A reliable source informed us that Next Island is not able to meet its contractual obligations with MindArk to deliver contents for the October 9th VU (the contracts dictate that content has to be delivered every so many months). This will mean that unless David Post manages to come up with actual content to deliver by October 9th, MindArk has the ability to terminate the planet partner contract with Next Island on the basis of a breach of contract, and essentially take control of Next Island, and all its assets. What this effectively means is not entirely known, as it has not happened before, but chances are the planet will be kept in its current state, meaning no further development will be done, until the time agreed on the Next Island assets remaining available for use in Entropia Universe expires (presumably done to ensure specific planetary items can be kept in EU for a while in case of a failing planet or a bankrupt planet partner), after which MindArk will terminate the planet altogether. Let’s backtrack a little, and see if we can somehow assemble the puzzle of what happened here. CSI Entropia, if you want. Next Island announced David Post, an entrepreneur who had a life-long dream to build his own storyline into a game, publically announced Next Island on September 16th, 2008 by means of a press release. The official Next Island release took place a few days later at Carolyn’s Comedy club in NYC. Next Island would be developed by NEVERDIE Studios, run by Jon “NEVERDIE” Jacobs. Next Island Launch December 8th, 20010, Next Island saw its initial launch. Reception was mild, primarily due to a lack of content. With the exception of the NEVERDIE ISland, Next Island fellt pretty vacant, with only small remote pockets of MOBs and mining resources being available. Another disappointment was that while Next Island was supposed to be a time travel location, at launch there was only a single location available. Uh oh Next Island has been severely plagued since launch by a severe lack of an economy. Not enough items existed to enable colonists to sustain their living. Not enough content was introduced to allow new players to really immerse themselves into the storyline and stick around. Next Island was always meant to focus on casual gamers, but even casual gamers need a sense of purpose, and that was one of the major factors that felt to be lacking. Newcomers were attracted by marketing efforts, but found too little to do to have a reason to stay, and thus left again. Lack of items and blueprints ensured that many colonists who visited Next Island found it hard to be able to sell their goods, and thus they took a financial hit because of it. Even the launch of time travel, with the introduction and discovery of Ancient Greece in March 2011 could not save the planet. While the technical aspects of time travel worked well, meaning that future weapons and items could not be used in past time locations, there simply were not enough different resources to enable hunters, miners, or crafters to remain self-sustaining. Change Over the course of late 2011 and 2012, those paying attention to Next Island noticed a change in pace of the planet. Suddenly it seemed like there was finally a true creative drive behind the planet which molded the current staff into an actual development group. Content being released more frequently, and in increasing volumes. New missions, items, blueprints and content were being added, and colonists who kept their eyes open were able to get their hands on some cool looking Greek items. At the same time, Next Island seemed to have started exploring other ways to promote itself, most noticeably by means of joining forces with other companies, leading to interesting collaborations like Transformer goodies, a stint with an online modeling agency, and working with iBuyPower and giving away a gaming computer. However, none of them seemed to attract the numbers hoped for. Yet, development kept up, and a lot of the players who set foot on Next Island earlier went back to do some of the new missions, and explore the new and improved Next Island. Light at the end? Then, March 17th, David Post announced on Facebook that funding was found for Next Island. The news sparked hopes in the hearts of anyone who held Next Island dear (which were many. NI was by many perceived as one of the most beutiful planets with gorgeous scenery). Unfortunately, when due to unknown reasons the investor backed out, Mr. Post had no contigency plan in place, and a few days later, due to the deal not working out as hoped, the entire Next Island staff was let go. Should Mr. Post fail to sign a deal or find someone to take over development of Next Island, it seems that the days of Next Island are numbered. Should this indeed become reality, we would like to sincerely wish everyone ever involved with Next Island the bext of luck in their future ventures, with specific mentions going to: Mr. David Post Jon 'NEVERDIE' Jacobs Next Island CGO Meg Stivison and Harold Stipe, whose cooperation on Next Island led to them finding happiness together. (Harold recently proposed to Meg, who happily agreed. From everyone at EntropiaPlanets, we would like to wish the happy couple all the best in their future together). UPDATE: Today, 05 June 2013, David post published the following statement: "ok to answer the questions.. I still own the lion share of Next Island and it is still operating but no new content being added at this time. I am focused more on the crowdfunding platform which has higher promise and cost a fraction of what an MMO costs." .