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Planet Calypso News: Planet Calypso Patch Notes 2016.1.3

Discussion in 'Planet Calypso' started by EP-Newsbot, Apr 6, 2016.

  1. 2016-04-06

    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***



    Fixed Issues


    • SGP 2 and SGP 3 objective markers are now working at Fort Medusa Dynamic Event.


    • Dynamic Event Fort Boss’ maturity will now be decided correctly based on how many Reclaimers were killed in the preceding SGP events.


    • Lowered the contribution points requirement in the Dynamic Event.


    Changes


    • Added Auctioneer NPC at Fort Medusa and Fort Pandora


    Additional Information

    This is the basic Dynamic Event rundown:


    • The Event is divided in four (4) parts, SGP 1-3 and Fort


    • The Robots will attack the first SGP (Shield Generator Platform) in four (4) waves


    • Destroying the required amount of robots within a wave’s time limit will count as a success, spawn a Reclaimer Unit and shortly thereafter start the next wave


    • Failing to destroy the required amount of robots within a wave’s time limit will fail the event part and shortly thereafter start the next event part.

      • Example: failing SGP 1 Wave 2 will fail the SGP 1 Event part and shortly thereafter the SGP 2 Event part will start

    • Succeeding in an Event part (clearing all 4 waves) will provide a variety of temporary buff effects to participants who reach 100% Contribution during the event. Which buff effect one receives is based on the event

    • The end Boss, a Warlock I3-TF, has a dynamic maturity. The more Reclaimers have been killed the higher the Boss’ maturity. The Boss has five (5) maturity levels

    Source
     
  2. Jamira

    Jamira Samurai Girl

    Thank you for the update folks.
    You are really amazing.
     

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