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Entropia News: First phase of the CLD estate system

Discussion in 'Entropia News' started by EP-Newsbot, May 22, 2015.

  1. You dont actually lose the cld.
    You get cld(x). The are worth 30 ped less than cld.
    162x30 ped = 4860 ped.

    Edit: this was already Said by Haruto.

    I got 20 cld when they got introduced (sold everything I owned) and deposited to get another 80. Back then payouts were 4-5 peds. I could get a new cld every three weeks. 20/25 extra cld each year that would also start earning. 162 cld were easily achievable within 2 years.
     
    Last edited: Apr 30, 2018
  2. @Spawn

    I repeat :

    If you had no CLDs back then, you had to aquire 162 CLDs aka. 16.000$ back then, to be able to "aquire" the land.

    If you still have no CLDs, you would need to aquire 162 CLDs now, aka. 30.000$ now, to be able to "aquire" the land.

    On top of it all the wood and stuff to be able to use it.

    If you did not have 16k $ back then, or dont have 30k $ now, you simply cant buy that many CLDs.


    Yes, you can safe for many, many years to do that...but thats not what my post is about.

    If you wanted the biggest land plot, you needed 162 CLD. Its as simple as that.
    I never ever wrote you loose the CLDs.
     
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  3. Wistrel

    Wistrel Kick Ass Elf

    Let's get this in perspective. It would be a RL deposit on a flat or house here. If you already own somewhere you could rent said place out and earn good money. Lets compare this to Entropia Land Plots.
     
    • Like Like x 1
  4. Jamira

    Jamira Samurai Girl

    Do these houses come with a party area and a pool?
    upload_2018-5-1_2-44-17.
    upload_2018-5-1_2-45-42.
    16k or 30k $? Really? For what? It's again just a promise without specifications. And I doubt MA is able to perform such a project in an appropriate way.

    Take the blue pill!
    upload_2018-5-1_2-58-22.
    upload_2018-5-1_2-53-50.
    Welcome to the real life.​
     
    Last edited: May 1, 2018
    • Like Like x 1
  5. San

    San

    I never understood the attraction of a virtual real estate system in environments like Entropia or other games that are centrally planned and designed. If you want anything, you have to petition them and hope that the glacier eventually moves. In Second Life, you get yourself some space and build whatever you like. You can even script it with functionality. And for a fraction of the price, or you'd have to factor in decades of server rental fees to come anywhere near the insane amounts of money charged for these limited things. I don't get it.
     
    • Agree Agree x 1
  6. Jamira

    Jamira Samurai Girl

    Have a look at my old post #5 in this thread. Such features could become meaningful for players. Alas, three years after announcement they only offer another dubiously and expensive feature. Lame.
     
    • Agree Agree x 1
  7. San

    San

  8. Wistrel

    Wistrel Kick Ass Elf

    Yeh they seriously screwed up here and I never understood why. Take vehicles. Brilliant, very cheap, very fun, very useful - don't detract from other things in game because walking is still fun and useful as is TP'ing for the convenience/lazyness. They Wear out (if car) so scope for replenishment if used a lot but still takes a while so worth painting/texturing (for example, my first Valk has only died in the last 6 months - now on the funky black Webshop one).

    The newbie cars die quite fast. Good stuff. Just enough for the player to get into it and know they want to buy a nice new one which feeds the texture/crafting economy.

    So they have this thing where people were expecting a land area and a system for 900USD + costs to kit it out. This was already WAY too much for a system of any decent uptake to come about. Sure you can have a 1k USD gun sold to just a handful of players. It uses the same system as all the other guns that are used by the thousands of 20$ a month players so it is worth keeping the "gun system" going and develop/improve it. Not true of the CLD system. They'd be programming something for less than 100 players to muck about with - occasionally! Why bother?

    They should have kept it down to 1 deed per land plot ($100) and grid'ed up the planet (with exclusion zones of course).

    I just did some rough calcs:

    31, 1km x 1km "server squares" on Caly, not counting the space station or old CND. If every one was grid'ed up into 10x10m lots, assuming 80% land availability (some water, some areas they wouldn't want developed) this would give us ~250k potential plots. Note I wouldn't expect any more than a few thousand of these to actually be ever be claimed/used

    Unlike other plots, you wouldn't litter the landscape with estate terminals. It would literally be map based only. A player could then claim or release a plot for each land deed they hold using an extension/overlay to the map interface. The thing to do is consider that this is about affording every avatar that wants one, a home. A bit like the UK's allotment system, if you don't use it, you loose it! (not the deed, the plot - and your stuff would be returned to your inventory).

    A potential issue is that people might hoard plots that they don't intend to use. So make it that you can claim a maximum connected area regardless of how many deeds you own, and also a maximum number of disconnected plots. Additional rules being that each plot claimed, removes the surrounding plots from being claimed by other avatars, so you are free to expand later (no one blocking you in). Also, to discourage hoarding, deduct some income (10%?) from each deed associated with a plot. This will keep the "investors" away.

    You then make it nice and cheap for someone to add a home and/or whatever else gets introduced to the (now thriving) system. This in turn bucks up the furniture/decoration market since suddenly we have thousands of players with homes to furnish rather than just a few hundred.

    Rules for keeping your plots could be something like, you have to visit each connected plot once a month (if located on same planet) and have a building/stuff on it. Not an issue for a semi-active player but enough of an annoyance for a hoarder not to bother (besides, number of disconnected and connected plots would be limited and then there would be the reduced income).

    I'm thinking for starters, max connected plot size could be 3x3 with a maximum of 3 disconnected plots per avatar.

    Another bonus is that MA could add craftable (or findable/lootable) vegetation into the trade-able items list. Make each one decay by a set amount (ped) based on deployment time in world (a bit like how clothes decay when worn) and adjusted to last 5 years before it becomes "unusable" (returned to inventory).

    Then we could have gardens (not just pot plants). "Anyone got Stinktree (L) for sale?"

    "You have looted 'japanese water feature' from the vicious gibnib old" - but you must place a valid fruit first :D

    Wistrel

    PS MA if you are reading and want to hire me to flesh/spec this out further, just get in touch.
     
    Last edited: May 1, 2018
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  9. Wistrel

    Wistrel Kick Ass Elf

    Regarding deployment of the new CLD estate system. Just revert the old "defined" areas to their former models and refund the 12 or so players who bought stuff for them. They won't mind if there is a new/better system on the way and if they bought extra land deeds, no biggie, they can still sell them at a profit or just keep them for the dividends.

    Besides, Entropia is Dynamic. They can suck it up.
     
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