VU 16.0 New Camera & Control System

Discussion in 'Entropia News' started by Tass, Feb 17, 2019.

  1. Tass

    Tass Administrator

    A thread to collect info about the new camera & control system in VU 16 scheduled for Monday 18th of February.


    Changes and New Actions

    Lock Target (TAB key by default)
    Next Target has been replaced by a new Action called Lock Target. The functionality of this Action is identical to using the left mouse button to click on a target. Priority selection among multiple potential targets depends on the direction of the camera center (targeting reticule in Aim Mode) and relative proximity. Repeating this Action with a short time frame will cycle through available targets. Lock Target does not target avatars.

    Interact (F key by default, or RMB in cursor mode)
    Interact is a context-sensitive Action performed on the currently selected target. If the current target is a vehicle, Interact will cause your avatar to enter the vehicle. If the target is a fruit on the ground, your avatar will pick it up. If the target is a creature, your avatar will move to interaction range and enable Auto Use Tool if possible. Holding the Interaction key for a couple of seconds will open a context menu for targets with valid secondary actions available.

    Camera Transition (C key by default)

    Alternate the current camera mode from first- or third-person. Holding the Camera Transition key for a couple of seconds will enable Personal Camera mode (see below).

    Abort/Deselect (ESC key by default)
    Aborts the currently selected action or tool, depending on current state.

    Ready/relaxed mode
    Ready and Relaxed mode are used much more in the new system, and it is made clear when an avatar is in one of those modes. Run speed is higher while in Relaxed Mode (i.e. with no items equipped).

    Old settings
    Upon launch, the new camera and control system will use the new default settings. However, all previously existing key bindings have been saved for reference in a text file in the directory where Entropia Universe is installed. We recommend that everyone try out the new default settings to get a proper feel for the new system and features, and then customize later.


    Default Actions and Key Mappings

    WMove forward
    SMove backward/Towards camera
    AMove Left/Strafe Left
    DMove Right/Strafe Left
    SpaceJump
    AltSwitch Aim/Cursor mode
    EAuto use tool
    RReady/Relax tool
    TABSelectTarget/DeselectTarget
    FDo prefered action
    F HoldOpen context menu
    Mouse WheelZoom in when in “Ready” (to scopeif available)
    ZToggle Scope (when available)
    CCamera Swap
    C HoldActivate Photo Camera
    1,2, 3 etcSwitch tools on actionbar
    Middle Mouse HoldRotate camera
    QAuto run
    Mouse 4Auto run
    Left+Right MouseMove in cameras direction
    ESCAborts auto use tool and then selected target

    Aim mode
    Left MouseUse tool
    Right MouseInteract/prefered Action

    Cursor mode
    Left mouseSelect target or interact/use tool on an already selected target
    Right MouseInteract/prefered action or open context menu
    Right Mouse HoldRotate camera/Open context menu if mouse not moving


    Other changes
    • Slope run speed penalty has been removed. Avatars cannot traverse slopes higher than 60 degrees.
    • Double clicking a target now performs the preferred action rather than defaulting to the Item Info action.
    • Removed the ability to drag out status bars. This feature caused many unintended issues and problems, and is no longer needed.
    • Improved target outlines for increased visibility.
    • Improved mouseover information for targets.
    • Hit confirmation feedback on targets.
    • Visual indication when a target is in range.
    • Terminal interfaces now automatically close when an avatar walks away beyond a certain distance.
    • Added a new Photo Camera mode, a detached-view follow camera fully controllable with the WASD and arrow keys. Field of View can be adjusted using the Z key + scroll.


    Preview & guide videos

    Aim mode


    Cursor mode


    Using terminals
     
    Last edited: Feb 20, 2019
  2. Tass

    Tass Administrator

    The old preview videos for aim mode and cursor mode have been deleted 2 days ago and new videos have been uploaded, so probably something has changed.
     
  3. Yeah, this player was not affected by the feature "This loot is claimed by someone else".
    Must be a Mindark avatar, or a selected swedish player with favouritism.
     
  4. San

    San

    I think you're overworking this. It happens everywhere it gets crowded. Haven't had one instance of it in months hunting away off the beaten places, and all the time when I went e.g. to the infamous CND parking lot which attracts a lot of unpleasant characters, but not typically those your profiling describes. Their resolution algorithm is flawed, that's all. Not sure yet if this update brings a relief right away, I suspect it might reach deeper into the server code than a mere UI remodeling addresses. But who knows. We'll soon be wiser.
     
  5. Two unrelated remarks:
    "Loot claimed by someone else" was supposedly fixed in 15.20.2; haven't had it since then but it was a rare occurrence anyway.
    In the pond behind CND, there's an island with two shy vixen; 'unpleasant characters' don't go there because every 10 kills a 700 hp diva spawns.
     
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  6. Tass

    Tass Administrator

    VU 16.0 Release Notes


    New Features


    Lock Target
    Next Target has been replaced by a new Action named Lock Target. The functionality of this Action is identical to using the Left Mouse Button to click on a target. Priority selection among multiple potential targets depends on the direction of the camera center (targeting reticule in Aim Mode) and relative proximity. Repeating this Action within a short timeframe will cycle through available targets. Lock Target does not target avatars.

    Interact
    Interact is a context-sensitive Action performed on the currently targeted entity. If the current target is a vehicle, Interact will cause your avatar to enter the vehicle. If the target is a fruit on the ground, your avatar will pick it up. If the target is a creature, your avatar will move to interaction range and enable Auto Use Tool, if possible. Holding the Interaction key for approximately half a second will open a context menu for targets with valid secondary actions available. For targets with exactly two valid actions, holding the Auto Use Tool key for half a second will perform the secondary action.

    Photo Camera
    Enabled by holding the Camera Mode action for approximately half a second. This will trigger a free moving camera around the avatar which can be controlled by your mapped actions for moving Left, Right, Move Forwards, Move Backwards, Move Up and Move Down, etc. Scrolling with the mouse wheel will increase/decrease the camera movement speed. Using Scroll + Toggle Zoom action will increase/decrease the Field of View. Use the Camera Mode key or the ESC key to cancel Photo Camera Mode.


    Changes

    Combat
    • Targets within range are now indicated as such, and combat text is displayed when shooting at a target that is out of range.
    • Improved the range of the Auto Use Tool functionality for melee weapons to prevent canceling when close to a target but not quite in range.
    • The crosshair for a locked target will scale based on the distance from the target.
    • When a target takes damage a flash and crosshair animation will be displayed.
    • Auto Use Tool will remain active if the avatar switches tools while a target is locked.
    • The Relax Tool Action now aborts Auto Use Tool
    • Switching tools when in Ready Mode will immediately bring the next tool into Ready Mode.

    Camera and Interaction
    • The maximum and minimum camera view distances in Third-Person mode have been adjusted.
    • Using Right Mouse Button on your own avatar’s health bar will open context menu.
    • The camera will now be centered between the object you're interacting with and yourself.
    • Holding F or Right Mouse Button will open a context menu on targets with more than one valid action.
    • The Use Tool action will be activated once if tapped, and will activate Auto Use Tool when held. Triggering the Use Tool action again, or using the ESC key will cancel an active Auto Use Tool.
    • In Cursor Mode the camera can be rotated freely in Third-Person Mode with the Left Mouse Button. Reset by using the action Camera Freelook on Middle mouse button, using the right mouse button, or tap both left and right mouse button at the same time
    • The Camera Mode action toggles between First-Person and Third-Person Mode. There is an option to enable scrolling with the Mouse Wheel from Third to First Person to scope and back.
    • Visual outlines have been added for objects that can be interacted with.
    • In a vehicle Toggle Zoom will toggle a closer zoom if no scoped weapon is available.
    • The Toggle Zoom action can be enabled from Relaxed Mode and places the avatar into Scope and Ready Mode.
    • Using the Lock Target action will cycle between available targets.
    • Lock Target is only possible for targets within a range of 180 meters and in the avatar’s line of sight. A marker will indicate which creature will be chosen as the next valid target. The lowest maximum range for Lock Target is 80 meters.
    • Camera views now have proper collision detection and will enter first-person mode when the avatar is in a location that does not provide enough space for Third-Person camera view.
    • The ESC key will clear any active Auto Use Tool or deselect the current target.
    • When activating Cursor Mode the cursor will now properly start in the middle of the screen.
    • The interaction range for different targets has been unified.
    • Terminal interfaces now close automatically if the avatar moves a certain distance away.

    Character Movement
    • Character movement is much improved and more responsive.
    • The behavior of avatars when climbing steep terrain has been changed. Slopes of less than 50 degrees do not result in a movement speed penalty. Ascending slopes of between 50 and 64 degrees result in the avatar moving at normal walking speed.
    • Avatars can no longer ascend terrain steeper than 64 degrees.
    • Inertia has been adjusted to provide more consistent and realistic feedback when an avatar airborne (e.g. after jumping).
    • Avatars now always move in the direction the camera is facing.
    • When strafing, avatars will now always be centered on the screen.
    • The Strafe Left and Strafe Right actions have been renamed Move Left and Move Right.

    Other
    • Many actions, for example Consume and Place are no longer displayed when not valid or applicable to the current target or item.
    • The trade interface now states “Do you want to trade with [avatar name]?” rather than “Deal with [avatar X]?”.
    • The Spawn Vehicle action has been renamed Place.
    • Vehicles can now be placed by double clicking the vehicle’s inventory icon or by dragging and dropping the inventory icon onto the ground. This also applies to pets.
    • Toggle Aim/Cursor Mode has been renamed Toggle Cursor.
    • The Item Info menu text has been changed to View Information
    • The Desktop Icons and Dashboard actions are now called Toggle Interface Visibility.
    • When the map opens for teleportation it now defaults to the lowest zoom level.
    • Removed actions to decrease and increase size for make-up. Resizing can still be done in the make-up interface. Changed Start Make-Up to My Avatar for your own avatar and Avatar for other avatars.
    • The Beauty context menu folder has been removed.
    • The Avatar leaning option has been removed. It is now always off.
    • The delay before an avatar automatically switches from Ready Mode to Relaxed Mode after using a tool has been increased from 5 to 10 seconds.
    • The fonts for waypoints and scrolling combat text have been adjusted to improve visibility.
    • General improvements to scrolling combat text to be more informative and intuitive.
    • New crosshairs have been added for Relaxed, Ready, in-range and Locked Target modes. It is no longer possible to cycles between custom crosshair designs.
    • Mission titles are now displayed in bold, objective text in normal fonts.
    • It is no longer necessary to wait for a tool to finish its reload animation before triggering a loot action.
    • Improved the Loot Target action on defeated targets.
    • Improved the automatic move to interaction range when attempting to attack a target behind an obstacle.
    • It is now possible to refuel vehicles via a context menu available in inventory or on placed vehicles.
    • Updated hitboxes for a large number of creatures to interact properly with the new Camera and Interaction system.
    • Updated the new avatar Start Room to reflect the new Camera and Interaction system
    • Avatars no longer rotate when attempting to use a healing tool on an avatar already in range.
    • It is now possible to perform the Use Tool action on a target which the mouse pointer is currently hovering over (this includes targets placed in the game world, and status bars where available).
    • The Move Down action now works when swimming.
    • The Jump action has been merged into the Jump/Move Up action.
    • Added an option for changing the “Interact Text Size”.
    • Added an option for “Show Action Text On Target”
    • Added an option for “Let Effects Change Camera”. Disabling this will prevent certain effects (such as Hall of Fame loots) from changing the currently active camera mode.
    • Added an option for “Hide Outlines”.
    • Added an option for “Camera on Left Side”.
    • Added an option for “Disable Damage Flash”
    • Added an option for “Scroll Changes Camera Mode” which allows the camera view to be cycled through Third-Person Mode, First-Person Mode and Scoped view by using the mouse wheel scroll.
    • Added an option for “Interact to Cancel Current Action” that aborts both Auto Use and Lock Target if used again.
    • Added an option for “Target Lock Sensitivity” to adjust how difficult it should be to break the current locked target via mouse movement.
    • Increased the speed at which you can find fruit on the ground.
    • The Waypoints and Tracked Missions interfaces no longer default to always on top of other interfaces.
    • Projectiles from weapons and tools are now more precise in relation to the camera’s aim position.
    • Pets can now be spawned by double clicking the pet’s inventory icon or by dragging and dropping the inventory icon onto the ground.
    • Pets can now be fed by dragging and dropping food onto a spawned pet.
    • Tab functionality has been disabled in many interfaces to avoid interference with the new interaction system.
    • Avatars located in a vehicle that gets destroyed now die.
    • The Enter Vehicle action has been renamed Operate.
    • The Society interface can now be accessed at any time using the new Society action. As they are no longer necessary, all remaining Society Terminals are now inactive and will be removed in upcoming releases.
    • Vehicles destroyed in PVP zones are now removed from the world and placed in the avatar’s planet storage inventory; vehicle wreckage cannot be placed in PVP zones.
    • A confirmation dialog has been added to the convert shrapnel process.
    • When exiting a flying vehicle, the engine will remain active for a short time before shutting down.
    • Improved the display for rotation of other avatars.
    • Adjusted the minimum zoom level for all scopes to 2.5.
    • Reduced the number of stages between minimum and maximum zoom level.
    • Removed the Show Status Bar functionality and the ability to drag status bars from most targets in the client.
    • Removed the “click on ground to move” feature, which is obsolete in the new interaction system.
    • Streamlined context menus. For example, the Merge actions for stackable items will not be displayed if there is nothing that can be merged.
    • Removed the "Move To Target when Interacting" option setting. That behavior is now always the case.
    • The Compact in Inventory feature now displays a confirmation dialogue.
    • The Exit action to exit the Entropia Universe client software will start the countdown immediately instead of asking for confirmation.
    • Renamed some tabs in the Action Library to: Social, Control, System, Interface, Postures, and Emotes.
    • Emotes All chat commands are now case insensitive. The emote chat command help text has been divided into categories. All emotes can now be triggered with or without the em prefix. For example, "/angry" or "/em angry" will both trigger the Angry emote. /contacts and /friends for Contacts /users and /players for User Register /profile and /me for Edit Profile /walk and /run for walk /exit and/quit to exit the game /time to view time /edit for edit mode /bad and /good as aliases for /baddeal and /gooddeal. /no for /shakehead
    • Removed the "Copy My Avatar Link" action.
    • Split Emotes in the Action Library into Postures and Emotes.
    • Added more information and stats comparison onto item tooltips
    • NPCs and other invalid targets no longer have health bars.
    • Scrolling combat text now originates from the point of aim.
    • Updated many mysterious “Could not execute” messages alerts with more descriptive text, and removed some unnecessary, inconsistent alerts.
    • Updated alerts when attempting to dropping items in the world: The "Could not execute" message is no longer displayed when trying to drop an item outside of an estate. The "You can not drop this item" message no longer displays when trying to drop undroppable items outside of an estate (only displayed when inside an estate). items will display a disabled action in the item context menu if it is not possible to place the item currently. Unnecessary error messages when trying to drop items in dynamic areas, spaceships, vehicles, etc. have been removed. You will no longer get any error message when trying to drop an item in a mothership, dynamic area or vehicle
    • The Mouse Help action has been removed.


    New Default Keybindings

    In order to implement default key bindings that support the new interaction system, all settings have been reset for all clients upon logging in after the Version Update.


    Previous custom keybinding settings have been saved in a text file in the following directory on your computer:

    Documents/Entropia Universe/Removed key mappings and icons.txt


    Key - Command

    Avatar Movement

    W - Move forward

    S - Move backward/Towards camera

    A - Move Left/Strafe Left

    D - Move Right/Strafe Left


    Z - Rotate Left

    C - Rotate Right


    Space - Jump/Move Up

    Q - Toggle Run/Walk

    R - Auto Move


    Left+Right Mouse - Move in camera direction, a.k.a Easy Navigation


    Camera

    V - Camera Swap

    V [Hold] - Activate Photo Camera


    Middle Mouse [Hold] - Rotate camera, Release to Re-center


    Mouse Wheel - Zoom in when in Ready Mode (to scope if available)

    Left Shift - Toggle Zoom (when available)


    Interaction

    Alt - Switch Aim/Cursor mode

    E - Auto Use Tool

    X - Ready/Relax tool

    G - Unequip Tool

    TAB - Selects, Switches or Deselects Target depending on Context

    F - Interact/Do prefered action

    F [Hold] - Open context menu

    ESC - Aborts Auto Use Tool, deselects target or closes window depending on context.

    T - Teleport to nearest Revive Terminal


    General Interface Windows (Open/Close)

    Y - Message Center

    U - Contacts

    I - Inventory

    O - Options

    P - Professions

    H - Hall of Fame

    J - Mission Log

    K - Skills

    L - Edit Panel

    B - Event List

    N - Action Library

    M - Map of Current Planet/Territory

    F11 - Society Interface


    Chat Functions

    Return - Start Chat or Send Message in Chat.

    (,) - Show Position in Chat Window

    (.) - Show Current Entropia Time in Chat Window


    Misc Functions

    (- or /) - Recall All Vehicles

    L - Edit Panel (Open to Edit Keybindings and Desktop Icons)

    F10 - Show Keyboard Map On Screen

    F1 - F9 Select Key Map Set

    F12 - Exit

    Print Screen - Take a Screenshot, See Chat Window for Save Location


    Mouse Button Map

    Mouse 3 - Rotate Camera

    Mouse 4 - Auto Run


    Aim Mode

    Left Mouse - Use Tool

    Right Mouse - Interact/Trigger Auto Use Tool on target


    Cursor Mode

    Left mouse - Select Target or Interact/Use Tool on an Already Selected Target

    Left mouse [Hold] - Rotate Freelook Camera

    Right Mouse - Interact/Do Prefered Action or Open Context Menu

    Right Mouse [Hold] - Rotate Camera/Open Context Menu


    Fixes
    • Fixed an issue where untracking a mission could cause the Mission Tracker to malfunction, or to move to the upper left corner of the client unexpectedly.
    • Adjusted the Notifications interface to avoid overlap with the Message Center icon.
    • Fixed an issue causing corpses of flying creatures to not disappear after being looted in dynamic instances.
    • Fixed an issue causing obstruction of the target interface when selecting a target with the cursor.
    • The scroll wheel no longer controls zoom in the make-up interface.
    • The “No target selected” alert no longer appears when opening the inventory of a vehicle an avatar is seated within.


    MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

    Source
     
  7. Tass

    Tass Administrator

    Press Release
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ENTROPIA UNIVERSE CELEBRATES SWEET 16 WITH MAJOR GAMEPLAY UPDATE

    MindArk outlines unprecedented control and selection changes for multi-world online game

    GOTHENBURG, SWEDEN – Feb. 19, 2019As long-running living, breathing virtual multi-world MMO game Entropia Universe celebrates 16 years, the game’s developers are unveiling significant gameplay updates today to deliver an updated experience that will make exploring, looting and battling enemies even easier. The free update offers a streamlined experience while at the same time knocking down barriers for new players exploring many of Entropia Universe’s six diverse virtual planets.

    Existing players will immediately notice all-new aiming controls, allowing them to quickly lock on enemy targets, and swap between camera perspectives with one click of a button.

    “Much has changed in the last 16 years, but Entropia Universe continues to grow and evolve, and the MindArk team remains committed to keeping the gameplay experience familiar yet fresh,” said Dennis Antonsson, project lead, MindArk. “Long-time players will notice an immediate difference as they switch camera views, toggle their aim and more efficiently interact with the world of Entropia Universe.”

    The Entropia Universe Version 16.0 Update includes:
    • Revamped Aiming – Players can now lock onto targets and quickly cycle through new ones, allowing for total control to defeat waves of enemies much more easily;
    • Camera Transitions – Going from first-person to third-person is now possible, with an all-new toggle option;
    • Full Interactions – Right-clicking is dead! No more working through menus to enter vehicles or to pick up items as players can simply interact with objects with one key.

    Players can also check out video tutorials for the updated controls through the following YouTube links:

    ABOUT ENTROPIA UNIVERSE
    Entropia Universe is a living, breathing virtual multi-world online game where players can escape and create their own reality, choosing their own path and transforming themselves into whoever they want to be. First launched in 2003, Entropia Universe has continuously raised the bar for online virtual societies by introducing players to real-cash currency, limitless job possibilities, and a full-on item investment platform. Players collect and earn virtual currency (‘Project Entropia Dollars’ or ‘PED’) within the game and are able to convert this cash to and from their real-world bank accounts. Since launch, five other developers through the Entropia Planet Partners program have created additional planets, each with their own unique attributes and systems.
     
  8. A lot of negativity on PCF about camera updates etc.

    What is the truth regarding this (asking those who still play)?
     
  9. Tass

    Tass Administrator

    I haven't had the chance to login and try it out yet.

    Merely from reading it I'm rather positive. Sure there are points I certainly dislike, other I'm skeptical about, for example the "photo camera" thingie. But I think it's a step in the right direction, considering that the motivation is to renovate EU and align it with modern standards.

    Unfortunately EU lacks behind so terribly that a modern control system is just a tiny step on a very long road. I hope MindArk can speed up a lot, which might be possible with a total focus on the game and dropping all other weird activities. A complete replacement of the current management with gaming industry veterans would be a good signal, game makers instead of money makers.
     
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  10. Sionkiewicz

    Sionkiewicz One of those Americans

    Most changes have little effect once you learn what the new buttons are. There are several nice updates (hit-boxes seem to be better and having ready access to the Soc terminal anywhere is nice) but the 3rd person camera definitely needs to be re-adjusted to what it was and there needs to more thought to eliminating mouse-only controls. As it stands presently, I would not consider this game to be ADA compliant. Also, they seem to have broken looting mobs in space. Word right now is to not hunt in space.

    They have some work to do before this is a workable interface. But they will do that (either thru work-arounds or real fixes) and the core community will trudge on.
     
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  11. narfi

    narfi Lost

    It is a learning curve.
    I took it as an opportunity to clear all my hotkeys and start over.

    Basicly now when grinding you hit F after each kill which selects next target and starts auto shooting.
    There is also a next target key but its unnecessary most of the time as it does not enable auto shoot and auto shoot turns off after each kill.
    Auto aim after selection is much faster than before and I can now kill more per hour once used to it. The speed of movement has made some people motion sick but it didnt bother me.

    Biggest issue with it is third person can not zoom out as far as previously. If they increase max 3rd person camera distance I think most people will be ok with the new system and it should help prevent motion sickness as well.

    Inanimate object terminals are working fine but humanoid npc terminals are bugged currently. This means auction on calypso and lots of auctions and tps on rocktropia are bugged.

    People are stuck on hunt the thing map because they cant use the helicopter pilot tps to return to rocktropia. There is a non npc tp on hunt the thing map though so spread the word. It is called Rocktropia Access Point and is located on the southeast part of the map, far east point of the mission chain there, if I remember right it is the area where you receive your helicopter in the mission chain.

    My other issue with the system is no auto mining claim selection, you have to point at it manually and click F or right click on the claim. Before if a claim was in range I could select it with next target and move to it automatically with auto use tool.

    If they fix these three things quickly I think I can learn to appreciate the rest of the changes.
     
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  12. If you want to grind atrox-sized mobs solo with a ranged weapon, it's fine.
    If you want to:
    • hunt small mobs,
    • hunt tall mobs,
    • hunt in a team,
    • hunt with a melee weapon,
    • mine,
    • get somewhere,
    • do something else
    - it's a pain.
     
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  13. narfi

    narfi Lost

    first off..... Atrox is not a good description, since they range from low level to high level in HP/dmg as well as physical size.

    I hunted L9-17 spawn of wolves yesterday with no issue. They are about knee high on me.

    I hunted 50ft tall vixens yesterday (50ft tall is in their name!) with no issue.

    havent tried in team yet, it does scare me though.... be interesting to see how it plays out.

    I hunted about half my hunt yesterday with my stingury blade, and the other half with pistol, no problems with either.

    I mined yesterday with no problems, it is the same as before except no select next target. I mined alot before that was introduced so while its not a huge deal I would like it added back in. It is better in that if you right click on the claim it selects and starts auto using your tool immediately no other keystrokes necessary.

    One I learned the new enter/exit/pickup controls for my quad, travel was actually simpler than before. (broken tps suck but that will be fixed im sure)

    • Spawning pet and training it with tricks is identical to before.
    • I heard that taming is slightly different than before, but perhaps simpler once used to it. (havent tried though)
    • I haven't crafted yet but understand it works exactly as before.
    • I cant prove it, but I feel the tool change response is quicker even with my laggy satellite connection than before, I think they tweaked something with the way it handles ping times to my benefit.
    • Mouse over item stats in inventory or hotkeys is nice.
    • Double click to equip will take some time to get used to, I equipped a weapon i looted and started using it instead of opening stats window like I intended. (now its not full tt)
    • Items usable to 0tt gave me an extra 505ped on my blade to play with I didnt have before.
    • People talking and helping each other with the basics is fun to see in chats.
    • loot will always suck......

    Ill give it some time to get used to, then probably try to rig an xbox controller up, seems like these changes will make that easier.
     
    • Informative Informative x 1
  14. Atrox was what Mindark's guy hunted in their demo video :) and for him it went smooth. (prowler is more than 1.5x the size of a young though)

    Pop dragons went rather smooth for us yesterday, especially given the range penalty from 'move to target' is no more. (edit: and no hitbox problem either)

    However, when I hunted some kool kats with a Lokabhu, I had to raise my head manually after almost every kill.

    There are two issues with team hunting:
    • team target is extremely hard to set. Either you hover over a magical 3x3 pixel square somewhere above the mob, or just tap the key 3...4 times hoping it will suddenly work.
    • with the 'next target', you could more or less (80...90%) rely on avatars standing next to each other selecting the same next target; now this doesn't happen (especially with melee, where team members typically are standing at an angle and hence have different lines of sight). So now team members first have to look up to the team leader to determine where they're looking and then look for a mob in that direction; and with these zoom levels it's annoying.
     
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  15. There are entire threads asking for society and soc. terminals update for years.
    And nothing happened.
    If they wanted to do something nice then storage and auction from anywhere would be nice.
    But soc.terminal from anywhere is total bullshit in front of too many wishes and suggestions trough the years for societies.

    Update could be good if one get used and re learn how to play.
    But EU community is not young, not a kids of 15 year age.
    And in the end one get tired of UI updates trough two decades.
    You get feeling that only thing they know to do is gui/ui updates and updates for new players retention in last 18 years.
     
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  16. Wistrel

    Wistrel Kick Ass Elf

    I've realised MA only do this to get rid of (old) players. It is the only explanation that makes sense and even then, that seems far fetched and implies a level of strategy and planning that I'm not convinced they are capable of. More likely is they merely believe they have a good plan. More likely, given stuff like the shitcoin scam, it is a terrible plan.

    You should see the vitriol spewing in Rookie chat. It's like a tap with a busted valve.
     
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  17. narfi

    narfi Lost

    I disabled rookie chat over a year ago, it has always been toxic.
    In starting fresh with a new keyboard layout, I rediscovered something I had forgotten existed and maybe had never used.....

    Toggle Interface Visibility

    The game actually looks nice without all the icons and chat windows and health bars and radars and map, etc........
    Just play the game without all that and only the touchpad and F key is kind of nice. Just wish there was a way to show a simplified hp bar in that view.
     
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  18. San

    San

    Doing this in Linux is even nicer since you can so easily create message filters to alert you of things you still need to know, like item about to break etc (tail -f chatfile|grep ...). Only vital thing missing is the display of ammo left, if you can't just buy oodles to make sure you won't run out.
     
    • Informative Informative x 1
  19. narfi

    narfi Lost

    i dont know the right terminology, but would be nice to be able to skin your own HUD however you wanted it to look and display.
     
    • Like Like x 1
  20. Wistrel

    Wistrel Kick Ass Elf

    Well I'm glad they didn't remove it. I used that 95% the time. Does it get rid of the annoying white dot?
     
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