Planet Calypso News: Planet Calypso Content Release 2018.4

Discussion in 'Planet Calypso' started by EP-Newsbot, Oct 3, 2018.

  1. Planet Calypso Content Release 2018.4

    2018-10-03

    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***


    Changes

    • Several creatures have received texture and animation updates:
      • Tsktsk
      • Trilomite
      • Frescoquda
      • Morsusilex
      • Faucervix
      • Zombie Dog
      • Shinkiba
      • Furor
      • Oculus
    • Several trees and plants have received a graphical update
    • City plots have received a graphical and layout update
    • Areas Fort Zeus, Fort Ithaca, Fort Troy and Twin Peaks have received a terrain and vegetation update
    • Radar is now enabled in all PvP areas
    • Updated the Berycled Nest event by Camp Icarus to be a Dynamic Event.
    • Added more turrets at Omegaton West Habitat
    • Generic Fuses can now be found on Monria
    • Reworked Robot Dynamic Events at Fort Lahar, Medusa and Pandora:
      • Split into two parts, Defense and Retake
      • In Defense the objective is to protect the fort wall from Robot attacks
      • In case the Robots breach the wall the Defense event is failed and the Retake event is started
      • In Retake the fort becomes unavailable and an auxiliary outpost appears nearby, the objective is to clear out the Robots from the fort
      • Teleportation and Vehicles are NOT limited
      • There are five waves in Defense, the last one being the boss, and two waves in Retake
      • Reduced the frequency of how often the events can start
      • Removed nearby robot spawns that could be used to kickstart the Dynamic Event
      • The total amount of Robots that need to be destroyed is heavily reduced
    • Polished Tutorial missions in Thule:
      • Switched places of the exit and locked door in startroom
      • Removed the "Power Struggle" mission
      • The “Analyzing the Sample” mission uses a Nanocube instead of 100 Synthetic Mind Essence
      • Streamlined and updated mission dialogues


    Fixes

    • Fixed Blausarium daily mining mission point thresholds
    • Fixed an issue which prevented the “Craft on Monria” mission from completing


    Known Issues

    • Some vegetation missing near the Fort Ithaca, Fort Medusa and Atlas Haven area’s
    • A floating telepad at Isle of Troy

    Source
     
  2. NotAdmin

    NotAdmin Administrator

    Wasn't it disabled by default on purpose?
     
    • Agree Agree x 1
    • Hussked Hussked x 1
  3. This turned indeed into a great and sick psychological experiment...look at the smiles over at the other forum..."they are finally listening", "slowly all bugs might vanish now" etc.

    Paired with many, very honest and angry comments.

    This isnt some kind of content update, this is clearly a "stir the pot of dirt, to create even more distraction from the main problems...called MindArk"
     
    Last edited: Oct 4, 2018
  4. Wistrel

    Wistrel Kick Ass Elf

    • Several trees and plants have received a graphical update
    Good!

    • City plots have received a graphical and layout update
    Meaning?
    • Areas Fort Zeus, Fort Ithaca, Fort Troy and Twin Peaks have received a terrain and vegetation update
    Good!
    • Radar is now enabled in all PvP areas
    The fuck?
     
  5. If you miss the feeling of a jammed radar...
    The radar is still jammed in and around the Akmuul Teleporter...since many, many years. :'D
     
    • Informative Informative x 1
  6. They’re just messin’ with us now.
     
    • Agree Agree x 1
  7. They never tested updates anyway...never...which is a major exception in the online gaming market...yet it works with this tiny (and rich) community.
     
  8. Wistrel

    Wistrel Kick Ass Elf

  9. Wistrel

    Wistrel Kick Ass Elf

    The joke is, in a world where everyone else is adding more and more detail and vibrancy to their games, (high res textures, physics hair, cloth physics, deformable objects, mo. capped NPCs etc etc) MA are now busy removing theirs.

    If I wasn't crying I'd be laughing
     
  10. NotAdmin

    NotAdmin Administrator

    Thing is that Mike is very very good at telling a story. MA not so much. Mike has talent. MA not so much. Mike understands the limits of the engine he works in. MA not so much.

    I had drinks with Mike a few years ago. Really, really nice guy. Very humble, too. MA not so much.
     
    • Like Like x 1
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