Separate names with a comma.
Discussion in 'General Entropia Universe Discussion' started by McCormick, Jul 10, 2020.
Looks ok, i dunno about the voice was hard to listen to :)
Thank you ;)
-The voice was taken from the series "Westworld" (Anthony Hopkins) The speech made me do this.
-The music is the Tekken 5 song "Im here now"
-The animation is "Azarkant", sci-fi short animated film, Andrey Klimov, 2013, Russia
lol i thought it was real trailer. Well done mccormick :)
I wonder what happenned to CK's dreams of an Entropia Movie
I'm guessing they never got to make a planet they wanted so can't do anything until their planet is sorted out first with all the features they want. Only then could they start advertising their planet. Essentially they still haven't launched their planet yet.
ahhh... waiting for mechs? which is weird cause we got creature control pills... so why not make the mech a "creature" that never spawns in the wild?
Or was it more complicated than that?
Yes, mechs is one example. I think they wanted "rideable" mechs where player gets in and controls the mech. This wasn't easily doable in cryengine so MA ditched the idea of mechs. For Cyrene mechs I think is considered an essential element.
A CryEngine 2 "Mechwarrior 2 Mod" exists since 2009 and got...just remember whats (whos) left at Mindark, then you have the true reasons, why there is no Mechs, no taming, no spacetransport missions, no CLD plots, no communications, no ongoing development...
It all has been done before :
There is/was MechWarrior Online : (Cryengine)
- last Roadmap Update in 2018, but still online -
In todays world Mechs look already excellent : (MW 5 Mercenaries - Unreal Engine)
Also keep in mind, that you need to pay Mindark, if you want YOUR stuff ingame...and Mindark themselfs decide about the final "3D-Creation"...which is just another reason, that there is nothing happening at all anymore, within this "game"...
From what I remember there are technical challenges to using mechs in cryengine. No mech "class" exists in cryengine. The way mechwarrior implemented mechs was using a "hack", something like using avatar for legs and top as a vehicle. This custom class allowed them to have mechs in cryengine.
I only wrote a CE2-mech-mod exists since 11 years...made my fans.
I also only wrote Mindark is incompetent and has no manpower to do anything right now.
The CE2-mech-mod was shown even before Mindark switched to CryEngine themselfs.
Just saying. ;)
With CryEngine 3 Update (ppl call it Console Port, which isnt quite right)...but hey...I just wanted to point out 2 simple things. ;)
Parts for vehicles and their limitless possibilities
Adding the basic body and four wheels to make a basic car model is only the beginning. There are limitless possibilities to what you can make as far as the parts on a vehicle are concerned. Anything from a classic gunner turret seen on the HMMWV or even tank turrets, all the way to arms for an articulated Battlemech as seen in the Crysis 2 Total Conversion mod—MechWarrior: Living Legends. Along with the modifications system, you have the capabilities to add on a great deal of extra parts to be detached and exploded off through the damage scripts later on. The possibilities are limitless.
I feel we just need SC to do it in their CE derivative now and make the point that it can be done. Quite frankly Entropia full stop wasn't easy in CE... didn't stop MA. But wait... didn't Mech Warrior use CryEngine?
edit: ah yes. I see McCormick was already all over that one! Well indeed. It was very much proven to work in CE. I even played MW in CE once. I wasn't very good at it haha!
edit 2: actually haha now I watch the trailer I remember I was an early player of MWLL. That was the one where you could fly planes too right?
Reaaaaalllyyyy wooOooonder why we never heard about that movie again... x'D
Many, many moons later...this movie never....LOOooOoooOooL
and I still didn't get round to watching the Russian animation it seems (found on my "watch later" list) I've removed and re-added it... maybe this time...
But don't we get in and control all sorts of vehs already? Can't see why a mech would be much more difficult for MA.
I never tried playing with the CryEngine Sandbox editor to that degree of effort but I think the issue might be that CE2 has certain stuff built into it that handle vehicles, e.g. 4 wheeled cars, hovercrafts, boats, vtols, helicopters, tanks and planes. So I think it might be the situation that it might be comparatively easy to make vehicles that fit those kinds. If you want something more custom though, you'd need to do a lot more work.
Don't take that as gospel though, I've done no research to check that speculation. I note that MA at least managed multi wheeled vehicles in game and there are other things that might constitute a departure from the norm. Mechs though... might have been just too different for anyone to want to or maybe be able to implement at MA.
Yeah but many of the robots in EU are a bit like mechs already, so can't see why MA can't make bigger versions of these so that the heads or torsos are big enough for an AV to get into. Of course you're not really getting into any veh in EU (or any 3d mmo), it's all clever camera-view trickery.
I researched it a little at the time and from what I can remember Mechs are difficult because there is no standard class for them. There are ways around it of course one for example is to use the legs from an avatar Class and the top from a Vehicle Class and fuse them together. However, this level of modding can be difficult and also has other drawbacks e.g. portability. Difficult to port into a new games engine if in the future they have to change games engine. So MA must have deemed it too difficult to do.
Now that they are changing to unreal they may see if mechs are easier to do in unreal...