Here are a couple of the latest shots of the terrain design in Multiverse. A lot was done in tweaking the textures and polishing the base terrain using L3DT and the newest beta version of Multiverse's Terrain Editor. That new version was pretty helpful. I know it doesn't look like what we see in Entropia with CryEngine2 but it is amazing what you can do with textures. :) If I can walk the avatar all the way to Crystal Canyon (very long walk) I will take a shot of the entrance.