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Planet Calypso News: Planet Calypso Content Release 2017.4.1

Discussion in 'Planet Calypso' started by EP-Newsbot, Oct 24, 2017.

  1. 2017-10-24

    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

    Additions

    • Hunting Challenge: Halloween Mayhem mission. It will be available inside the event instances. It will be triggered when passing the gates into the cemetery.

    Changes

    • The Fort Pandora Dynamic Event has been changed to have the same logic as Fort Medusa, with the difference that only the last wave of the last part has a timer.
    • Destroying Legionnaires north of Fort Pandora will no longer spawn a Warlock unit. Instead there’s a periodical Dynamic Event to destroy the Legionnaires.
    • Fort Pandora and Neomex cave Dynamic Events have three Contribution reward tiers, higher tiers will give higher rewards.
    • Changed Dynamic Event start messages in chat from being global to only be shown in the local area for these Dynamic Events:
      • The Warchief’s Sanctuary
      • Typhon's Reach
      • The Oasis
      • The Bull’s Pen
      • The Spawning Pools
      • Heart of the Swamp
    • Increased the size of the Neomex spawning area in the Neomex cave.
    • The Argonaut cave on Argonaut Island is now always accessible. What’s inside will change depending on if you have a mission for it or not. However it still is a solo only instance.
    • Halloween instance updates:
      • Removed invisible walls, added a “Leaving area” warning instead.
      • The creatures will now idly walk around instead of just standing still where they spawned.
      • Replaced “Count Vamp of Boorum” with “Kal-Rahm the Cannibal.”
      • The Evil Box will now require Rotten Pumpkins to spawn Kal-Rahm the Cannibal. The box is locked until the Big Pumpkin has been killed. Kal-Rahm the Cannibal can only be spawned once per instance run.
      • Scaled down the bosses’ attack range and physical scale a little.
      • Serverside optimizations.

    Fixed Issues

    • Corrected area checks for the mission “Hard Evidence”.
    • Corrected an issue that prevented the mission “The Way to Fort Lahar” from progressing.
    • Corrected spelling and grammar in several missions.
    • Fixed an issue that occasionally prevented Livas Dynamic Event from starting.
    • The turret in the Halloween instances no longer shoot creatures inside the cemetery.

    Source
     

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