Hypable.com have set up a formula of what is important for making the perfect video game: 25% Gamplay 25% Audio 25% Presentation 20% Story 5% Graphics http://www.hypable.com/2013/04/25/making-the-perfect-video-game/ What do you think? Where's Entropia Universe?
Don't entirely agree with Hypable's percentage breakdown, and also think that 'realism' should be in the list. Realism in an MMO is not just to do with graphical/visual realism; in case of those who would argue that graphics = realism... Realism is also to do with how you interact with objects, creatures, terrain, and so on. So my list would be: . Realism 25% . Graphics 25% . Presentation 15% . Gameplay 15% . Audio 10% . Story 10% But sticking with the original list, then Entropia Universe would be like something like this: . Graphics 35% . Gameplay 25% . Audio 20% . Presentation 10% . Story 10%
Are we talking about PacMan? I would say 90% Story and 10% Sound. Are we talking NFS or StarCraft? And for Entropia I don't think there is something on the list to describe what makes it what it is. I'm not sure it fits into 'video game'
Play this and master the secrets :D https://play.google.com/store/apps/details?id=net.kairosoft.android.gamedev3en&feature=search_result (the whole point of the game is to maximize each of those categories in the games you develop)
Hi, IMHO: - 60% gameplay - 20% Audio, and - 6.6% for the others each Think of Pacman, Tetris, Lemmings, games that stole this much precious working time all over the world? A really good gameplay, with a hypnotic tune maybe, that's all you need to make a great game. Further (different) examples are UnrealTournament, Quake, Doom, CounterStrike, Lineage, even WoW. And EvE. Any of all the games with crazy good graphics, story and presentation have flopped, in comparison. EU too. Games are played for entertainment. Not for realism. Have fun!
That is incorrect. The perfect game by definition would be: 100% Gamplay 100% Audio 100% Presentation 100% Story 100% Graphics Anything less would be imperfect
Proof that proper design beats graphics any time of the day: http://candies.aniwey.net/ Graphics mean noting really if the game fails to captivate the player.
Its actually pretty addicting, im producing 100 lollypops a second but stilll havent been able to defeat the dragon in the castle yet. Making potions is kind of cool too.
However nice the candies looked as well I don't know, because Google Chrome couldn't even load the page :)
it is, in the end it did partly load, but not the full page. I just had the info telling me how many candies I had and the buttons for eating them and saving them...
thats how it starts :D play the game, save candies, eat a few, and see what happens. It grows and grows in complexity, and is really pretty well done.