Difference between revisions of "Beacon Missions"
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# Once the boss is defeated, a new timer begins. Find the loot stored in containers throughout the levels before the timer expires and the robot ship explodes! Any containers unopened once the timer expires will be lost! | # Once the boss is defeated, a new timer begins. Find the loot stored in containers throughout the levels before the timer expires and the robot ship explodes! Any containers unopened once the timer expires will be lost! | ||
===Beacons Missions 101=== | ===Beacons Missions 101=== | ||
* Beacons missions vary in difficulty levels depending on the TT value of the Robot Beacon item. | |||
* Be advised - Robot enemies inside the beacon areas may be much tougher than those encountered on the planet. Be sure to bring a strong enough team to complete the mission! | |||
* there's a 30 minutes time limit to get to and kill the boss | * there's a 30 minutes time limit to get to and kill the boss | ||
* after the boss has been killed there's a 5 minutes time limit to loot the boxes | * after the boss has been killed there's a 5 minutes time limit to loot the boxes | ||
* There are checkpoints inside the beacon areas where team members will revive if killed. | |||
* Team members can now exit and enter the beacon mission area (Note: A player must be a member of the beacon team in order to re-enter). | |||
* If the team is somehow disbanded or you are kicked from the team after entering the beacon area, you can still open containers and receive loot. | |||
* Loot from containers is now automatically shared equally between all members who have entered the beacon area. | |||
* Some containers hold more loot than others. Make sure to find and open all of the containers to receive the maximum possible loot! | |||
* All team members no longer need to visit the last room to be able to open containers. | |||
* Watch out for automated defensive mechanisms and potentially dangerous traps! | |||
=Robot Beacons= | =Robot Beacons= | ||
Revision as of 11:20, 13 December 2011
This page does only feature information about Beacon Missions re-implemented in VU 12.x. For information about the 'old' Beacon Missions before VU10 please refer to Beacon Missions (Pre-VU10).
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Find more in the General Entropia Universe Discussion forum section! |
This page is supposed to collect all available information about Beacon Missions supposed to be re-implemented in VU 12.4.0 on 13 December 2011. If you feel uncomfortable to contribute to the wiki directly please refer to the according forum thread: Beacons Missions
This page is also available in the form of a RSS item, feel free to use it anywhere you like: Beacon Missions RSS.
Beacon Missions Basics
Beacons Missions are a basic system of instances.
How to get Robot Beacons
?
How to use Robot Beacons
How to enter and complete the new beacon mission areas:
- Form a team with fellow colonists (4 - 12 members). The team leader must be carrying the Robot Beacon in carried inventory.
- Team leader uses the Robot Beacon to locate the robot gate.
- Team leader activates the robot gate and enters, followed by the rest of the team.
- Team must fight its way through the levels and destroy the main boss before the timer runs out. If the boss is not defeated before the timer expires, the beacon mission will end, and the team returned to the Planet.
- Once the boss is defeated, a new timer begins. Find the loot stored in containers throughout the levels before the timer expires and the robot ship explodes! Any containers unopened once the timer expires will be lost!
Beacons Missions 101
- Beacons missions vary in difficulty levels depending on the TT value of the Robot Beacon item.
- Be advised - Robot enemies inside the beacon areas may be much tougher than those encountered on the planet. Be sure to bring a strong enough team to complete the mission!
- there's a 30 minutes time limit to get to and kill the boss
- after the boss has been killed there's a 5 minutes time limit to loot the boxes
- There are checkpoints inside the beacon areas where team members will revive if killed.
- Team members can now exit and enter the beacon mission area (Note: A player must be a member of the beacon team in order to re-enter).
- If the team is somehow disbanded or you are kicked from the team after entering the beacon area, you can still open containers and receive loot.
- Loot from containers is now automatically shared equally between all members who have entered the beacon area.
- Some containers hold more loot than others. Make sure to find and open all of the containers to receive the maximum possible loot!
- All team members no longer need to visit the last room to be able to open containers.
- Watch out for automated defensive mechanisms and potentially dangerous traps!
Robot Beacons
23 PED Robot Beacon (001010010110001)
Locations
| Long | Lat | Closest TP | Details |
|---|---|---|---|
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
Creatures
- ???
- ???
- ???
Loot
- ???
- ???
- ???
Market Value
(provided by entropiabay.com - click the graph for further information)
25 PED Robot Beacon (100101110100100101)
Locations
| Long | Lat | Closest TP | Details |
|---|---|---|---|
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
Creatures
- ???
- ???
- ???
Loot
- ???
- ???
- ???
Market Value
(provided by entropiabay.com - click the graph for further information)
29 PED Robot Beacon (1100001000010111011011)
Locations
| Long | Lat | Closest TP | Details |
|---|---|---|---|
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
Creatures
- ???
- ???
- ???
Loot
- ???
- ???
- ???
Market Value
(provided by entropiabay.com - click the graph for further information)
35 PED Robot Beacon (1110101010100000001001)
Locations
| Long | Lat | Closest TP | Details |
|---|---|---|---|
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
Creatures
- ???
- ???
- ???
Loot
- ???
- ???
- ???
Market Value
(provided by entropiabay.com - click the graph for further information)
35 PED Robot Beacon (111100000000000000001001)
Locations
| Long | Lat | Closest TP | Details |
|---|---|---|---|
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
Creatures
- ???
- ???
- ???
Loot
- ???
- ???
- ???
Market Value
?
39 PED Robot Beacon (1111100010101101011011)
Locations
| Long | Lat | Closest TP | Details |
|---|---|---|---|
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
Creatures
- ???
- ???
- ???
Loot
- ???
- ???
- ???
Market Value
?
42 PED Robot Beacon (111111001101101110001111)
Locations
| Long | Lat | Closest TP | Details |
|---|---|---|---|
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
| ??? | ??? | ??? | ??? |
Creatures
- ???
- ???
- ???
Loot
- ???
- ???
- ???
Market Value
?
Media
Videos
Preview on the new Beacon Missions utilizing the upcoming instances system: <youtube>CzHewG6EFUU</youtube>