Difference between revisions of "Entropia Universe beginners guide"

From EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info
Line 635: Line 635:


*1* After reading this guide, you should also check out some of the other tutorials here.
*1* After reading this guide, you should also check out some of the other tutorials here.
<br />Another very thorough guide for entropia was written by Alice and can be  
Another very thorough guide for entropia was written by Alice and can be  
found at http://rp.apachenet.de/downloads/pla...ypso_guide.pdf  
found at http://rp.apachenet.de/downloads/pla...ypso_guide.pdf  
*2* If you go to Entropedia, and click on Creatures and then Maturity Levels,  
*2* If you go to Entropedia, and click on Creatures and then Maturity Levels,  

Revision as of 04:17, 20 July 2010

Tutorial for New Players of Entropia Universe - Planet Calypso. updated 8 July 2010

[000] Calyspo Gateway - your first day

If you have already left Calypso Gateway then skip to [001]. When you start this game you are now put on the Calypso Gateway island. Try to do all the missions there, because once you leave the island you can never go back.

I'll leave you to explore on your own, but here are a few tips.
1.To get down the Omegaton Representative on floor 1, use the Televator in the middle of the main room.
2.Once you go outside from floor 1, if you go to the right you will find Caudatergus, and if you go to the left you will find Tripudion.
3.Don't hunt or mine more than the mission requires, or your tools and weapons will wear out and you may not be able to do the next mission. When you finish all the missions then you can go blow your left over ammo and bombs.
4.Visit all the NPC's and gather all the missions before you start any of them. Suggested order: Calypso Hunting Office Official, Calypso Mining Office Official, Calypso Manufacturing Office Official, Carstein Sand, Dr. Melinda Clark, Omegaton Representative, Genesis Star Representative, Chikara Representative.
5.You should put the Quest/Missions Log icon on your screen from your Action Library so you can easily check your progress. Section [002] tells you how to set up your icons.


[001] Introduction

This guide is recommended for anyone needing a good plan for Planet Calypso.

My qualifications for writing this tutorial are that I have been playing Entropia Universe since 2001, when it was Project Entropia Beta. I have also managed to make a profit playing this game, but only after years of experience and some wise investments. But that is not why I play, I play Entropia to have fun. I have put alot of research into how to play Entropia efficently, and I have helped many players start out in this game.

This tutorial is not the fastest path, but I believe it is the most economical one to building lots of good skills. This path is also very methodical, so feel free to deviate for the sake of fun.

One of the first thing you should do is to find a society terminal and join a large society. That way you can make friends easier, and have people you can ask questions.

You should also make some commitments. First, of course, is to put a regular amount of time in the game. Second is to put a set amount of ped into the game each month, such as $10 or $15. That is still less than most other online games cost. You can play this game without depositing, several people have. I only deposited an initial $10 for my first year. But I progressed really slow the first few years too. It all comes down to what makes the game enjoyable for you. Don't stress out about depositing, there are plenty of fun things to do in this game that don't require ped.

I added goals with check boxes for each section. You can do them in any order. There is a glossary of abbreviations in section 007, and abbreviations are shown {}. Also the *1-5* refers to references found in section 007.


[002] Orientation and sweating - first week

Goals:
[ ] Sign up for Entropia Planets and Entropedia.
[ ] Set up your quick keys and screen icons.
[ ] Join a Society and make friends.
[ ] Collect five teleporters.
[ ] Gather 500 vibrant sweat.
[ ] Complete first 3 missions.

First, if you haven't done so yet, you need create an account here at Entropia Planets. If you have a question that I don't answer here, there is going to be someone with an answer here. *1* Second, visit www.entropedia.info and join there too. It is the best website for stats on everything in this game. Also be sure to bookmark/favorite those links in your browser, you will visit them alot.

There are a few bad people that play all online games. If you run into someone that you think is a scammer, usually because they try to trade with you without asking first, you can click the right mouse button on any item in the trade window or your inventory, and look up what the going market value for that item is, or you could research the price in Entropedia. There is also a tutorial for avoiding scammers here on Entropia Forum. Fortunately 99.9% of all the players out there are decent people.

Hit the keys I, Y, L, and G ("I" for inventory, "Y" for actions, "L" for editing, and "G" for keyboard setup), and play with editing your desktop icons and F1-F9 shortcut bars to what works best for you. You can drag actions or items to just about any key on your keyboard and/or create icons on your display. I usually place an item on one of my number keys and as a icon on my display. I keep my weapon hotkeys on my F1 bar, my emotes and dances on my F2 bar, and my mining tools on my F5 bar. In all my setups I open my Action Library and put "Unequip Tool" on my End key and "Toggle Auto-Use Tool" on my Insert Key, but you can use a different key if you like. And I set up my arrow keys with my move actions, so I can use that instead of the WASD keys.

You can change between 1st and 3rd person views by hitting the number 5 on your number pad, or scrolling in and out with your mouse wheel. Use the left mouse button to select what you want to target for hunting or sweating. Get quick at hitting the space bar, to change between aiming and the pointer for selecting things. You move your avatar by using W for walking while using your mouse to steer. Also use Q to change betweens walking and running, S to back up, E to jump, and A and D to straife. Alternately you can use your mouse to move and steer by holding down both right and left mouse buttons. The camera angle can be controlled by holding down the middle mouse button/ scroll wheel and moving your mouse.

Your first week or two in game will be absolutely free, no ped needed. Your first task is to start adding teleporters {TP} to your map, and at the same time learn how to avoid getting attacked, by keeping the monsters {mobs} out of your inner radar circle. Go to Entropedia and click on Locations, to get a map of all the TP sites.

You don't actually have to run to each teleporter, once you get near enough, and are in that TP's revival area, you can just die, and you will revive near the TP. But make sure that you actually go to the TP and get the message that it has been added to your map. Avoid the red PVP areas in the middle of the map, you will die there. If you need to get to the other side, run around it or use TP's to get around it.

If things get difficult, generally, staying to the rivers and oceans are safer. It may take longer, but you avoid the monsters. And for some unknown reason, you can breath underwater, but mobs can't, so you can drown them. Should you get stuck somewhere contact the nice people at www.euforces.com for a rescue. After you finish getting all the tp's on the Eudoria continent, you should do the Amathera continent also, but there is no hurry.

TP running can be frustrating if you let it, or if you take your time and enjoy the sights it can be fun. Remember, you may have to run way out of your way to get around dangerous groups of mobs. Enjoy the challenge, and don't worry about dying. You don't loose anything when you die, you just get sent to the nearest Revival Terminal.

Your next task will be to go to the Port Atlantis Mission Broker outside of the Event Center at 61470, 75154 (you can hit P to get your position). Accept the first mission, and then head up the path leading north between the two gun turrets. Stay on the dirt path going north till you get to Swamp Camp at 61244, 77056. Turn in Mission 1 to the Swamp Camp Mission Broker, and do the next two missions there too. Collecting Vibrant Sweat and selling it to other players can be a way to play this game without having to deposit. To collect vibrant sweat, you equip your VSE Mk1, and aim it at an animal and activate. Hopefully you put it on a number key or an icon on your screen along with "Toggle Auto Use".

You can sweat or hunt in the first person or third person views. In the first person, move close enough to the animal, aim your crosshairs on the animal, and activate your device by left clicking or hitting the number key you put it on. In the third person, you click on the animal once to select it and then double-click on the animal to auto-move to the right location and begin sweating. Or you can also use the left mouse button to drag a mobs health bar onto your screen. And if you have already equiped your Mk1, you can then right click on its health bar and select "Use Tool" to auto-move to the right distance and start sweating. Once I get the distance figured out, I usually drag its health bar onto the screen, and then switch to first person perspective to sweat or kill it.

Your goal is 500 Vibrant sweat. That may take a while, but it is worth it to get the associated skills. I have collected over 20000 sweat personally. Afterwards you can sell your sweat, or you can save it for when you get into mind force skills. If you do sell it, ask around to be sure to get the best price you can. If you want a change of scenery, the other place that lots of people sweat is at Nea's Place on Amethera. I actually prefer sweating there. At Swamp Camp and Nea's Place there are often people there who skill on healing. Say "thank you" to them.

If you have not done so yet, it is a good time to start looking for a Society. Check out a Society Terminal. The thing that I enjoy most about EU is chatting with friends. It is the best part of this game.

next step to follow…


[003] Armor, hunting and healing - second to fourth week

Goals:
[ ] Buy a set of Pixie or Goblin Armor.
[ ] Buy an Emik S30 (L) BLP Pistol and a Castorian EnKnuckles-A Powerfist.
[ ] Swunt till you max out at least one ranged and one melee weapon.
[ ] Max out the Vivo T1.
[ ] Scan people, animals, robots and mutants.
[ ] Finish the last 2 missions from Swamp Camp.

Ok next step involves ped. Now you are going to buy things to go hunting. I recommend buying a full set of Goblin or Pixie armor. This is a good time to become familiar with the auction. You want to purchase with the lowest markup. If you right click on an item, and select Market Value, you will get the current sales data for that item, and you can buy wisely, perhaps getting it below current prices. You may have to wait a couple of days for the sale on the auction, while you do something else like sweating, and just check back from time to time on your bids. It should cost you less than 25 ped to purchase a full set of Pixie and repair it if it is not fully repaired, or 45 ped for Goblin. Goblin offers better protection if you are hunting Snablesnots. But both are good starter sets. And when you can afford it you should upgrade to Shogun armor. A full set of Shogun costs about 155 ped fully repaired. These are "Unlimited" armors, so you need to repair them every day you use them. Also with Unlimited armor there is a charge for putting it on, so leave it on all the time if you can. Some people prefer Limited (L) armor because they don't have that charge. Sometimes I hunt without armor, and save ped that way, but you should carry a healing tool with you if you do that, just in case.

Next you need to go to the Auctioneer and purchase an Emik S30 (L) BLP Pistol. It is the easiest weapon in EU to max out. You can purchase ammo for your pistol at the Trade Terminal {TT}. Also purchase a Castorian Enknuckles-A Powerfist from the TT as soon as you can afford it. Later on in this guide, I will recommend using several weapons while hunting, but for now you should stick to just one weapon at a time, till you max it out and get a feel for how to use it efficently.

VERY IMPORTANT: You should pull up your inventory, and right click on your weapon, and select Item Info, and then select the Show Detailed Information button. Do this often. When you see that BOTH the "Learning period damage" and "Learning period hit" say “Not anymore”, you have maxed it out, and it is time to upgrade to the next model. That is how you judge the Skill Increase Bonus {SIB} on an item. Weapons and tools are most efficent to use when they are almost maxed out with the "Hit ability" at 10/10, but not quite there yet.

Ignore the messages that your weapon or armor has gone up in "tier" level, and all the bells and whistles. Tiers are unimportant for now.

Finally the hunt, The first animal you should hunt is the Snablesnot-Male Young *2*. Snablesnot-Male Young are easy to find around Swamp Camp. You can also hunt Sabakuma and Diakiba in that area when starting out. Though I recommend sticking to Snablesnot-Male Young till you max out a weapon or two.

Always try to sweat an animal first, and then kill it when it starts attacking. That way you get extra sweating skills from it, and it is more profitable. It's called "swunting". Now if you take my advice, and hunt small things that you can quickly kill, swunt them first, use a weapon that you get a SIB on, and then sell your loot at the going markup (don't TT it), you should be able to get by with just small deposits, and possibly break even. You waste money when you start hunting outside of your skill level.

You should buy the Vivo T1 from the TT, and use it to restore your health. To save ped you can always just wait in between killing each animal for your health to come back up. Doing that is free, but that makes for very slow going. Besides, you will get useful healing skills from using the Vivo T1. But be careful, you shouldn't waste 10 points of healing when you only need 5 or 6 points to top off your health. And as always, watch the SIB, and switch to the next model up when you max out the Vivo T1. Again you can determine which model should be your next by checking out Entropedia or my chart in section 006.

You can also get skills from scanning using a scanner purchased from the TT, and they come fast and cheap. But scanning can be boring, and it takes ped. So if you are short ped, do it later. Just pick mobs in each category with low agression to scan, and stay outside of their agression range, and "auto use" your scanner. I recommend getting at least each scanning profession up to level 3.

I acknowledge that if you want to speed up skilling in hunting or mining, that the fastest way is to concentrate on just those activities. Just don't forget to have fun.

next step to follow…


[004] Advanced hunting, mining and crafting - fifth week on

Goals:
[ ] Max out all the TT weapons.
[ ] Get yourself a good set of armor.
[ ] Mine tons of ore.
[ ] Mine tons of enmatter.
[ ] Buy all the books and blueprints {BP} that the Technician sells.
[ ] Raise one BP to a Quality Rating of 100 through crafting.
[ ] Purchase a Teleport Chip.

Ok, now you have been playing for a month and you are no longer a noob.

Continue to work on maxing out the SIB on all the weapon from the TT. I usually hunt from the first person view, but I move to position in the third person, and I drag the name/health tab from the mob onto my screen to keep track of its health while killing it and to loot it easier. If I am shooting, I will usually start too far away and right-click the mob to auto-move me to the right distance before I shoot. That way you don't waste ammo by shooting from too far away, yet you start at the maximum range to hit it.

Know your weapons and how much damage they do, and learn to read the health bar of the mob, so you can judge how much damage to do to finish it off. Sometimes you need to switch weapons if you need just a small hit to finish it off. The TT pistol is a good finishing weapon at first. Place your weapons on hot-keys, preferably your number keys, so you can change weapons quickly.

Also by now you will be needing some good armor.*4* It is good to have a set of mid-level armor for general purpose use, such as Aurora (L) or Zombie (L). Personally I have about 7 different sets of armor and plates to use depending on what I am hunting. Armor plates attach to each piece of armor to enhance its protection. The best advice is to go to Entropedia and click on Armor, then click on Armor Adviser, then enter the creature and maturity you are planning on hunting, and just click apply. You will see what is the most efficent combination of armor and plates to wear. My favorite outfit to just run around in is BodyGuard (L), because it looks cool and costs almost nothing, and doesn’t have that nasty charge for changing like clothes do.

Once you get a good set of armor and a decent healing kit {FAP} you can offer your services to others to heal them while they hunt. Most people just charge for the decay on the FAP because it is a good way to gain skills. It is good to carry around a fast heal FAP for emergencies and a slow heal more efficent FAP with a SIB for general use and skilling.

Now that you have some skills at defending yourself, at this time it would be good to start mining. To start with mining enmatter first, you need to purchase the Ziplex JU10 MatterSeeker, the Genesis Star Energy Extractor, and a bunch of mining probes from the TT. The JU10 has a range of 55m, so it is most economical to space your probes at least 110 meters apart. Most people count how many seconds it takes them to run 110 meters, and then run and drop by that count. Some people move slowly and chart their results on a graph. When you find a claim, it pops up a range display, and you move to the marker and use your Extractor on it till it runs out. I have included a list of mining gear and the SIB progression to follow in section 007. When you are comfortable with mining buy ore mining gear too. And if you have not purchased an energy refiner and mineral refiner from the auction yet, you will need those also. They make it easier to carry around more, so you don'thave to return to your storage as often. Mining is my favorite past-time in the game, and it builds very useful skills.

You should check the auction, and consider purchasing a Lesser Teleport Chip. They make getting around quicker, and sometimes help if you get in a dangerous spot, but they do waste ped. Remember, you can always hit T on the keyboard and teleport back to the closest revival terminal for free. You will need to purchase a Mindforce Implant and insert it using a Implant Inserter from the TT. Then you use mind essence to power your chip. You can purchase mind essence from the TT or auction, or you can make your own mind essence using sweat and force nexus in your energy refiner.

Should you decide to get into crafting know it takes alot of ped and patience to do crafting *5*. I enjoy crafting using the stuff I obtain from mining. The best place to start is to find a Technician (usually near an Auctioneer) and buy the Blueprint Book Component (Vol. II) and a Galaxy SI Ion Conductors Blueprint. You get the SIB on that BP and can use the Animal Muscle Oil that you get from hunting. When you have enough ped I also recommend buying one of every blueprint and book that the Technician sells. Most of those BPs have SIBs. Be sure to stick to level 1 BP's till you max out your Success Rate (the little green bar) on the crafting machine for each type of BP. Otherwise you will have lots of failures and loose ped.

Finally, if you decide that you want to short-cut the skilling process and use skill implant chips you can. I have never done this, I prefer natural skilling. Perhaps I am too conservative at times, since most uber players I know have chipped skills in. Please research chipping in skills before you go and buy them.

Next step to follow…


[005] More hunting advice

Goals:
[ ] Max out the SIB on all the weapons listed in section 006.
[ ] Collect all the TPs on both continents.
[ ] Take a space flight and visit Club Neverdie asteroid and the Crystal Palace space station.

More hunting advice: You should continue working your way down the weapon chart I provided in section 006. *3* You can skip around a little on the order of weapons you skill on, but following the charts is the best way to build weapon skills. I say max out all the weapons with a SIB, because most of the skills are general and help in other areas too. Though it does make for slower skilling, so if you prefer you can always stick to just one weapon type.

Once you have maxed out several weapons, and are starting to hunt big mobs, you may change how you hunt, possibly using multiple weapons per kill. Your dream goals for weapons will to be to have 2 or 3 primary weapons. First, you should have an economical weapon for killing low level mobs that get in your way, and for finishing hits on bigger mobs. Your finishing hit should be just enough to kill the mob. A good example of an economical finishing weapon is an axe. Second, you should have a high power fast kill weapon for when you hunt dangerous mobs. A good example of a fast kill close range weapon is a blp pistol. Third, you should also have a nice long range weapon. Good examples of long range tag weapons are plasma rifles and rockets. Fourth, mid-range. If you have the ped you may also want a nice mid-range rifle that is fast. Fifth, be sure to use amps where you can, starting with the Bull Tac 10 (L) for blp guns and the Shear XR40 (L) for energy guns. You can't put high end amps on low end guns anymore, so move up the scale of amps as your skill goes up. For efficency sake, you should get a Fi/Ra/Co Beast and a Omegaton A103 or A104 when you can use them.

Remember that the faster that you kill a mob, it does the least amount of damage to you and your armor, and it regenerates less health, saving you ped. Also you don't want to waste ped by overkilling the mob, so choose the right weapon for the job. A good hunter might change weapons 2 or 3 times per kill. Starting with the long-range tag, then your high damage close-range, and then your finishing weapon for the last hit. And sometimes you get more skills when using more than one weapon per kill.

Hunting really big mobs can be fun, but remember, that if you can't take it down in less than 20 seconds using your SIB weapon, you are probably wasting ped. Still it can be fun, if you don't mind the cost.

Again I need to point out, that if you want to skill quickly as a hunter, you should skip the sections on sweating and scanning etc., and stick to skilling on just one weapon type. You can always go back and get the other weapon skills and other professions later.

At this point adding enhancers to items is still not cost effective for the beginning player. So it doesn't matter how fast your weapon tiers up if you don't intend on putting enhancers on it. If you want to use enhancers on your items you need to have tier boxes unlocked. The better the tier rate the faster it reaches the next level and the box unlocks. If you are only going to use one enhancer, on (L) items look for a tier rate around 1000 on just level 1, or around 160 on UL items. Unfortunately the tier rate given to an item is random. So if you are buying a TT item and it has a poor tier rate, sell it back to the TT and buy another.

Next step… you are an Uber and tell me what to do.


[006] Weapons list

List of beginner weapons with SIB, and suggested order for training: (if you can't find a weapon, skip to the next one and come back to it later)

RANGED WEAPONS
Name maxed at level auction category max damage notes
Emik S30 (L) 4 Pistol -> BLP 5 N/A
Isis CB5 (L) 4.7 Rifle -> BLP 8 N/A
Omegaton M2100 5 Pistol -> Laser 4 Available from the TT
Sollomate Opalo 5 Rifle -> Laser 8 Available from the TT
Willard Heatray A (L) 6 Pistol -> Plasma 18 N/A
Breer P1a (L) 6.9 Pistol -> Laser 9 N/A
Breer M1a (L) 6.9 Carbine -> Laser 14 N/A
Svempa S40 (L) 7 Pistol -> BLP 9 N/A
GeoTrek LP120 Niloticus (L) 8 Rifle -> BLP 12 N/A
Breer P2a (L) 7 Pistol -> Laser 11 N/A
Breer M2a (L) 8.1 Carbine -> Laser 19 N/A
Willard Heatray B (L) 8.2 Pistol -> Plasma 22 N/A
Isis BL800 (L) or Emik S50 (L) 9 Pistol -> BLP 22 N/A
Breer M3a (L) or Riker UL1 (L) 9.5 Carbine -> Laser 20 N/A
Breer P3a (L) or Korss H350 (L) 10 Pistol -> Laser 16 N/A
GeoTrek LP175 Sphyra (L) 11 Rifle -> BLP 17 N/A


MELEE WEAPONS: ------- maxed at - auction -- max
-- name ----------------- level - category - damage - notes
1. Castorian EnKnuckles-A ----- 5 - slash weapon -- 6 -- buy @ TT
2. Castorian Survival EnBlade-A 5 - short blade --- 11 - buy @ TT
3. Castorian Combat EnBlade-A - 5 - long blade ---- 20 - buy @ TT
4. Loughlin Masher One (L) ---- 4.5 crush weapon -- 22
5. Loughlin Smacker One (L) --- 6.9 slash weapon -- 9
6. Loughlin Scratcher One (L) - 6.9 short blade --- 13
7. Loughlin Cutter One (L) ---- 6.9 long blade ---- 23
8. Loughlin Masher Two (L) ---- 7.1 crush weapon -- 32
9. Loughlin Scratcher Two (L) - 8.5 short blade --- 18
10 Loughlin Smacker Two (L) --- 8.6 slash weapon -- 12
11 Loughlin Cutter Two (L) ---- 9.2 long blade ---- 49
12 Loughlin Cutter Three (L) -- 10.1 long blade ---- 53
or Rustic Slo (L)
13 Kesmek Slo (L) ------------- 10.2 short blade --- 25
14 Force Mace Assail (L) ------ 11 - crush weapon -- 37

SUPPORT WEAPONS: ----- maxed at - auction -- max
-- name ----------------- level - category - damage
1. Vumpoor J4 (L) ------------- 4 - support grenade 30
2. Skildek P40 (L) ------------ 5 - support rocket- 35
3. Eraktor Es10 (L) ----------- 6 - support grenade 41
4. Eraktor Es20 (L) ----------- 8 - support grenade 57
5. DetPil Rv50 (L) ------------ 9 - support rocket- 52
6. Vumpoor Rx10 (L) ----------- 11- support grenade 99

Note: your support grenade and rocket launchers need explosive projectile ammo, so save that when you get it in loots, and buy more on the auction if you need to. I usually shoot the grenades when I find 2 or more mobs close together.


[007] Tool list

List of tools, and suggested order for skilling:

You can also go to Entropedia and get other data on these tools, like their range, efficency and rate per second.

Healing Tools (FAP's): - maxed at - heal/
-- name ------------------- level - click - notes
1. Vivo T1 ---------------------- 1.5 - 10.3 --- buy @ TT
2. Vivo T5 (L) ------------------ 3.5 - 18.3 --- (adapted ok)
3. Vivo T10 (L) ----------------- 6 --- 25 ----- (adapted ok)
4. Hedoc SK-20 (L) -------------- 11 -- 34.3 --- (adjusted ok)

EnMatter Mining Tools: - maxed at
-- name ------------------- level - type -- notes
1. MatterTransformer MT-103 ----- 0 -- refiner - buy @ auction
2. Ziplex JU10 MatterSeeker ----- 1 -- finder -- buy @ TT
3. Genesis Star Energy Ext. EE/01 1 -- extractor buy @ TT
4. MatterFinder MF-210 (L) ------ 2 -- finder
5. MatterFinder MF-211 (L) ------ 4 -- finder
6. MatterDriller MD-201 (L) ----- 4 -- extractor
7. Ziplex JU55 MatterSeeker (L) - 5 -- finder
8. MatterDriller MD-202 (L) ----- 6.5- extractor
9. MatterFinder MF-212 (L) ------ 11 - finder

Ore Mining Tools: ------ maxed at
-- name ------------------- level - type -- notes
1. OreTransformer OT-103 -------- 0 -- refiner - buy @ auction
2. Ziplex Z1 OreSeeker ---------- 1 -- finder -- buy @ TT
3. Genesis Star Earth Exc. ME/01- 1 -- excavator buy @ TT
4. OreFinder OF-210 (L) --------- 2 -- finder
5. OreFinder OF-211 (L) --------- 4 -- finder
6. OreMiner OM-201 (L) ---------- 4 -- excavator
7. Ziplex Z15 OreSeeker (L) ----- 5 -- finder
8. OreMiner OM-202 (L) ---------- 6.5- excavator
9. Ziplex Z20 OreSeeker (L) ----- 7 -- finder
10 Ziplex Z25 OreSeeker (L) ----- 10 - finder

Most miners carry around two extractors: the TT version to save ped (they are the most efficent), and a faster version for when you are in a dangerous location. Also, any refiner is better than the TT version, so buy your refiners on the auction.


[008] Abreviations and references

Glossary of Common Abreviations:

EU = Entropia Universe (renamed Planet Calypso)
PED = ingame money (aprox. 10 ped = $1 depending on fees)
(L) = Limited item (can't repair, but generally more efficent)
UL = Unlimited item (repairable at a Repair Terminal)
TP = Teleporter (blue dots on your map, once you find them you can use them)
TT = Trade Terminal (used to buy ammo and general supplies. To "TT something" is to sell it back at its base cost to the trade terminal.)
Mob = animals, robots, and mutants
Swunting = Sweat first till it attacks, then kill (most efficient form of hunting)
SIB = Skill Increase Bonus (found on the second tab of the items info, extremely important)
BP = Blue Print
FAP = Healing Tool

References and further explanations:

  • 1* After reading this guide, you should also check out some of the other tutorials here.

Another very thorough guide for entropia was written by Alice and can be found at http://rp.apachenet.de/downloads/pla...ypso_guide.pdf

  • 2* If you go to Entropedia, and click on Creatures and then Maturity Levels,

and sort the columns by Damage, and you will notice that the Snablesnot- Male Young and Sabakuma Young have the lowest Threat level of any creature worth hunting (the small birds run away, and loot poorly).

  • 3* Make sure you create an account at Entropedia so you can log in and save

this. Then go to the Weapons chart; then click on the box next to 'Configure Columns'; then add a green check mark next to the first two boxes that say 'Req.' and 'Maxed'; then go back and uncheck the box next to 'Configure Columns' to save the chart; then click on the header 'Maxed' to sort the chart by that. This should give you the list of weapons with Skill Increase Bonus (SIB) you need to skill on and in what order. That is how I got the list of weapons in section 4.

it has excellent stats on what to craft with the highest ped return.


[009] End Notes

This document is a work in progress, so I do appreciate suggestions. Private message me your suggestions, so that I can look them over, and add them as an edit. I am not writing this to farm for new players. Nor did I write it to compete with any other tutorial or to disagree with anyone. I have never borrowed the work of any other tutorial, it is original. I just like helping other people. I wrote the first draft of this for my society and friends back in 2005. I feel that this is a unique tutorial, because it mostly emphasizes getting as many skills as possible as cheaply as possible. Most other tutorials have the perspective of skilling as quickly as possible. My best suggestion is to use this in concert with other tutorials. You can never have enough knowledge. If you haven't figured it out yet, I like doing everything in this game, and suggest that people try everything in this game at least once, even if they end up concentrating on just one skill. If you use this tutorial or find it useful, please acknowledge such, and say "hi".

Some friends have received my permission to post this guide on their website, but I can't keep those updated. I will always post the most up-to-date version of this guide here on Entropia Planets, EF, and at www.gamefaqs.com. I wrote this guide using Notepad, so if it makes it easier to follow, you can copy this to Notepad and print it out or download the copy at gamefaqs. This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.