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The dynamics of Entropia Universe (loot system)

Discussion in 'Planet Calypso' started by Lykke - Cyrene, Jan 4, 2010.

  1.  
    Lykke - Cyrene
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    Lykke - Cyrene Community Manager - Cyrene

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    Here we go again :D

    I am not sure wether my theory has been mentioned before ... it seems the theories coming up about how the loot system works in EU is just as dynamic as the game itself :D nevertheless, here I go ...

    [Theory mode on]

    Entropia areas are split out on servers.

    Each server has it's own 'loot pool'

    The 'loot pools' are being filled up with the spendings on each server: If you spent money on repairs - fees in auction etc. - all this is connected to each server.

    Every server has a loot-cyclus.

    The 'loot pool' will in a sertain time of the day be filled up and then be spent on loot.

    The more money-related activities being spent on a server, the more money in the loot pool.

    The cyclus and thereby the loot is rising while spenting money - at a point if people are less active and spent less money / the loot empty the loot pool - the loot cyclus goes down again and have to wait untill it starts rising again from new money being spent ...

    The big question is now: What time-cyclus does the different servers have for ups-and-down periods in the loot system :) Of course the big thing now is to find out when the loot cyclus is on it's top and then stop doing whatever you're doing when it's on it's way down ...

    [Theory mode off]

    Discuss ....

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  2.  
    Lykke - Cyrene
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    Lykke - Cyrene Community Manager - Cyrene

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    was it that way off?? :sad:
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    LeeYap

    LeeYap

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    Yea.... Everyone knows the animals go down a conveyer belt and monkies fill them with loots. The loot changes depending on how much each money gets fed.:D

    I'm not sure how the craft / mine stuff works.
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    Lykke - Cyrene
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    Lykke - Cyrene Community Manager - Cyrene

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    ahh the monkies - yes, I forgot all bout those :headscratch:

    I have a feeling they just run around and fill up the crafting mashines, and the special digging monkies goes around and dig in the ground and put down ores and enmatters ....:umn:

    Alright -back on topic :biggrin:
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    Shinobi

    Shinobi Banned

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    Yep, old theory and a sound one too, it carries suit. You have to test the water temp with your toe now and then, with a keen eye on game activity, how busy it is, in the various areas. Figuritivelly speaking ofc. i have seen players do that on CND, bot hwith hunting and Mining and its a good place to test that theory very acurate too. The trick is to be a good tester and knowing when the moment is just right to go for it.
  6.  
    Spawn

    Spawn

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    Loot is manually inserted by Sven. That's why you get lag whenever you loot an item. It's Sven!
  7.  
    Lykke - Cyrene
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    Lykke - Cyrene Community Manager - Cyrene

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    ROFL that must be the best explanation to date!!! :D
  8.  
    molleke

    molleke The Ultimate Turp

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    this actually explains the whole lot!

    Loot lag (sven to busy to give you loot immediatly)
    no loot (sven to busy to give oyu loot)
    Mediocre loot (teamname too boring to really catch Sven's attention)
    ATH (sven being told by Marco to push the button right now!)

    finally we got it cracked:clap:
  9.  
    RAZER
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    RAZER Custom title ... uh ... Staff Member

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    How about this dynamic example . Fresh noob named Strawberry gets 1,1k Snablesnot and 3k Snarksnot within 24hours.

    At the same time, on spending 3000ped within same timeperiod I got 1x 72ped Proteron,53ped Hogglo (while hunting Letomie) and a 93ped Proteron and lost about 1250ped.

    Clearly from a decay/income revenue perspective I am the one cycling tons more cash than Strawberry towards FPC's and MindArks's coffee fund and yet the one using Opalo gets the reward.

    I have no problems with losing peds, happens to all of us but when I can barely even global on a 5000-10000hp mob and someone gets 3000 on a mob with less than 100hp it does feel abit...shitty

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