Planet Calypso News: PLANET CALYPSO CONTENT RELEASE 2016.3

Discussion in 'Planet Calypso' started by EP-Newsbot, Oct 4, 2016.

  1. 2016-10-04


    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***



    Settlement Update

    Added Hestia Plot city southwest, west of Zychion. Its teleporter is visible to everyone.

    Added Fort Lahar, with Fort Incursions, near the previous location of Fort Isis.


    • As with previous Fort Incursions, there is a robot spawn nearby which will trigger a pre-event when enough of them have been destroyed


    • Removed Fort Isis, and changed parts of the nearby terrain


    • Removed a nearby generic outpost.


    • Added a mission that guides colonists from Fort Fury to Fort Lahar


    • Added a mission at Fort Lahar that rewards (L) armor plates.

    Aggressive packs of Argonauts spotted west of Fort Fury.

    Caperon spotted to north and northeast of Fort Fury.



    Additions

    Scaboreas Hunting Challenge Iron chain, 10 stages

    Defender Hunting Challenge Iron chain, 10 stages

    Imperial Guardians upgrades, visit Liaison Atwell in Fort Ithaca


    • Adjusted Angel Armor


    • Adjusted Meckel & Loch ML-35

    A Colonist Jumpsuit mission chain rewarding Jumpsuits with new colors

    The first time Shrapnel is looted after this update an info window will pop up.



    Changes

    Construction has been activated for Isle of Troy plot estates.

    Naming structure change for all Iron, Bronze, Silver and Gold hunting missions, they now follow this setup:


    • Hunting Challenge: Iron Atrox II


    • Hunting Challenge: Silver Argonaut


    • etc

    Renamed “Iron Challenge Terminal” to “Hunting Challenge Terminal”

    Updated objectives in all Hunting Challenge missions

    Added Waypoints to the “Return” objective to all relevant Hunting Challenge missions

    Updated Fort Fury walls, turrets and the Teleporter have been moved inside the walls

    Environment optimization and graphical updates around Fort Fury, Hestia and Fort Lahar areas

    Clarified text in the mission “Allophylic Enmatters”

    The Item Info text for “Robot Beacon (0110010101111010)” now describes what to do with the item

    Corrected Scaboreas maturity names

    In the mission “Trail to the East” you can now finish the other objectives even after arriving at Fort Fury

    Polished text and objectives for the daily missions

    Hiryuu Hunting Challenge Iron mission chain text now states that young and higher maturities are eligible

    Updated text and objectives in the “Mermoth Blubbers” mission

    Updated objectives for missions from Camp Icarus through South Swamp Camp

    Updated objectives for missions from Half Moon Bay through Agir

    Halloween instance optimizations


    • Improved spawn area


    • Graphical tweaks and optimizations


    • Corrected fire sounds


    • The fires now deal damage if entered

    Thule overhaul


    • Streamlined and clarified mission texts


    • Updated Objectives


    • Thule is now much shorter, starting after the arctic area. Everything has been rearranged accordingly


    • Retrieving the sample from the Drill Rig now damages you and pops up a healing tutorial


    • Prospective Prospector now has an objective to equip the Finder


    • The “Valkyrie T1” vehicle is now given at Scott’s ridge due to distance changes


    • You can now also interact with Garcia’s body to progress the relevant mission


    • Flying vehicles can now only operate at low altitudes


    • Performance improvements


    Fixed Issues

    • Fixed shop booth item points tracking
    • Fixed an issue where the control panel in in the mission “Blow Them All to Hell” could become unresponsive
    • Fixed a rare issue where the missions for the Argonaut Island Cave would not update properly upon exiting the cave
    • Fixed an issue where some daily missions weren’t given
    • Fixed some spawns where creatures got stuck on cliffs
    • Fixed an issue causing incorrect denial text at Half Moon Bay
    • Fixed a rare issue with avatars getting stuck in the rubble after the explosion in the “Iron Will” cave
    • Fixed an issue where participants in Half Moon Bay received the Camp Icarus version of the mission “Once More Into the Wild”
    • Fixed an exploit where participants could use the “No One Likes Frogs” mission’s teleport dialogue option as an emergency escape teleport
    • Corrected waypoint coordinates for the “Vault Hunter II: Three sacred sites part V” mission
    • All Jaguar armor pieces should now trigger rare acquisition.
    • Closed a hole in the terrain behind a Corinth East Beach Estate
    • Closed a gap where people could fall down between rocks and get stuck at the Argonaut Island cave
    • Gauntlet Stage 2 rewards are now available to all above level 10 for 1 run
    • Raised some terminals that were halfway underground at CDF OP Delta
    • Optimized lighting and removed rocks that one could get stuck on in the cave northwest of CDF OP Delta
    • Corrected some spelling errors in missions
    • You should no longer be able to perform surveys in the “Prospective Prospector” mission before it starts to register them
    • Target Drones should no longer become unreachable
    • You should no longer be able to get stuck in the crashed ship in Thule
    • Corrected the sound animation for BLP pistols


    Known Issues

    • Under rare circumstances Aila Bukin does not respond, this also locks one out of other mission text windows. Restarting the client will correct the issue.


    Monria Fixed Issues

    • Removed floating ReplaceMe balls
    • The mission “DSEC: Spawn of Shub-Niggurath V” is now repeatable
    • The mission “A break from the insanity” should now work properly
    • Fixed progression for the mission “DSEC has an eye on you” to “Get the ooze” mission
    • Corrected lighting in the corridors in the Apartment Towers

    Source
     
    Last edited by a moderator: Jun 24, 2018
  2. Wistrel

    Wistrel Kick Ass Elf

    :clap::clap::clap::clap::clap::clap::clap::clap:

    I see MA have been (maybe) reading my posts about how Planet Explorers do updates. Bravo! I'm liking the detail so please keep it up.

    As for the content...

    • Thule is now much shorter, starting after the arctic area. Everything has been rearranged accordingly
    but that was the best part...!?

    • You can now also interact with Garcia’s body to progress the relevant mission
    interact... "how" exactly....? o_O

    • Flying vehicles can now only operate at low altitudes
    er... wut??
     
  3. Removed Fort Isis...thank you for removing this crap from 2012. ;)
     
  4. Glass ceiling, I guess, to stop people flying out of the gorge and seeing that parts of map do not actually exist.

    Haven't been to Thule since they introduced mentor skill restriction (I don't mentor) but there wasn't much to do outside. You could however get back to Crystal Cave by flying to the 'secret televator' or simply pressing T on the south coast.
     
  5. Wistrel

    Wistrel Kick Ass Elf

    ah interesting about then. I've not been back there either since the restriction was in place. I originally spent months just climbing mountain ridges
     
  6. Tass

    Tass Administrator

    Sounds like a content release that removed more content than it added :)
     
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