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Planet Calypso News: Planet Calypso Content Release 2016.4

Discussion in 'Planet Calypso' started by EP-Newsbot, Dec 7, 2016.

  1. 2016-12-06


    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***


    Settlement Update

    Added Fort Sisyphus, located NW of Hadesheim Crater


    • Ideal for new colonists.


    • Added a hunting mission chain that rewards CDF Scout armor parts.


    • This smaller Fort is also a Dynamic Event area, with a different and shorter format.


    • Arriving to the area during the event will give quick Dynamic Event and shared creature info.


    • A CDF Scout at Orthos West Mound can take you to an outpost close to the Fort.

    The Calypso Defense Force now offers the opportunity for colonists to earn access to the CDF Upgrade service. The first available upgrade is for the Teleportation Chip II. Talk to Liaison Guiying in Fort Ithaca for more information.


    Additions

    Snarg Hunting Challenge Iron mission chain.

    Kerberos Hunting Challenge Bronze mission.

    Combibo Hunting Challenge Bronze mission.

    Erionite Mining mission chain.

    Alicenies Liquid Mining mission chain.

    Force Nexus Mining mission chain.

    Imperial Guardians upgrade, visit Liaison Atwell in Fort Ithaca.


    • Adjusted A-3 Justifier Mk.II.

    CDF upgrade, visit Liaison Guiying in Fort Ithaca.


    • Adjusted Teleportation Chip II.

    Avatar Statues

    Monuments in the form of avatar statutes have been added at the following locations:


    • Twin Peaks Main.


    • Twin Peaks Octagon.


    • Port Atlantis Main.


    • Port Atlantis Waterfront.


    • Cape Corinth.


    • Fort Troy.


    • Minopolis.


    • Zychion.


    • Fort Ithaca.


    • Nymphtown.


    • Half Moon Bay.


    • Athena Spaceport.

    The deeds for each of these statues will be placed on the auction in mid-December. After the conclusion of the auctions, the deed holders will then have the opportunity to immortalize their avatars in the statues, along with customized text inscriptions in the statue bases.


    Changes

    Polished text for the “Sweaty Swamp” mission.

    Text clarification in the Start Room dialogues.

    Better responsiveness for some NPCs.

    Polished Attribute Token Trader appearance.

    Removed the Revive Terminal from the platform East of Hadesheim Crater.

    The last objective in the mission “Scout the Jungle” now has a waypoint.

    No more Robot Troopers South of Fort Pandora.


    Naming structure change for all Mining missions, they now use the following format:


    • Mining Challenge: Pyrite I.


    • Mining Challenge: Iron III.


    • etc.

    Naming structure change for all Daily missions, they now use the following format:


    • Daily Hunting Challenge 1: Combibo.


    • Daily Hunting Challenge 2: Bristlehog.


    • Daily Hunting Challenge 3: Aetherex.


    • Daily Manufacturing Challenge 1: Basic Pattern Pants.


    • Daily Mining Challenge 1: Frigulite Stone.


    • etc.

    Contaminated and PvP zone adjustments (Note: these are minor, perhaps temporary, adjustments pending more substantial improvements planned for future Version Updates):


    • Akmuul Island Contaminated Zone.

      • Radar is on.


      • No Vehicles.


      • No Pets.

    • Camp Echidna Contaminated Zone.

      • Radar is on.


      • No Vehicles.


      • No Pets.

    • Fort Argus PvP Zone.

      • No Vehicle Spawning.

    • Oil Rig PvP Zone.

      • Radar is on.


      • No Pets.

    Land Grab Forts adjustments (Note: these are minor, perhaps temporary, adjustments pending more substantial improvements planned for future Version Updates):


    • Half of the service terminals in the main hub of the forts have been removed and the remaining have been placed on the upper level away from the LG claim to reduce the safe zone area that can be too advantageous for defenders covering the claim.


    • It is now not possible to spawn vehicles inside the LG area when event is active.


    Fixed Issues


    • Fixed an issue in the “Research Recovery (Daily)” mission where the mission didn’t update properly when exiting the cave.


    • Fixed an issue where one could get stuck when trying to enter the cave during the “Argonautical Assassination” mission.


    • Fixed an issue where faulty text was appearing in the Belkar, Iron, Lysterium and Zinc Mining missions.


    • Fixed an issue where the objectives didn’t update in the mission “Shooting Star”.


    • Fixed an issue where one could receive double progress from the Research Equipment Boxes during the “Research Recovery (Daily)” mission.


    • Fixed an exploit where one could use the “Row Your Boat” missions as an emergency teleport.


    • Fixed several Estate issues.

    Known Issues


    • Shadow Armor is shinier than intended.


    • It is possible to spawn vehicles in the Oil Rig area, it should be similar to the Fort Argus PvP Zone.


    • There’s an unintended dip in the ground in Fort Fury.


    • Interacting with Liaison Atwell during the “Liaison Guiying’s Task” mission will trigger that mission’s in-progress dialogue.

    • Fort Argus PvP area sometimes disables radar.

    Source
     
  2. Jamira

    Jamira Samurai Girl

    LOL! Avatar statues? No need for that. I print my own statues at home and place them at a shelf or at my desktop. Yawn!

    At the other hand what about the housing system? Postponed? Forgotten? Cancelled?

    Share your home with other players. Craft at home. Furnish your home with thousands of different items. Exhibit your trophies to other players. Just have a look at this:
    http://www.elderscrollsonline.com/en-us/news/post/2016/12/06/introducing-homestead

    This will drag me back to TESO.
     
    Last edited: Dec 7, 2016
  3. Wistrel

    Wistrel Kick Ass Elf

    Hi McCormick ;)

    Well the housing system... if you look around the "villages" (for want of a better term) they are in place and I guess are "ok" in some locations. I note that one or two of the plots have buildings on them now but they are rather small/unexciting. Some have some pots outside that don't seem to have anything in them. All in all rather uninspiring for the cost. I can't help feeling that a "good idea" has somehow been shat upon by management or something. With so much space in Entropia they could have easily been far more generous with what was given out here without the price point even being so high. As for the future... I think "forgotten" will be the most likely end point. I can't see the experiment working with such weak participation. If they want a "system" to work, it needs the level of availability to be much higher. I can't help feeling this was likely just another cock up.

    I'm more miffed that space has gone another year without so much as a mention. What happened to that nice sounding idea of courier missions? That one had genuine potential and would be a unique feature really for the MMO market (not many MMOs could offer space courier missions). It even sounded like they had a reasonably well thought out implementation strategy in terms of the economics of it.

    One could also ask what happened to the pet situation? OK looking around the game now I see lots of players with buffs hanging off their head - some likely related to pets, makes me wonder if I should be doing similar even. But then I think "meh for what I hunt, does it matter?". The pet battling thing though? What happened with that? They did do the Stable thing for leveling pets though but not sure if this is popular or not.

    This all said, I am actually ok with Entropia this year. I think the "details guy" has been out in force which is something that quite frankly is essential and they should have had someone(s) on that role on a permanent basis years ago. So keep those people doing what they are doing MA.

    On the Statues thing... well yes someone could make a killing custom building real life avatar models for people but the statues in game isn't really comparable. I have to admit I had a sly smile to myself when I read this year's christmas sale info. I thought, "you cunning Bastards ;)" but in a nice way. I have to take my hat off to MA they know how press buttons.

    In all seriousness I was actually considering the idea properly. Here is the thing. We live, we die. Some people might get a tombstone in a graveyard when they cark it, others might have nothing. I remember for my grandparents we put money towards paying for sunday flowers at their church for a time period. I don't know the details but I presume in some way there was an acknowledgement somewhere should anyone want to know. Maybe it was mentioned in the ceremony, I don't know. The point here is that whether or not they themselves were acknowledged or remembered as a result of those flowers being there, people saw them and liked them (cause who doesn't like flowers?). In some small way, they made a difference.

    Now back to the tomb stone... very few people even see tombstones. I've probably taken more interest in them than most would. When visiting Tokyo, if there was a shrine I often popped over to have a look round. Some things really fascinated me like graves with an open can of beer on them. I can imagine some friend or relative popping by cracking two cans and having a chat the deceased maybe like they were still alive. This seems a nice thought but maybe I'm just a sucker for sentiment.

    The thing is, those people who bring offerings will pass and the tombstone will decay. I've been around enough graveyards in the UK to see tombstones that are now illegible. So... where am I going with all this? I guess really the thought of a statue in a public place in an active MMO is actually rather an appealing legacy. People will come and go and see that statue and think... who was that person? Why are they here? I guess they might have a digital plaque too like the IslandGirl memorial. Even without being dead, I like the idea of a statue of Wistrel somewhere... Tethys perhaps. Don't know.

    Assuming Entropia continues it is a good idea but of course I won't be dropping hundred's into the game to get one. It's a nice idea but I'll live with my legacy being my stories and contributions to things like The Calypso Post. These are things I am proud of and are how I'd like to be remembered by players.

    This said, I'll be interested to see who does go with it. I'd like to see some names I know. Svarog would be top of my list - the guy's a living legend anyhow and his avatar would make an excellent statue.

    Going further with this I actually rather like the idea of an avatar graveyard (beyond the 2 on memorial island - does that still exist?). Would be a nice touch and the sort of thing MA could brag about in one of their press releases. Could do something like, every account that is active for 5 (or 10 if needed) years but then is removed gets a tombstone with the avatar's name on it and the years they were active. One could put these all in one place although I kind of like the idea of them being in different locations around the map so that people might stumble upon them randomly. Heck, if they wanted to monetise it they could even give people the chance to buy a digital plaque as it were, that says something about the person. Maybe sell these + a chance to say where the memorial would be for 1000ped or something. Should be enough to cover the admin cost and still turn a profit.

    OK ramble over. Time to stop procrastinating.

    Wistrel

     
    • Like Like x 1
  4. Jamira

    Jamira Samurai Girl

    LOL YEAH! Graveyards for elder heroes! I love this idea.
     
    Last edited: Dec 10, 2016
  5. Jamira

    Jamira Samurai Girl

    Well, I buried this game long time ago (February 2014). I doubt MA is able to attract me to come back. Even with an attractive housing system. But from what Wistrel says it doesn't look attractive so far. It is still simply bullshit. I will return to TESO instead. Just for fun.
     
    Last edited: Dec 10, 2016
  6. San

    San

  7. Jamira

    Jamira Samurai Girl

    LOL! Yep, banned people can still read PCF as guest.

    Thoreau posted at the same thread:
    "What's the decay on those statues?"
    That sums it up from my point of view :beerchug:
     
    • Hussked Hussked x 1
  8. dalewj

    dalewj StoryTeller/Nerd/Gamer

    I think lefty said it best

    "Hopefully NEVERDIE will introduce a tool for cleaning statues, thus making good on his promises to create real economy jobs"
     
  9. I enjoyed the Fort Sisyphus. Quite decent action...but sound on drones and lasers was totally bugged.
    A lot of silence. And the "Go to fort Sisyphus" wont go away if you go there.

    I enjoyed it...even enjoyed the near Feffoid village...even if there is nothing to do/explore there...anyway, good job...

    But now I read about statues that you can purchase. Ego trip anyone ?
    Shouldnt these be added as some kind of reward for something ?
    Or are the statues the xmas sale for this year ? xD

    Space ? Pets ? Octoagons ? CLD Plot progress ? Casino ? 3 partner buildings at Athena Space Port ? blah...
    Who cares...

    And Ashi Oilrig has a gigantic drop radius now ? Like any other rig.
    As if it wasnt boring enough standing there already...ah well, at least the regular pickers will probably never come again...

    Radar again enabled in Ashi PVP...why ?!?!?!
    Next target working on avatars again
     
    Last edited: Dec 11, 2016
  10. Tass

    Tass Administrator

    At least sounds like a content release adding actual content.

    But statues to buy for yourself??? Aren't statues usually build by the community in honor of members of the community that extraordinarily contributed to the community? Well, probably not in MA's universe where buying rewards and then bragging about getting them is business as usual.
     

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