in a way you can, you still have to manually attend the process but you can produce large quantities in short time if you streamline your operations.

Can I make weapons and armor?[edit]

Yes, any item can be manufactured, from weapons and armor, through clothes all the way down to small items like jewelry and decorative items for your apartment.

Will I be able to construct a Robot droid?[edit]

Yes you will be able to construct a robot helper, and program it with simple commands.

Can I research items to make improvements?[edit]

Not as such, when you manufacture items a research aspect is carried out in the process, while making items you may discover new ways to create better items.

Can I create blueprints for the design of items?[edit]

Blueprints are created when you make new discoveries. They will be added to your inventory at that time.

Will I be able to sell my blueprints or share them with others?[edit]

Yes blueprints are trading commodities, once you sell them however; you lose the ability to create that item.

Can I train others to manufacture my item: i.e. an apprenticeship?[edit]

No not as such. The skill is really tied into the Blueprint; you can turn it over to someone else. But then you lose the ability to create that item.

Can I “brand” items that I have created with my name?[edit]

Yes you will be able to mark your creations with your name, this information will most likely be presented in the item Information window.

Is there a skill in creating an item?[edit]

Yes and no, the skill is tied into a specific blueprint, so you are in fact making improvements to the blueprint while you are making the item. Thus if you sell the blueprint you cannot make the item anymore.

How many steps are involved in creating an item?[edit]

Early on the process will most likely be shortened, with one or two steps, Later on you will probably see refinement of the raw materials before you start production, Making the process longer and more controllable.

How does the actual manufacturing process work?[edit]

You will use a blueprint and the necessary Raw materials in a manufacturing machine, if the process is successful you produce the item and get the blueprint back. If it fails the materials are destroyed and the blueprint returned to you. So no matter what, you retain the blueprint for construction regardless of success of failure.

Can I purchase my own manufacturing machine?[edit]

Yes you will be able to purchase a manufacturing machine for your home, making it possible to set up an entire manufacturing operation and even to start selling the items you produce from your own home.

Will loot fade away like corpses?[edit]

Yes, it’s very likely that the loot will be made to fade away with the corpse. It may though with testing be designed to stay a bit longer, and decay slower than a corpse.

Will items decay in the game?[edit]

Yes, items will decay in the game. But note that not all items will have the same decay rate. You will also be able to repair items as needed.

If the manufacture process fails, can I recycle the used goods or do they vanish?[edit]

You cannot recycle the used goods. They disappear.

Can blueprints be duplicated?[edit]

No, they cannot be duplicated.

Can multiple persons invent the same item?[edit]

Yes, multiple persons can invent the same item.

Can I patent an invention?[edit]

No, you cannot patent an invention.

Will it be possible to make weapons and sell them to the NPC´s?[edit]

Yes, it will be possible to sell weapons to shopkeeper NPC´s.

Weapons and Armor[edit]

Are all weapons energy based?[edit]

No, all weapons will not use energy. We intend to have more conventional projectile firearms available too, simply because it’s cool. The plan is to let humans have mainly “hi-tech” energy weapons while mutants have “low-tech” firearms, though both will be able to use the same weapons.

Are there any heavy weapons like rocket launchers?[edit]

There will be heavy weapons available, such as launchers. Their effect may vary from immense direct damage to causing damage over a larger area.

How long on average will it take to research and create a new weapon?[edit]

This question has not been decided upon yet.

What are the cannons I have seen in screenshots?[edit]

These are defense systems of some kind. Right now they are only simple environment objects but we have plans to make fully operational versions. As for now these big canons just adds to the story and the urban scenery.

How many different weapons are there in Project Entropia?[edit]

Right now we have around 70 weapons and we will continue to make more. These weapons vary from ranged weapons to close combat melee weapons.

Are the armors composed of one or several pieces?[edit]

Armors will consist of eight pieces, covering most of the body from head to toe. These pieces are helmets, faceguards, harnesses, gloves, arm-guards, thigh-guards, shin-guards and boots.

How many different armor types are there in Project Entropia?[edit]

There are now approximately 200 armors and we will continue to make more.

Are there scopes or other improved sights?[edit]

There will be scopes with a zoom function and a natural increased ability to aim and target enemies from a longer range. We are also looking at the possibility of having some sort of laser-sights.

Are there area effect weapons such as grenades etc?[edit]

Yes, there will be weapons with an area of effect, such as launchers but also remotely detonated bombs.

Can I use two weapons at once, dual pistols or swords etc.?[edit]

No, this won’t be implemented in the near future.

How much will the armor and weapons cost?[edit]

It will vary a great deal depending on how effective the weapon or armor is and whether you buy the item in a shop, get it from trading with another player or get it as loot from a defeated creature.

Will I be able to customize my weapons and armor with decals or logos?[edit]

Perhaps later on.

Are there limits on personal weapon creation (nuclear weapons, etc.)?[edit]

You will be able to create almost any type of weapon that is available inside the virtual world, provided you have all the right parts for it. But no, you won’t be able to create weapons of near or mass-destruction because we don’t want our players to blow up cities or the whole planet.

Can players join an army or any other military branch within the game?[edit]

Of course. If a military type society is available, you can enlist.

Will weapons have recoil?[edit]

Yes, but this is more a visual effect rather than something that would effect your aim.

Will weapons deteriorate with time?[edit]

Yes, the condition of a weapon will decrease with usage. Some weapons can also be sturdier than others and will wear down at a slower pace.

Will PE have crossbows as projectile weapons?[edit]

No, PE will not have this from the start.

Societies[edit]

What is a society?[edit]

A Society is a group of colonists that have decided to work together to reach a common goal. They have set up a more or less sophisticated structure and decided how their cooperation will function. This makes sense for some users since the strength in numbers can be a real help when taking on major tasks.

Will Societies have their own bank accounts in Project Entropia?[edit]

Yes, the pooling of resources will be of importance when purchasing major items or properties, and this is facilitated by a society account. The society leaders will be able to decide who has access to that money.

Can I leave a society once I am a member?[edit]

Yes, There are no rules that prevent this. What that means with regards to your relations with the society is however up to them.

Why would I want to be part of a society?[edit]

It is a great way to make friends and to ensure that you never have to stand alone in a pinch. It can also help you to make progress. The benefits you receive are entirely up to the society though.

How do I know which society to join?[edit]

Well this is a problem that no one can really help you with; they all have WebPages that inform you about what they are all about. You should go and read up on each one and decide if there is one that suits you and your aspirations.

Will society leaders have any special tools for management?[edit]

Yes there will be tools for management, member databases, communication solutions etc.

Can societies go to war with each other?[edit]

Yes if they both decide that force is the only way to resolve their differences then one society can declare a challenge, should the other society agree to this conflict, the rules of conflict will be set and the conditions for ending the war will be decided. After this the society war will erupt.

Who decides on the war “conditions”?[edit]

The leaders of the two Societies at war decide the conditions. With aid from tools that MindArk create for the purpose.

Will MindArk ever intervene during a society war?[edit]

No not unless there is a problem that requires attention such as programming problems, or a situation where the societies request intervention. Then and only then will MindArk intervene in such a conflict.

Will a society have its own house or headquarters?[edit]

Yes a society can purchase a structure where they can conduct their meetings or even allow their members to set up residency depending on its size. They can even purchase several houses and construct a society settlement or even a full city.

Will society members be able to wear uniforms?[edit]

We are planning to allow for uniforms and patches to be allowed for societies; even specially designed armor vehicles and structures are a possibility.

Can we have Society markings of other sorts?[edit]

Yes, we are planning for patches and other marks to be available. Special Society tattoos could also be implemented.

Will society members get special privileges over regular players?[edit]

Not for the reason that they are members alone, if they are part of a society that offers special benefits to its members then yes. But MindArk will not sponsor Societies in that fashion.

Can elections be organized?[edit]

Yes, elections can be organized.

Can you be insured citizenship of a certain city?[edit]

No, that will not be possible.

Can I belong to more than one Society? If not how will MindArk enforce this?[edit]

At first you will only be able to belong to one society, this is enforced by your society affiliation being logged on our servers. Joining another society will remove your membership from the old one immediately.

Will Societies be provided with any special tools for governing themselves?[edit]

Yes there are specific controls made available for Societies, for instance there will be society bank accounts where they can pool their resources, taxation tools for the societies who decide on having membership fees amongst other things.

Will it be possible to have societies that travel from one place to another?[edit]

Travel is unrestricted.

Will there be groups that are a step down from societies, like associations?[edit]

Not in the immediate future. This will be possible after we go gold.

Economy and Commerce[edit]

How do I access and use the bank in Project Entropia?[edit]

Once logged on you press the bank button on the HUD which will take you to the banking window.

Which credit cards will be accepted?[edit]

Alll of the major international credit cards that are used today will be accepted, for example Visa, Mastercard and American Express.

What does it mean that the financial system is live?[edit]

Project Entropia uses an economy model that is directly linked to the real world. If you want to buy something in the virtual world, you can transfer money in a number of different ways into the game economy. At this point your money is exchanged for PED (Project Entropia Dollars.) And ready for you to use. Should you make money in the virtual world you can also withdraw it to your real world account and thus actually make money in a virtual world.

Other products have seen users trading their items on online auctioning sites to make some money off all the hours that they have spent in game; with project Entropia this is not something that will be necessary. Every item has a real value already in the system. And trading between users is encouraged in every way.

What are the accepted means of payment for Project Entropia?[edit]

We are looking into many different ways, Credit Cards is a definite. Checks, pay pal and many other services are also possible in the future.

Will Citizens be forced to spend real money in Project Entropia?[edit]

No you will never be forced to pay anything, if you do pay real money into the system that is your decision entirely based on what you want to achieve.

How will trading between Citizens be carried out?[edit]

Trading between citizens is done either Face to face, where you will open a trade window where you can see the item and talk to the seller, or there will be an auctioning system where you can look at and bid on items that other colonists have put up for auctioning.

Is there an auction system in Project Entropia?[edit]

Yes there will be an advanced auctioning system where colonists can sell items to the highest bidder. It will be a good place to make really good deals.

Is it true that Project Entropia will have advertisements from Real life vendors?[edit]

Yes, Project Entropia will have a semi transparency to the real world where companies can advertise their products and even sell them through virtual stores and other ways. The fact that The PED carries a real life value makes the system a perfect E-trade solution.

Who can advertise in Project Entropia?[edit]

Any company that is interested can place an ad in Project Entropia, the way that advertisement is carried out can be discussed with MindArk to ensure the best results.

Also societies and even single colonists can place advertisements to inform about either whom they are or things that they are selling.

Why would anyone want to advertise in Project Entropia?[edit]

It is a brand new way to reach a very wide audience, People from all over the world will see the ads, and a wall in a Project Entropia city may see more traffic than any real world location in the course of 24 hours. Making it an enormous potential for building Brand name recognition.

What is the PESE?[edit]

The PESE is the Project Entropia Stock Exchange, A place where virtual stock can be traded. It is going to stay true to a real life stock exchange in many ways, and will offer yet another way for Colonists to make a little money (or a fortune with a little luck and skill)

Will we be able to research the companies traded on the PESE?[edit]

Yes companies traded on the PESE will publish reports, and you will be able to find out other pertinent information, information that is vital in making good well-balanced decisions on the PESE. There will also be other channels of information about these companies.

Can I start a Virtual company?[edit]

Yes you can start a company, providing Goods or services to other colonists. There will be a contract system that allows for fairly complicated deals to be arranged.

Can I hire people or NPC’s to work for me?[edit]

Yes you can hire both people and NPC’s. The contract system will allow you to bestow rights on other users to act in your behalf, but also limit them in many ways. When hiring an NPC the system is very much similar.

What kind of businesses can I run?[edit]

Anything you like basically, as long as you can provide a goods or service that people are willing to purchase and that can be accommodated by the Business and Contract systems. Shops, bars, protection services etc., all are possible.

Will I be able to advertise for MindArk and Project Entropia?[edit]

Yes, should you be in control of a site or publication that has a good coverage of our target audience MindArk may be interested in running advertisements with you.

Are we forced to use our credit cards?[edit]

Project Entropia is truly a free game to play and enjoy. You will not be asked to provide or reveal any of your credit card details when entering Project Entropia.

How secure will the player trading system be?[edit]

We can assure you that our system will be secure by the fact that we will use Unique ID numbers for all items so they can be tracked. We will also encode every single Calypso PED with an ID number for security purposes as well. There will also be a secure backup server system if the game does crash.

How will players handle the issue of real life tax in our respective countries?[edit]

Well the tax issue varies greatly from country to country, and the local user will have to follow its own tax income laws. So in this case MindArk cannot report for you to any tax authority. You as the player of the game with any income you earned have the sole responsibility of reporting your own income to your countries tax authorities. Also, in some countries Project Entropia may be considered a hobby, and not actual work. But, if it is considered income as work than for example in the U.S. you can claim other exemptions. For example your computer, your Internet connection, etc…

Note: MindArk AB does not claim to be a legitimate source of Tax advice. In all cases you need to consult with a professional who is briefed on your current tax laws.

Will players be able to own their own shops?[edit]

Yes, players will be allowed to set up there own shops. Also, if they prefer they can also become a traveling salesman.

How can players have jobs and create real life income inside the game?[edit]

Yes, that´s true this was one of the ideas for Project Entropia. To build the first virtual world that player´s can actually work, and make a living by transferring funds out of the game. Players will be able to set up shops or to manufacture certain items in a specific trade that they can sell, and make a realistic income out of. There will also be the opportunity for players to become a day trader at the (PESE) Project Entropia Stock Exchange. If politics is your thing be elected Mayor of your player settlement. This requires of course a settlement of many players that are active in the world.

What is this transaction fee I keep hearing about?[edit]

Yes, we MindArk AB will charge all players within the game world a percentage surcharge for all transactions. Consider it a developer tax for using our game. This is one of the ways for us to make an income from the game. That is also why Project Entropia is a free game to play.

Will PE have real life Internet merchants in the game, if so what kinds?[edit]

Well that is hard to say at present. But, we will have merchants that come from every continent that users access our game from. Hopefully this means that your country may be covered with an Internet merchant.

Will the Calypso bank offer many services to players?[edit]

The bank at this point will only have few and simple services for players.

Will players be taxed when making personal transactions between themselves?[edit]

No, players will not be taxed in this instance.

How will you ensure that the game economy will not fade and hit bottom?[edit]

Don’t you gamers hate it when after playing an MMORPG for a few months, getting your stats up etc. you see stuff of value lying all over the ground discarded. When this occurs you know the game economy has become worthless. Now in Project Entropia this will not occur due to the fact that the currency has real life value.

Can player shop owners create a franchise system within Project Entropia for their brand name store outlets in the game?[edit]

As this opportunity exists in real life it should also be possible within the virtual universe of Project Entropia. Further consultation with MindArk will be necessary however when the question becomes actual.

Will sellers be allowed to set a reserve price at Project Entropia auctions?[edit]

Yes, this will be possible.

If all PED and PEC are always on a character, does this mean they are in a character`s inventory all the time?[edit]

Yes it does.

If a company wants to lessen the profit of another company, is it possible to go in the shop and break things, harass customers or block the entrance?[edit]

No, this type of harassment will not be tolerated.

Will there be a sort of society or business partner´s bank account added in?[edit]

No, there are no plans for this type of banking system at the moment.

Gameplay[edit]

Will there be a Heads up display or radar in the User interface?[edit]

Yes the User interface is designed to be easy to learn and easy to master. Much is graphical and we are trying to keep the text down to a minimum in buttons and selections so that it becomes second nature to access the portion of the UI that you are after.

Is Project Entropia 2D or 3D?[edit]

Project Entropia is completely 3D; you will experience the world either from a First person or third person view.

Is stealing possible in Project Entropia?[edit]

No, since every item carries with it a real value. The prospect of stealing really means that you are stealing real money. And that is not something that we condone or plan to include.

Will there be a manual in paper or electronic form?[edit]

Yes there will be an electronic manual included with the finished Product. Whether we will create a printed manual is still open for discussion.

How will I move from one place to another?[edit]

Moving around can be done either by foot or by vehicle; you will also be able to cover certain distances with teleporters and televators.

Will the user interface be easy to learn and use?[edit]

Yes the User interface is designed to be easy to learn and easy to master. Much is graphical and we are trying to keep the text down to a minimum in buttons and selections so that it becomes second nature to access the portion of the UI that you are after.

Can I take screenshots of my experiences in Project Entropia?[edit]

Yes you will be able to take both photos and moving images, enabling you to truly capture what happens to you and the people around you.

Do I have to be lightning fast to handle the FPS combat system?[edit]

No, combat is naturally faster than the turn based systems, but it is also slower than a normal FPS where your reactions are everything. Project Entropia offers a nice combination of the two. More action than a turn based, and better manageability than a pure FPS.

Do I have to sleep?[edit]

No you do not have to sleep at any time, you can however go to your apartment and lie down to rest up a little if you want.

Will I have to eat and Drink?[edit]

No you don’t have to Eat or drink, it does have benefits to recovery times though, but there is no need to do so.

Can I get fatigued?[edit]

Yes you can experience fatigue, Where your ability to run will decrease up until the point where your avatar is barely able to move. Your stamina will recover faster if you drink something at this point.

Can I drown?[edit]

Yes if you attempt to swim underwater for too long or if you try and swim a distance that is greater then your stamina and skills allow, then you will drown.

Will cooking be a factor?[edit]

Yes, the better cook you are the more benefits you get from eating the food that has been prepared.

How many users worldwide will be expected to be online at once?[edit]

We are designing the system to hold more than 1.000.000 (one million) players at any one given time. This has meant creating server systems many times larger than any previously seen on the market. To reach 1 million users we expect 25 million active accounts.

What will radar show?[edit]

The radar will show what is in your immediate vicinity.

Will energy cells be recyclable?[edit]

No, energy cells will not be recyclable.

Will there be a police force in PE?[edit]

There are no plans for a police force.

Will there be jails in PE?[edit]

No, there are no plans for jails.

Will players have nets?[edit]

There will be fishing in PE.

Will there be a magnetic north for compass use?[edit]

There will be no need for a compass. There is a navigational system that includes a radar.

Will PE have a bonding system for regular non-society players that allows one player to contract another player to perform a service, for example a courier?[edit]

Yes, PE will have such a system.

Will there be any in-game items that can be recycled?[edit]

Yes, there will be a variety of items that will be recyclable.

Communication[edit]

Will there be headset communication?[edit]

Not at the official release.

Can I talk to anyone at anytime?[edit]

No, without any type of technology you are restricted to shouting distance. A few hundred meters (500-600 feet) at the most. You need some sort of communications equipment to cover more distance than that.

Can I block other users, such as a mute function?[edit]

Yes you can block users from your chat, meaning that if someone is annoying you, you can turn them off and never be bothered by them again.

Is there a Bad language screen?[edit]

Yes you will be able to filter certain words, it will also be customizable so that you can add words to the list yourself.

Can I chat privately with someone or will everyone hear me?[edit]

You can chat privately with one or more persons, and you will not be broadcasting everything you say to the world. You can also retreat to your apartment with your friends and no one will be able to hear you.

Will there be voice communication in Project Entropia?[edit]

It will be possible to use voice communications in Project Entropia, whether by third party software or hardware solutions, or when implemented by the Project Entropia Voice chat.

Can I send E-mails to other users from my apartment computer?[edit]

Yes you will be able to contact others from your computer. Just as you would in the real world.

Are there MindForce aspects for long-range communication?[edit]

MindForce has the opportunity to send and receive thoughts over distance with another colonist.

How about emotes, can I combine two at once?[edit]

Yes, you can use the emote system to combine anything that does not collide with another, you can smile and wave, but not sit and dance for instance.

Will there be a system for spying (eavesdropping etc.)?[edit]

Not planned at the moment, but if we see a need and a want for a system like that we will look into implementing one.

Will there be special channels for users to access (help, trading, stock, etc)?[edit]

There is a help chat window that will get you into contact with the Game Operations center immediately. Other than that the system allows for areas to be divided into areas of interest. If you wish to talk stock you go into the stock market etc. For casual conversation you can go to one of the bars or cafés.

Combat and Death[edit]

As a ghost, will I be able to interact with others?[edit]

No, your main priority will be to get to a hospital facility and get revived. There will be a MindForce aspect which allows you to revive ghosts and obviously this will involve some sort of interaction between the ghost and the player with the right MindForce implant. This however will be the extent of interaction with ghosts.

Will robots be able to attack the cities?[edit]

No, cities are safe zones.

Is the Combat system Turn based or Real time?[edit]

The combat system is in real time, with added rules to account for skill values etc. It is a combination of the action of a First Person Shooter, and the manageability of a normal MMORPG system.

How do you fight in Project Entropia?[edit]

Simply, by selecting a weapon, making sure that it is loaded, aim at your target and shoot. And in the process you should attempt to find some sort of cover to ensure that you don’t get hit that much in return.

What does FPS mean?[edit]

FPS is a First Person Shooter, a game form where you look through the eyes of your character, and aim with a sight. Common representatives of this genre are Half Life Counterstrike, Doom and Quake amongst others.

How does the skill system affect my aiming?[edit]

Think of it as a cone with the tip at your rifle, the shots can land anywhere in this cone. The better you are the narrower the cone gets until it reaches a point where it more resembles a tube, which is when the shots will land where you are aiming at all times.

How does the skill affect the damage?[edit]

Quite simply, the more proficient you are with your weapon (i.e. Higher skill) the more damage you will produce per hit.

Do I lose everything when I die?[edit]

That will depend on other circumstances. Your money is always safe; your equipment however is covered if you have insurance. If you are insured, your equipment will be returned to you as soon as you are brought back to life.

What types of weapons and Armor will be available?[edit]

Hundred of types literally, the system allows for a mix and match types of armaments and components as well as armoring. You can create the style and functionality you are after.

If I’m using one-handed weapons, can I use two at once?[edit]

No we have decided against this, Mainly for balancing reasons.

Can I fight in the cities?[edit]

Most cities are safe zones meaning that you will not be able to fight or fire your weapons. This is for the safety of all citizens. User created cities may not be a safe zone though. Enabling you to wage war in the streets.

How does insurance work?[edit]

When you have possessions that you do not want to loose, you can contact the insurance company and insure either random pieces, or your entire inventory. Should you get killed, the items are transferred to you at your point of resurrection. At this point the insurance is spent and you will have to reinsure the items.

How much does insurance cost?[edit]

This is based on the value of the items you wish to insure; the exact cost has not yet been implemented.

What happens when I die?[edit]

When you die you will travel Calypso as a walking ghost, you must then find a resurrection terminal or a resurrection ship that will bring you back to life. If you have a powerful MindForce healer with you, the chance that he or she can resurrect you immediately.

How do I get resurrected?[edit]

Either by waiting for a resurrection ship to pass nearby and pick your spirit up, or by traveling to the nearest hospital where you can get resurrected at a hospital terminal.

Will there be hotkeys for changing weapons?[edit]

Yes that has been discussed, if this is implemented it will depend on how you are storing your backup weapon, if you get a holster for a pistol, a sling for a rifle or a sheath for a sword. Then using hotkeys to rapidly change a weapon is possible.

Drawing a weapon or item from your inventory will however not be possible with a hotkey.

Can there be group “hunting”?[edit]

Yes, all social interaction and cooperation is a big part of Project Entropia, groups can band together to achieve many goals, and hunting is only one of them.

If more then one colonist is involved in a fight, who gets the loot?[edit]

The one that has produced the largest portion of the damage inflicted before the enemy was killed. This stops kill-stealing and other grief problems fairly efficiently.

What happens if I accidentally shoot a friend?[edit]

One accidental shot won’t damage a friend very much so this won’t be a problem. To kill them you would need to shoot more than one shot and by then I would imagine this player was bent on PK and would thereby fall into the outlaw category?

Will there be ‘prone position’ in Project Entropia?[edit]

Yes, prone position will be possible.

How will corpses be handled inside the game?[edit]

Corpses will have a decay rate, no matter if they get looted or not. How long this decay rate will be isn’t possible yet to answer about right now. Further testing is in order. Also, robots will decay as well.

Can players be snipers in combat?[edit]

Yes, with long-range weapons, including rifles will be possible. There will also be the chance to kill your target in one shot.

Will players have a choice where to respawn after death?[edit]

Yes, players will come back as a clone and either resurrect next to the resurrection ship or back at the closest city hospital.

Can weapons be modified?[edit]

Weapon modifications and upgrades will be available. Such as scopes for rifles, however there will not be laser sights. You will be able to change ammunition for projectile weapons. Reloading them will be a manual process. We will also allow players to build their own weapons.

Will we be able to stun opponents in combat?[edit]

No, at this point it is not a feature. However the idea has merit as a future possibility.

How much gore will there be in PE?[edit]

There will not be excessive gore. Ex. There will be some blood splatters but there will be no body parts flying around.

What are the main threats to me as a citizen on Calypso?[edit]

The main threat to your life on Calypso will be the enemy robot force that wish to take over Calypso. As well as this there is a wide variety of native wildlife on Calypso that can be quite dangerous including a variety of beasts and human mutants.

How will PK be handled in Project Entropia?[edit]

Pk-ing will be possible in certain areas such as special arenas in the cities and certain areas out in the wilderness.

Will Project Entropia allow PvP and the looting of uninsured corpses?[edit]

PvP will be possible in certain designated arenas within the cities as well as areas of the wilderness. The looting of uninsured corpses will also be possible which again underscores the importance of insuring valuable items.

When you die and become a ghost, will it be possible to use MindForce or items you had before you died?[edit]

No, you won’t have any particular abilities except the capability to take yourself to the nearest revival terminal in order to be restored back to life.

Will PE have any sort of siege warfare, be it from societies or not?[edit]

No, it is likely there will not be a siege warfare system in PE.

Is there a limit to the genetic enhancements or resurrection capabilities of a character?[edit]

No, there is not.

Storyline and Quests[edit]

Why is it called Project Entropia?[edit]

The answer to this question can be read under the World Information-section of the website.

Why is the World called Calypso?[edit]

The world is called Calypso after a siren in ancient Greek mytology who called Odyssesus and attracted him to her island. The human colonists were beckoned to the planet in this way. Hence, the name Calypso.

Will there be a storyline?[edit]

Yes there will be a storyline, the world is dynamic so the actions of the colonists that inhabit Calypso will shape this storyline and how it unfolds. There are several key points that are set to happen in the future, but actions taken by the users can alter this to completely different situations.

Will there be quests?[edit]

Yes, there will be quests.

Are quests static or dynamic?[edit]

Both will exist.

Will there be “tutorial” quests or missions?[edit]

Yes.

Can we create our own quests?[edit]

Yes, the contract system will allow for user-generated quests.

Can we create sub-plots if there is an already existing storyline?[edit]

Yes, your actions will be recorded and the storyline will evolve with those actions, so your every step could be a sub-plot in that fashion.

Non-Player Characters[edit]

What are NPC’s?[edit]

NPC stands for non-player characters, which means people that are controlled by the servers, they look the same as any other but populate certain areas and functions to enrich the atmosphere.

Will there be NPC’s?[edit]

Yes parts of calypso will be heavily populated by NPC’s; they allow for richer environments and can be used to fulfill important functions in the storyline and immersion.

Can I interact with NPC’s?[edit]

Yes you can interact with the NPC’s and they will have many different personalities, just as the real world you will find anything from kind good-hearted people to sinister and evil characters.

What different types of NPC’s could I encounter?[edit]

Anything from the fat bartender with the good advice to the back alley man that wishes you to go on a quest or perform some other murky task for a few PED.

Will all creatures encountered be dangerous?[edit]

Not at all, as you would expect from any biosphere, most will have the ability to protect themselves, but there are those that for the most part just want to be left alone and go about their business.

How good is the A.I. (artificial intelligence) of the Project Entropia NPC’s?[edit]

The AI is fairly advanced, when dealing with a world this size, you can’t use the same calculations as you would for a FPS where the entire world is a few hundred feet squared. In a full world such as this, the AI has to be advanced enough to handle itself no matter where in the world it would end up. Regardless of terrain, buildings etc.

Key points cannot be programmed for every rock and tree in the world, which is the system used to produce the seemingly lifelike action patters that are emerging today in First Person Shooters. Here a rock is a rock and thus a vantage point or an obstacle depending in the situation. And the AI must at all times account for this and make calculated decisions as to what to do next.

The AI will account for obstacles, both to avoid and to find cover, it will attack from behind you if possible. And some smart opponents will even try to catch you in a deadly crossfire when working together. They will work together if that is in their natural behavior, and robots may even use advanced communications systems to call for backup.

Will I be able to have conversations with NPC’s?[edit]

Yes there will be conversation options at certain times. For example NPC’s carrying out tasks will take up conversational options relating to the position they are in.

Are all the NPC’s hostile?[edit]

No, some are friendly and many are harmless, they will leave you alone as long as you leave them alone, even the hostile ones may leave you alone if they are not threatened or hungry at the time. Robots have a very high degree of aggressiveness, but may in certain situations decide to leave you alone depending on the situation.

Can I tame and train animals to use as mounts or pack animals?[edit]

Yes there are skills that allow for taming and training of animals. It will allow you to use them for several tasks such as a mount or to carry heavy loads, they are very useful since they can scale terrain that some vehicles cannot.

Can I have a pet?[edit]

Yes there will be pets in Project Entropia, you can own and train them, and they will be great companions for those lonely nights out in the wilderness as well as in your home.

Can I hire an NPC to work for me?[edit]

Yes, NPC’s can perform certain tasks for you and you will be able to control some of the things they do through an interface that is easy to learn yet complicated enough to cover the commands and instructions that you need to be able to give them.

Can NPC’s undersell players?[edit]

That’s a good question. This is a matter of economic balancing which we will test.

Will NPC’s once attacked chase players indefinitely?[edit]

Well first of all some Mobs will attack with ranged weapons, thus attacking you from a distance. Other Mobs that get closer will chase you out of their home territory. It also depends on there level of aggression, so yes a few might chase you indefinitely.

What can you tell us about the robot bases in the wilderness?[edit]

Well if a small robotic installation is left untouched it can grow into a large menacing base. So wherever you encounter a small installation take it out, before it grows to a gigantic scale. If you do encounter a large base, you better enlist a large group of players to assist, or you’ll be a clone very quick.

Will you show us more of the NPC mobs on the PE website in the future?[edit]

Yes, we will regularly update our game website with new screenshots and biographies of animals, mutants, and robotic Mobs.

What sort of robot types will players encounter on Calypso?[edit]

There will be several kinds of robotic types for instance there will be robots for: land, air, sea, and underground. We will release more information about the specific robotic models at our PE game website.

Where do I find different NPC mobs?[edit]

Just walk around, there are many different mobs out there.

Will the NPC`s be able to sell more equipment than the resources in the world would seem able to support?[edit]

Yes, the NPC`s will have their own channels of purchase, from sellers off the world of Calypso, like large omni-corporations that have branches all over the known Federal Empire.

Development Process[edit]

When MindArk sees something that they have implemented has gone wrong, will it be removed?[edit]

In the case of an obvious bug it will be removed and corrected. In the case of social tools and systems such as bars and quests we will try to leave it up the the players as much as possible to solve any issues that might arise. This is part of our commitment to creating a world - just like real life, its users will steer any developments.

Will Project Entropia be developed further in the Future?[edit]

Project Entropia is going to continue its development as the Dynamic universe it is, storylines, content and rules can all be added and changed as we progress. And the world itself will take on a lifelike feel due to its constant development.

Will Project Entropia have expansions? If so, will they be free as well?[edit]

Expansions as such are not planned, when development of a new system is completed, we will update Project Entropia to bring whatever changes needed into effect. The expansions in themselves will be free from cost, there are no plans to create a pay system for any expansion whatsoever.

Will you remove exploits; fix bugs and problems after release?[edit]

Yes we will constantly work to upgrade the system, and the design team. We’re doing this to ensure that the safety systems for our users are kept updated and that no one will be able to exploit a bug for very long, we will address any problems detected immediately. When the bug is detected all those who have used the exploit and not reported its existence, may be subject to account termination.

Does MindArk AB develop anything else besides Project Entropia?[edit]

No we are focused on delivering Project Entropia as the leading edge in online virtual entertainment. Project Entropia will continue its process of evolution in-house and requires a full compliment of programmers and artists to continue its growth.

How long has it taken to develop Project Entropia?[edit]

Project Entropia has been in full development since 1999 in its current form. The development process has seen developments in server structuring and capacity to handle the enormous user loads that Project Entropia involves.

What are the voting booths I have been hearing about?[edit]

The voting booths will be in place so that the users can influence the development process, listing the possible development paths and giving everyone a chance to move the process in the direction that they would like to see. This allows us to ensure that the most wanted developments get implemented first.

How are you planning to implement new rules and systems?[edit]

As we get the steps drawn up by the user votes, design and testing of the new systems will begin. When completed we will simply add the new system, inform the testers that it is in place and move on to the next step. The whole process is designed to incur minimum disturbance in the system.

When are the developments going to appear?[edit]

Each new development will be implemented as soon as we have tested it in accordance with our specifications for security and stability. As the process is fluent the update process is fast and relatively low in friction.

When will PE go gold?[edit]

Sometime in 2002.

Website and Community[edit]

What kind of features does the community section have?[edit]

Some of the features include internal mail, a chatroom, personal web pages, a guest book, a friends list and webpages for societies. There is even a search function to search for people or societies. A news page is included with news concerning societies, users and communities. On your personal page you can include a photo and information about yourself as well as your e-mail address.

What is the community section for?[edit]

The community section is for users to maintain a communication with other users and interested parties outside of the actual game but within the Project Entropia setting.

Is there a Project Entropia news letter and where is it located?[edit]

Yes, there is a weekly letter as well as a monthly letter to subscribe to. These can be found under ‘news database’ and ‘subscriptions’.

Will MindArk staff edit messages in the forums?[edit]

No, we will not edit messages in the forums if they do not conflict with the rules and etiquette stated by MindArk at the MindArk site. MindArk does reserve the right to edit our own comments should we discover an incorrect answer or statement.

Will MindArk continue to post on the Official forum after release?[edit]

Yes, we will continue to answer in the forums according to how our workload allows. The structure of the forum will probably change then however, but this hasn’t been decided yet.

How often will there be updates on the Project Entropia website?[edit]

We plan to make two to three updates per week depending on what we have to offer. These updates will mainly consist of screenshots and text updates in the World Information section.

Does the web team listen to ‘requests’ regarding wanted features?[edit]

Yes, of course we listen to the requests and wishes of our users. We can’t guarantee that we will implement every singular wish however, rather we will try to focus on those wishes that are popular with many users.

Will MindArk ever delete threads from the forum?[edit]

As a rule, no. The only reason we would have to delete a thread is if it is in direct conflict with the rules and etiquette of MindArk AB.

When will new screen shots be made available?[edit]

We will present new screen shots in accordance with availability and content that is interesting for the user.

Are you taking fan site or society banners to put on your website?[edit]

Yes, of course we do as long as they follow the rules we have set up. Societies must have a website and a minimum of five members. The banner should be 400x70 pixels in size.

What is the point of personal statistics in the community section?[edit]

The idea of the personal statistics is to give users the chance to see how active other users are.

Technical[edit]

What art software do the artists at MindArk use?[edit]

The artists here use 3d Studio Max and Photoshop.

If I need installation help, who do I contact?[edit]

For this type of help you would contact the support department. support@project-entropia.com

When you log out, or suffer a break in connection, where will your avatar appear when you reconnect?[edit]

Your avatar will reappear where you last logged out or experienced the break in connection.

Is Project Entropia going to have 3d sound?[edit]

Yes.

Is Project Entropia a zoned or seamless world?[edit]

Project Entropia will be seamless.

Will there be a translation server?[edit]

This is being discussed by the development team, and has not been decided on yet.

Will there be real physics used in the game?[edit]

There will be real physics used in the game including air resistance, friction, gravity, bounce, force and mass.

Will the 3D game engine use portal technology?[edit]

No. It will use Occlusion Culling.

Does Project Entropia use a real world physics engine?[edit]

We have not bought in an outside engine but rather decided to develop our own. This was in order for us to be able to address our specific needs.

What graphics engine is used for Project Entropia?[edit]

Project Entropia uses the NetImmerse graphics engine.

Can citizens use macro programs in Project Entropia?[edit]

No, this will not be possible.

How will lag be treated in Project Entropia and what happens to your character when you loose your connection?[edit]

First of all, the goal is to eliminate lag from Project Entropia, but if you do experience a short lag of one or two seconds it shouldn’t break your connection. In the case of an actual break in connection when you return to the game your character will be in the position you lost it, just like when you log off officially.

How will MindArk deal with server reverts?[edit]

When Project Entropia is officially released the aim is not to have any issue with server reverts at all. As there are items of value involved in the game, this point is something we must pay close attention to.

Will Project Entropia be ported to the X-Box, PS2 or any other platform such as Linux?[edit]

Not at the time of official release, but these are areas we may look into for future development.

What type of Internet speed connection is MA going to lease out?[edit]

None, we will not be doing this.

Can you estimate the system requirements for Project Entropia at open beta launch?[edit]

Supported Operating Systems

  • Windows 98
  • Windows 98 SE
  • Windows Millennium
  • Windows 2000 Professional
  • Windows XP

Supported Memory Configurations

  • Required Memory -- 128 Mb
  • Required Video Memory -- 32 Mb

Supported Graphics Cards

  • GeForce2
  • GeForce3
  • GeForce4
  • ATI Radeon
  • PowerVR Kyro

The five cards above are officially supported and tested by PE. There are probably several others that will work, but haven´t been extensively tested yet.

Other Requirements

  • Latest Drivers Installed
  • DirectX 8.1 Runtime Installed
  • Pentium III/500 MHz minimum; 800 MHz is better
  • 56 K modem link

ALL OF THE ABOVE COULD BE SUBJECT TO CHANGE!

Accounts[edit]

How many accounts can one person have?[edit]

The system allows for one account per credit card. It is up to you if you want to utilize more than one of your credit cards.

How old do you have to be to play Project Entropia?[edit]

You must meet the legal age requirements of the country in which you live because of the presence of casinos and trading systems, which involve real life money.

How many characters will be allowed per account?[edit]

There will be one character allowed per account.

Why is there an age limit?[edit]

The legal age limit in each respective country will apply to users as there is real life money and transactions involved in Project Entropia. This will include casinos and a stock exchange which in real life carry an age limit.

Will users have to pre-pay any deposit before entering Project Entropia?[edit]

No, this will not be necessary.

How is my account information protected?[edit]

There is a complete security system to take care of this.

How is account hacking going to be handled?[edit]

As you must understand we cannot reveal any details about our security.

If there is hacking, will the users be notified of it?[edit]

As you must understand we cannot reveal any details about our security.

Service and Support[edit]

External Testing[edit]

What is external testing?[edit]

External testing is when people from outside the company test our product and give us feedback on how they find it.

Is there any testing in progress?[edit]

Yes. At the moment we are involved in the Commercial Trial Phase where we are testing the patent pending economy system for the first time.

What are the expected timeframes for closed and open test phases?[edit]

At the moment we are conducting the Commercial Trial Phase and it’s difficult to say when this will be completed. We are committed to releasing a quality product and don’t plan to rush it just so we can release something.

How do I sign up for testing?[edit]

Go to the ‘applications’ section of the main menu at the Project Entropia website.

What does it take to get picked for the testing program?[edit]

Several factors are taken into account, including hardware and software configurations as well as the past gaming experience of the would be tester.

How many testers are there?[edit]

We can’t release this information right now as the test is in progress.

Does it cost anything to participate in the testing?[edit]

As the test is in progress we can’t release this type of information.

What obligations to MindArk do testers have?[edit]

Any obligations that the testers have to MindArk have been decided through previous agreement and don’t need to be divulged here.

What does it mean to be an external tester?[edit]

It means that you have access to the product, which has not been officially released yet, for the sole purpose of testing it and reporting any bugs back to the manufacturer. This is an exclusive relationship and is protected by an NDA (Non Disclosure Agreement).

Miscellaneous[edit]

Can I work for MindArk AB?[edit]

If you’re interested in working for MindArk you can leave an application or just ask further questions at: jobs@mindark.com