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Archage - 1 week in game was enough

Discussion in 'Other games and gaming' started by dalewj, Oct 2, 2014.

  1. dalewj

    dalewj StoryTeller/Nerd/Gamer

    They say at 50 the game is open and sandbox... from what I hear from others its just grind... But from http://dalewj.com/my-archage-review/ here is my review of a week in archage. I also streamed my first day if you want a feel for the game. From day 1 to day 7 it was exactly the same.

    I know there are 2 parts of the game. I only played the beginning theme park part and didn’t even finish it. So this review will not cover the other parts of pvp and raiding and such. I also did not join a guild cause I was never turned on enough to decide to accept one of those offers. like every other game being In a guild does make a change to gameplay.. But why join one if your not gonna stay more then a few days. third note: I was playing arachage (and other games) cause my main game went to shit on an update and I needed to do something. I never went in thinking I would be a long term player unless the game was better then I expected and found it was.List of things good and bad.
    • Themepark: First part is truly a themepark. no way about it. you don’t play by the rules you wont skill and be able to move along. Not a day or so, but a good 2-3 weeks of themepark. There should be a method to skip ahead of the themepark. Maybe there is and I never found it.
    • Money: Everything is very very expensive to do. Crafting costs enormous amounts for a noob. rasiing animals expensive. The gotcha is everything also costs time. If growing the items to make a very low user craft takes 24+ hours and then the craft costs a weeks worth of money ingame then its too expensive. I see guilds having 1 person who crafts and everyone else pays and finds the stuff for them. Cant imagine having everyone craft.. maybe that’s the reason for the high cost of entrance.
    • Korean-English: I was more disappointed in this then I thought I would be. The words are all changed.. fine. No sounds were. the voices are Korean, the quests have the voices turned off because they didn’t start or have time to finish them all. I understand there are enormous amounts of quests (One reason I don’t like the game) and voice work on that would take a half year alone. But hey u bought the game and simply deleted the voices.
    • Storyboards in quests: Impossible to read, the font is too large for the area you put it in. You automatically go to the end of the storyboard so its a pain in a half to read them. So what happens. I stopped reading them after an hour. really didn’t care what the story was and that never helps keep people. fix the graphics and fonts an make the storyline readable or don’t bother having one.
    • Stupid Stupid quests. ID say the further u get in the game the stupider the quests feel. I had one quest where I got the quest (ignoring the storyboard) and the mission holder to get the XP from (Was over 3500 XP btw) was the same npc. I didn’t even have to move get xp and money. Wow… so many cross the road quests to tell someone something when the npcs see each other, they could have said it them selves. Those quests quickly made the game boring and feel like im not gaining any real experience, just fake stuff. Now did this means that the Korean version had real quests in place of these or is it just a failure of the game as a whole?
    • Killing quests: now the killing quests (except for some exceptions) all were go to a field, kill X amount of mobs, and return. The mobs are always at or just a bit ahead of you in HP so pretty much I lined up the weapons in order from range to melee and every battle I clicked on the mob and typed 1..2..3..4..5..6..7..8 Wow that was exciting. I won nearly everyone. Only reason to die is being jumped by more then one (Once a day). Or an occasional higher mob being in the middle of the field and you didn’t see it (Again once a day). I died basically 3-4 times a day overall and death wasn’t much of a loss, you lost less then 100 Xp server time and the cost was 30 minutes in labor points to keep it that way.
    • Economy: I did not participate in the economy much because most of what I got I sold back to merchants or threw away. The auctions are empty at the noob level unless you your in an area where they can sell you something at 10 times its value. I quickly decided not to use the auction. Merchants.. some are very hard to find and they are very expensive. The weapons/armor merchants are very rare and hard to find. Transportation is ok by horse, you can jump places but the costs of the rocks in auction is way to high, might as well get XP for your horse for that cost.
    • single mob quests: Ever 20 or so quests you get a quest to kill a single mob. 1 guy someplace with 10 people needing to kill him. HE spawns once every 5 minutes and these people spend upwards of an hour waiting for a chance to kill him. Not in line, its a free for all every time the mob appears. VERY VERY annoying. I understand the game is overloaded at the moment but this dynamic is killing the experience and should have been looked at.
    • Spammers. OMG they have to take control of the problem. You cant even use the main channel.
    • Age of players: Sure they are kids, no duh. Can’t really complain that chat was a 16 year olds wet dream these days can we.
    • Final thoughts: It is a very Korean game in feel and sadly I got more of a facebook game feel of it then I expected. I think probably the trio folk bought something that will be a niche market in 6 months. its no WoW for sure. there isn’t enough ability to get out of the themepark like wow. and group quests just aren’t there by level 31. Everything really is just you and 1..2..3..4..5..6..7. And that bored me and I left.
    • Informative Informative x 1
  2. I played through Alpha and Betas. By the time it got to launch I had lost interest. The skills system is pretty good. Basically you choose 3 skill trees and over time, pick a limited number of skills from those trees to in theory end up with a reasonably unique character. But the reality is that if you don't build your character to be suitable for pvp you are going to have trouble and there are clearly some optimum builds for that.

    The crafting\agriculture system was quite nice but it's true that that there are inherent limits in terms of elapsed time and labour points that slow it right down, and to be really effective you need to work with a guild to get the premium trade goods into enemy territory. Crafting premium armour and weapons is very expensive.

    There is very little loot from killing mobs that is useful for crafting so really the only reason to kill mobs is to do missions to lvl up to max where the pvp game kicks in. The mission rewards are money, xp, potions, weapons, armour. All of that is soul bound so you can TT it but you cant sell it other players via the auction.

    It has a "judgement by your peers" justice system to discourage griefing but the penalties are weak so it's ineffective

    It's pretty clear that the launch is a race to level up and grab the best territory for farms and such. You can actual level up to max in less than a week if that's what you want to achieve. If you aren't in a guild you are pretty much fucked. If you have a guild and are into mass pvp then it could be a fun game but that's not really my thing.

    But the gliders are pretty awesome. I could fly around for hours (2 minutes at a time). The visual world design is very appealing and I loved travelling around.
    There is also a big sailing feature that looked pretty cool but as sea travel is hugely pvp (hello pirates) I didn't try it.

    The final nail for me was the lack of RCE. At the end of the day it didn't really matter what I did.

    Right now the games I am really interested in seeing are Planescape: Tides of Numenera, and Everquest Next. Both probably launching next year.
    • Informative Informative x 1
  3. Wistrel

    Wistrel Kick Ass Elf

    Can't add much. I was going to give it a go but didn't quite have 28gig spare so tossed it until some time when I do (probably after finishing some other games). My friend has been playing since the buy in early access weekend though. He passed on horror stories of queueing for 5 hours to log in.

    Thankfully he says they have been fixed now so log in is relatively fast. He tells me it is too addictive and he has had one weekend of 48 hours straight! He said after WoW he would never get addicted to another MMOG but has found this one has taken him.

    Put is this way, he has a new 2nd monitor that has barely been taken out of its box and an Occulus Rift Dev Kit 2 that hasn't even been opened cause it arrived the same weekend of Archeage..... >_<

    We've given up asking "Have you opened the Rift yet?" <_<

  4. I want "Tabula Rasa" back... :'(

    But it seems I have to try Archage for myself after reading here...or maybe not...? >_<

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