Right I accept I'm being a BIT (maybe a lot) overzealous here but this one thing just pretty much summed up the issues in one foul swoop. What do we have here? A lovely scene (ok not exactly Crysis but y'know, MMO - we don't expect that "finely crafted level" level of detail), dynamic lighting, even much improved lighting, they even manage to do something about that awful jerking when the sun moved and lately someone did something about the light intersurface reflection stuff too which was nice attention to detail. So yes, we have some effort here, we even have a nice exploration mission given by an NPC at a camp* where they'd bothered to lay a bunch of stuff out on tables and make it feel a bit "camp'y". Not perfect (why anyone would want fashion mags at a camp I'm not sure but y'know, we'll use whatever assets are already in game) however the point is someone is trying here. So what do they do? First damn mission tree you come across has the camera near as dammit floating in free space. OK yes yes it's touching a creeper but really? would it be SO much effort to plonk it somewhere where it at least looks like it could be realistically attached? Heck it even animates which is great! The point is, it's that final mile that so often lets Entropia down. The mob that sticks it's head into you or attacks while facing in the wrong direction, the grass that is floating in midair, the avatar that rez's on top of you at a revival terminal. The texture that is the wrong resolution compared to everything near by, the tree stump that rotates 90 degrees at each change of LOD as you run up to it. It seems MA always go so far and then have a serious attack of the "That'll Do's" and give up. To me at least, it smacks of a lack of pride in work and self respect. Wistrel * oh yeh but for some reason MA think it doesn't break the immersion to have the mission giver hang around in her undies.