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Entropia News: Preview of Upcoming Interface Changes

Discussion in 'Entropia News' started by EP-Newsbot, Apr 7, 2021.

  1. Preview of Upcoming Interface Changes

    The sneak-peek of the upcoming interface changes will be split into two parts. The first part features screenshots, and the second a video.

    MindArk would like to remind everyone that these previews represent a work-in-progress, and are not the final version of the interface changes. Therefore, we welcome opinions and feedback from the community to help us refine everything.

    Feedback can be shared in this on PlanetCalypsoForum.com, or by contacting Community Relations Manager MyAnt on the Entropia Universe Discord: https://discord.gg/9YhKpFaF5C.


    The screenshot above displays new HUD elements. At the bottom of the screen there is a new infobar panel that houses icons that previously crowded the screen. We have also included other information there, and compacted it down towards the bottom of the screen to remove it from the normal eye-level view. The small white icons at the bottom left of the bar provide quick access to the most commonly used menus, such as Options, Message Center, and more.

    The bottom-middle of the screen shows the new Dashboard, where avatar health, current equipped weapon/tool, ammunition type, and cooldowns are displayed. We have moved the buff icons away from the Dashboard and placed them in the top right corner of the screen to reduce information overload.

    The Tracked Missions panel at the top-right has also been improved. Our goal is for it to be as unobtrusive as possible, while maintaining readability and immersion. It can also be fully minimized, if desired.


    This screenshot shows the improved Item Information panel, along with the new Inventory panel, featuring more modern, minimalist icons and styles for the windows. We made an effort to employ a color scheme that works well in both daytime and nighttime lighting, so that the windows are always visible and readable. We have also made minor changes to the layouts to improve usability and navigation.


    A good example is the new Action Library. This is an improved version of the previous “Action Book” with a more minimalist style and some added features, such as direct keybindings and an improved overview of both keys and actions. All Actions are searchable, to more easily find the action you are looking for. Once an action has been located, it can be directly dragged onto the Action Bar while in edit mode.

    The design of Action Bar interface has been made more similar to familiar MMO conventions, with different pages of modifiable actions that can be dragged to the Action Bar, which can also be moved and locked to ensure it is not accidentally altered.


    This last screenshot provides a sneak-peek at some of the redesigned panels mentioned earlier, such as Options, Skills, and others. We have added new tabs, buttons, backgrounds, fonts and colors, synthesizing the combined look of the UI to further consolidate the overall look and feel of the interface as a whole.

    Disclaimer: This is a work-in progress and not the final version.

  2. Wistrel

    Wistrel Kick Ass Elf

    Oh god....
  3. Wistrel

    Wistrel Kick Ass Elf

    So this is how it goes:

    Wistrel (Last Year): "Hey MindArk I can't read avatar names - here is a detailed a support ticket with reference to the exact colour values you are using and how they could be one line tweaked to make them readable - max 5 mins work if you are slow"


    Mindark (This Year): "Hey all! We redesigned virtually every bit about the interface EXCEPT for the bit Wistrel asked for ROFLCOPTER LMAO X'D."


    PS the action book was cool and was always searchable and was actually pretty easy to use... just sayin...
    • Funny Funny x 2
  4. Wistrel

    Wistrel Kick Ass Elf

    BTW any archivists here should get in there fast and screenshot the old interfaces before they gone for good. I somehow suspect I'm gonna have to fix some of my code when they go live with this stuff. I'm expecting key mappings to go west again too.

    Jdegre's skill scanner probably won't work anymore either (if it even still does/exists)
    Last edited: Apr 8, 2021
  5. Good lord... x'D fuck...honestly, I cannot find words for this unwanted ugly...hey, wait !!111!! :D

    Mindark finally discoverd the design of Android 4.0... (released in 2011) calling it..."familar MMO design"...ya...right...

    ...makes sense, we asked them so many things...but all they do again and again and again, are these unwanted UI changes, calling it "re-designs" everytime...jesus...what a waste of time...

    There is noone left at Mindark, it seems...hence unwanted, lame changes only, so it looks like they are still working on it.

    • Agree Agree x 1
  6. Meanwhile also fix some annyoing issues please like

  7. Wistrel

    Wistrel Kick Ass Elf

    hahahaha (I still use a phone like that - it's quite a challenge keeping it functioning!) I actually liked that design. For starters it was dark :D

    Good spot. Maybe someone at MA was a fan of it. Is there really such a thing as a familiar MMO design... Genshin Impact UI doesn't look anything like that...
    • Winner Winner x 1
  8. Tass

    Tass Administrator

    A consistent interface is overdue for 15 years, so this is a generally a step in the right direction. Just don't do as sloppy as in the screenshots, flat is always flat. And most of these interfaces don't just need a paintjob, for example inventory and map fell like 2007 or so.

    And yes, it's a little bit 'retro'. We had a similar design for the Ludo website in 2014 and it wasn't state-of-the-art back then:

    • Like Like x 1
  9. NotAdmin

    NotAdmin Administrator

    I also quite like the design. Outdated or not, it's certainly a step-up from the collection of UI obviously made by different artists over the years.
  10. Face it, MA simply sucks at catching up.

    System Shock 3...well, ya... 1 !11111111111

    Or Syndicate :

    Or just music ?

  11. Wistrel

    Wistrel Kick Ass Elf

    Why the music?

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