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Discussion in 'General Entropia Universe Discussion' started by Jamira, Oct 16, 2017.
I can't. But thank you for the offer.
Nothing new with the Pitbull. I am busy to convert and archive my old 3D Studio stuff from more than 20 years. You can imagine ...
But I have a little candy for those of you who are interested in. Thanks to Google Drive I can offer you my model of the Pitbull:
All you need is a good STL-viewer. I advocate "3D-Tool". It is for free and unlimited:
Just open the model
Change the appereance:
Choose "Perspective", use LM for rotate, RM for pan and wheel for zoom.
3D-Tools comes with interesting features. For example Cross Section:
Choose the plane you want and drag the red arrow through the model. There is more. Try it out.
What is that? The original landscape from the tower area?
Nope. Just a landscape I found while checking my old files when I read your request for a desert landscape
Well, four Kristins meanwhile at the vehicle section ...
... talking about what to do with all the stuff. At least they enact nothing but a priority list:
Imperium Spec Lancer (the sole roadster in EU to have nice visiting tours)
Jormungand (good for relaxing at New Switzerland, listen to old rock music and have a whiskey or two)
Quad-Wing Interceptor (nothing special with it but best for riding in space)
Valkyrie (not very useful but funny sometimes)
Sleipnir (good for flying with a passenger at planet side)
All others doesn't matter that much. Well okay, the PRX cars are good for photo shootings ...
After that the debate went to spaceships. All Kristins agreed in: "WHO THE FUCK NEEDS PRIVATEERS, MOTHERSHIPS and all that?"
Btw. I found an Arkaia shuttle
plus the hangar.
Regarding the hight: I checked it in Rhino:
Look at the little yellow dot the arrow points at. This is the old version of sister Kristin. She was 1,70 m tall only:
So what I got in millimeters was at this grab centimeters in game. Tower: 515 m. In 1:12 it would be ~43 m. LOL! Hard to print!
To bring it back to the game is easy. MA could just import the old 3d-model. I like your idea to bring it back and make a quest around it. Something really mysterious. Not such crap as Monria.
Yep, that's what I got from the inside too:
All hollow. Nothing inside :-(
But what a fantastic opportunity to make a mystery story around it!
More and more I fancy I should print some EU stuff. I know a lot meanwhile about how to handle and treat that crappy stuff grabbed from the game. What about a warrior with Martial/Predator armor?
A figure 150 mm tall (6")
Somehow Id love to have all figurines and mobs in my shelf...then again...I dont...
Wait a bit McCormick. Currently I'm at a bunch of several small quick'n'dirty projects. All around one or two days of CAD-work, print and paint. Two are done already, third under progress. Stay tuned!
I need a second printer - haha!
I dont SEE a reason yet, to get one...but one day, with enough time, I plan to print my favourite ingame models...from 1989 to 2017 ^^
Haha I was out by a factor of 10 then ( was thinking 4.3m - i.e. bit shorter than a house)
used to love that video (still do) and yeh, was a big disappointment that it had no inside
While rummaging in my old archives I stumbled upon a figure of old pit babe Kristin:
I think she wears a Sexy Tank Top and a Microskirt. But hey! At this picture it could be a Little Black Dress (Audrey Hepburn, Breakfast at Tiffany's).
I ran a lot of experiments with all the stuff lately. Why not with this sexy Kristin?
Okay ... sexy? Her "sexy" legs are dodecagonal:
Suddenly - out at the loggia for a cigarette - I knew, what to do:
I made some sections and replaced them by new drawn splines:
I did the same with the skirt. Than I made lofts from the new curves. Rhino is really a very fine tool ;-)
Looks promising. Probably it'll become a good model.
Wow that is amazing! Sort of a 3D equivalent interpolation similar to what our eyes do to fool us!
On that actually, one of the things I found interesting about VR was that the usual tricks we use in games to convince us something is 3D do not work. Specifically I noticed this with Dear Esther. Normally this game looks lovely but a lot of it is texture trickery. Faced with 2 eyes and real 3D suddenly that rock doesn't look like a lovely detailed moss covered rock but instead like this flat thing with a picture on.
On graphical trickery my favourite is bilboarding trees. Once you've seen them, you can't "un see them" :D
Yep, it's the renderer. Here is a "cylinder" in 3DS Max:
All polygons share the same "Smoothing Group":
When I set them to off:
Unfortunately the stupid printer don't know nothing about smoothing groups and soft shading and so on.
I wish they would bring IT back.
For some reason I suddenly found my self pondering... could a 51 meter 1:1 scale replica of the tower be made out of balsa wood then hoisted up....
Depends, if you can afford to buy that much balsa. Similar feats have been achieved. You could even declare it an independent country.