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Enhancements system
Updated Entity
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A joint research project on Earth and Calypso has isolated some of the factors of Calypso’s rapid evolution. Called “fragments”, the first practical use of these items is to enhance the performance of equipment.

“Now that we know what to look for”, says RDI spokesperson Randolph Vemlick, “it is actually pretty easy to harvest and use fragments.”

So far, one kind of fragments, Blazar fragments, has been isolated.


Item Enhancement system

  • Weapons, Armors, Mining Tools and Fast Aid Packs have a new property called Tier
  • Tier increases independently for each item when it is used
  • Tier Increase Rate (TIR) indicates how fast Tier increases and is different for each item (shown in Items Info)
  • Limited items increase Tier faster than unlimited items
  • Major Tiers (1.0, 2.0, 3.0 etc) unlocks Sockets, i.e. an item with Tier 4.0 has four unlocked Sockets
  • Limited items are automatically Upgraded when they get to a new major Tier (Tier 1.0, 2.0, 3.0 etc)
  • Unlimited items must be Upgraded through a manual process when they are about to reach a new major Tier (Tier 0.9, 1.9, 2.9 etc)
  • Upgrading an Unlimited item requires ingredients; if it succeeds, it takes the item to the new major Tier (Tier 1.0, 2.0, 3.0 etc)
  • There is a new type of item called Enhancer
  • Enhancers can be connected to Sockets (and connected Enhancers can be disconnected)
  • Connected Enhancers modify the stats of an item
  • Enhancers are stackable but their effect is not affected by stack size
  • Connected Enhancers may break when the item they are connected to is used, which reduces the connected stack size
  • Enhancers are craftable and are a new addition to the manufacturing system, with a new profession and skills

Ammo Value Change In order to make ammunition consumption to work with the Item Enhancement, the following changes have been made:

  • Ammunition value has been divided by 100 – where you got 100 BLP ammo per ped before, you now get 10,000
  • Ammo burn is multiplied by 100 – if your ammo burn was 7 before this update, it’s 700 now
  • Everyone’s ammunition amount has been multiplied by 100 – if you had 9,400 ammo before this update, you have 940,000 now


Creature Issues

  • Idle creatures are not standing still as much as before
  • Loot distance increased

Client Loader Issues

  • Fixed issue where the Client Loader’s launch button could start both patch and client

Item Issues

  • Umbranoid suits no longer makes you invisible
  • Gullaldr Shades and Racer Shades are no longer glowing

Screen Issues

  • Content on the Xlite-S series are now properly aligned
  • Adjusted brightness of ads on all screens for Player Content

Miscellaneous Issues

  • Fixed issue with existing bids in auction not counted as usable asset when raising a bid
  • “Show on map” added to context menu for mining and estate deeds
  • Adjusted sound for seismic bomb
  • Timeout for being idle before logout changed to 1 hour
  • Improved stability


  • Items with tier 1.0 or greater cannot be traded in PvP trade
  • No warning message displayed when enhancers break
  • Light BLP Packs and Light Weapon Cells does not show the "k" if the ammo stack is 100k or larger; the ammo is there, but the "k" is not shown
  • File validation is not yet fully implemented

Further information[edit]

Un-noted changes, images of new stuff, etc go here

Wiki documented changes[edit]

No wiki documented changes yet.

Links, references, contributors, categories[edit]

  • Previous Version Update:

Contributors: Tass | RAZER