FYI: This Circle is Awesome!

Discussion in 'General Entropia Universe Discussion' started by narfi, Feb 11, 2015.

  1. I fully understand you have a business running and you tried to explain the situation very well.
     
  2. MA eyes xD
     
  3. narfi

    narfi Lost

    First couple of levels tested by my 6yr old tonight.
    He played for 15 minutes or so.
    "It's kind of fun, but the words are boring."
     
  4. I just don't get it
     
  5. You will once you reached lvl 20 circle investigator.
     
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  6. I still don't get it but I prefer the square circle :-)
     
  7. narfi

    narfi Lost

    Everything should have been in the release notes. What parts did you not understand? I will try to explain as much as possible.
     
  8. No release notes - wtf :eek (2):
     
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  9. narfi

    narfi Lost

    Did you check the appropriate channels?
    Perhaps facesmash or the corkboard outside the grocery store?
     
  10. Now come on Narfi - I always check the appropriate channels - admit it once again you have failed to release the release notes. Not only a failure to perfect circle but a failure of administration. I think you need to move onto square !! Circle is no longer where it is at.
     
    Last edited: Feb 16, 2016
  11. Mega

    Mega Chaotic Good

    I dont get it either Kat.

    I'm sure its awesome though! :geek:

    PS: This is my revenge:

    http://candies.aniwey.net/

    The Candy Box (make sure your browser saves progress)
     
  12. narfi

    narfi Lost

    A great game for sure!
    But certainly off topic in a thread about THE Circle.

    Do you have an android device or emulator?
     
  13. Mega

    Mega Chaotic Good

    Sure, I use Bluestacks every day.
     
  14. narfi

    narfi Lost

  15. Mega

    Mega Chaotic Good

    Last edited: Feb 17, 2016
  16. narfi

    narfi Lost

    I have made some changes and uploaded a new version to the same location.
    changes made:
    1. Chapter Two double points of previous version
    2. Chapter Two Swipe up instead of tap screen for jump and double jump
    3. (by popular demand) button to bypass storyline text between chapters.

    Known Bugs:
    1. Chapter One - Must tap or click in the proper area or nothing happens. (will change in the future to tapping anywhere on screen for chapter one controls)

    Roadmap:
    1. Various Bugfixes
    2. Testing Roundness of the circles used
    3. Chapter Three..... suggestions?


    https://drive.google.com/file/d/0B7YSHeel4PnxN0JNcUc2MnEzdlk/view?usp=sharing
     
  17. Oh my, what happened to the circle we all loved so much -_-
     
  18. Everyone always has to over-engineer shit that was fine in the first place...
     
    1. Engineering is done with numbers. Analysis without numbers is, at best, only an opinion.
    2. Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time.


    3. Everything is linear if plotted log-log with a fat magic marker.


    4. When in doubt, estimate. In an emergency, guess. But be sure to go back and clean up the mess when real numbers come along.


    5. The odds are greatly against your being immensely smarter than everyone else in the field. If your analysis says your terminal velocity is twice the speed of light, the chances are better that you've screwed up than that you've invented warp drive.


    6. At the start of any design effort, the person who most wants to be team leader is least likely to be capable of it.


    7. In nature, the optimum is almost always in the middle somewhere. Distrust assertions that the optimum is at an extreme point.


    8. Not having all the information you need is never a satisfactory excuse for not starting the analysis.


    9. Your best efforts will inevitably wind up being useless in the final design. Learn to live with the disappointment.


    10. Sometimes, the fastest way to get to the end is to throw everything out and start over.


    11. There is never a single right solution. But there are always multiple wrong ones.


    12. Design is based on requirements. There's no justification for designing something one bit "better" than the requirements dictate.


    13. "Better" is the enemy of "good".


    14. The ability to improve a design occurs primarily at the interfaces. This is also the prime location for screwing it up.


    15. The previous people who did a similar analysis did not have a direct pipeline to the wisdom of the ages. There is therefore no reason to believe their analysis over yours. There is especially no reason to present their analysis as yours.


    16. The fact that an analysis appears in print has no relationship to the likelihood of its being correct.


    17. Past experience is excellent for providing a reality check. On the other hand, too much reality can doom an otherwise worthwhile design.


    18. A bad design with a good presentation is doomed eventually. A good design with a bad presentation is doomed immediately.


    19. Half of everything you hear in a classroom is crap. Education is figuring out which half is which.


    20. When in doubt, document. Documentation requirements will reach a maximum shortly after the termination of the project.


    21. It's called a "Work Breakdown Structure" because the Work remaining will grow until you have a Breakdown, unless you enforce some Structure on it.


    22. The first 90 percent of the project takes 90 percent of the allotted time. The last 10 percent of the project takes the other 90 percent.
     
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