or, Why RCE is a Fail. "...as soon as a competitor RCE comes along, MA will be finished." A popular claim, and not without foundation. However, why aren't there any competitors? Second Life isnt really the same, there's no game, its aims are about customisatising a virtual world (though it probably has a more real economy than EU). Blue Mars is 3D facebook. Afterworld, still born. what else? So where is the competition hiding? the MMO scene is awash with subscription games, clearly thats a strong business model. The scene really doesnt like the idea of buying game currency, they see it as cheating, the farmers a drain on resources. Though others are happy to buy the game gold, so its obviously not a universal objection. Ii've been toying with an idea and doing market research into browser based games, facebook games. These draw revenue from people paying for game gold (or items, XP, levels, whatever), and the companies that created them are worth hundreds of millions for small capital investment. Clearly people do accept the idea of paying for game gold. So why isn't there a RCE based browser game? is it because its simply a poor business model? Having to keep and return to customers their cash on demand is an unusual strategy. The ability to withdraw is really the only unique and defining feature of a RCE. MA takes millions of $, but has to payback millions of $. BrowserGame Co. takes millions of $... thats it, no pay back. Same with the tried and tested subscription model. I'm left with this conclusion: from a business perspective, any game concept will always be better if it is subscription or gold buying, then it would be if it is RCE. Your opinions and contradictions are welcome.