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When you care about the game you make

Discussion in 'Other games and gaming' started by Wistrel, Jan 20, 2021.

  1. Wistrel

    Wistrel Kick Ass Elf

    I was chatting to a friend about Genshin, specifically about how the other day I climbed to the top of the cathedral just because I realised I could and then found a treasure chest at the top of it.

    I love exploring and little details like this feel like I'm in some way being rewarded for my appreciation of something that someone spent hours making. Like the artist is saying "hey! thanks for the compliment!".

    My friend linked me this video that in some ways talks about this, how the artists care about the details and getting things right etc. It's a tiny wheeny bit spoilery but not really I would say (certainly I won't remember any of the footage by the time I get awaywhere near this location in the game - still in the city).

    Oh there are subs for non Chinese speakers
  2. NotAdmin

    NotAdmin Administrator

    This is what appealed to me in PE back in the days, too. Like finding Cape-On-Smiling, or climbing spiral mountain. Or discovering random little gifts other players left in obscure places.

    In LOTRO, there's something similar happening where if you explore the map, you at times end up walking long winding roads that apparently serve no real purpose. But more often than not, at the end of it will be a small treasure chest to reward the explorer.

    The same thing goes for Easter Eggs. Cyberpunk has a number of them, including references to Blade Runner, the MAtrix, cameos by Hideo Kojima, and some Youtube Streamers (I think? I don't watch that, so I have no clue who they are). I do enjoy being rewarded as a player by little things like that.

    Sadly, at MindArk, that is all gone. It's all about squeezing the last dime from the players, and all artistic freedom seems to be gone.
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