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Entropia News: Developer-Notes--12---Loot-2.0-Follow-Up

Discussion in 'Entropia News' started by EP-Newsbot, Jun 26, 2017.

  1. Developer Notes #12 - Loot 2.0 Follow-Up


    This installment of Developer Notes attempts to clear up some of the questions and misconceptions related to the Version Update 15.15.0 - Loot 2.0.

    Economy Parameter (soon to be renamed Efficiency)

    One of the most misunderstood features of Loot 2.0 was the introduction of the Economy parameter and its effect on loot calculations. Based on feedback received via support cases and our monitoring of forum discussions, it appears that one cause of confusion is the use of the term ‘Economy’ for this parameter. As such, the Economy parameter will be renamed to Efficiency in the upcoming patch, which more accurately captures the effect of this parameter. Also in the upcoming patch, the tooltip text for the Efficiency parameter will be changed to the following:

    Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).

    A few additional points about Efficiency parameter will hopefully clear up many of the questions and dispel some of the more common misconceptions that we have noticed:

    • The Efficiency parameter is not affected by avatar skills.
    • The largest components by far in loot value calculations are costs, such as weapon deterioration, ammo consumption, armor deterioration, healing costs, etc.
    • The Efficiency parameter is a relatively small component in loot calculations (no more than 7% of total loot value).
    • The displayed Efficiency parameter for a given weapon does not correspond to expected overall loot return.

    Optimal Loot

    Another feature of Loot 2.0 that has sparked lots of discussion and speculation is Optimal Loot.

    It is important to note that Optimal Loot only affects loot composition (what you loot), not the loot value (how much you loot). There is no Optimal Loot penalty for hunting creatures that are well below your avatar’s level; in fact most such kills will meet the requirements for Optimal Loot composition.

    To best achieve Optimal Loot:

    • Be sure to have the Hit Ability and Damage profession requirements maxed (10.0/10.0) on the weapon your avatar is using.
    • Avoid over-amping (using a weapon amplifier that adds more than 50% of the maximum damage of the weapon to which it is equipped).
    • Minimize healing costs and the need to interrupt damage dealing to heal.

    In general, the lower the cost to kill a creature, the higher the proportion of loot composition will be Optimal Loot. There is no inherent “kill timer” for each creature; Optimal Loot is calculated based on costs, not on time.

    Crafting, Resources and Economy

    MindArk is working on restructuring and streamlining the item situation in Entropia Universe. This involves many changes to the crafting system and loot distribution, with the goal of reducing the number of components, resources and similar items in the universe, to ensure that the majority of items have a place within the economy.

    The balance between looted and crafted items, along with items from other sources such as events, competitions, strongboxes, etc., will be improved to strike a better balance.

    New blueprints will use existing components and resources as much as possible to sustain a thriving and interdependent economy between crafting, mining and hunting.

    Source

    All developer notes: Developer Notes
     
    Last edited by a moderator: Jan 12, 2018
  2. The part of new blueprints is so stupid, it was great before the EP blueprints, it destroy the whole economy. Now mindark tried to rebuild it with series of new new new blueprints, I mean seriously why they always do the same thing multiple times but still can't make things right
     
  3. sneaky suspicion that item buffed blueprints will be coming within the next 2 years... and that some of the newer prints will be used for those, but could be wrong.
     
  4. NotAdmin

    NotAdmin Administrator

    Wow, some of us have been saying for years that the amount of different items in the economy is retarded, more so seeing the great majority of them are of little use.

    Good to hear that that will change, and that looted components will find a use again. That hopefully will mean there'll be mark-up to be gained, so the economy can grow a bit again.
     
  5. *yawn*...one last straw...but then I will cash out
     
  6. Wistrel

    Wistrel Kick Ass Elf

     
  7. Ayyy, ayyyyy
     
    • to must max weapon is not new feature of Loot 2.0
    • over-amping exist from well known amp nerf - no new feature
    • everyone know that is easy to minimize healing cost with mod fap as it is fast and cost 1 pec per click for 160 heal points. Didn't checked but maybe Loot 2.0 features offer cheap mod fap in TT like 330 ped or so?
    We love roasted fog?
     
    Last edited: Jun 29, 2017
  8. FatherJack

    FatherJack El Diablo

    I've just TT'd everything and made my last ever withdrawl... I've been back(ish) less than a week and judging by the rate of losses and utterly fucked loot I need EU in my life like a need a dose of AIDS. I've zero confidence that MA can unfuck their game and I really do feel sorry for the people that are watching the value of their items nose dive.
     
  9. While you speak the truth, a dozen of rich fooks are enough to keep this game alive. And they will stay and sink with the ship.
    Also there is a bunch of investors in the background, that simply wont let MA "die"...yet.

    As I play for free, I once decided to sink with the ship as well...because...I can...but I reached the point where I just want to take another sum from MA...the final sum. That would mean, I could no longer "enjoy the show" and thats the last reason for me to stay...watching the show, about this ever sinking ship...I never deposited again and I never will...if only selling skills wouldnt be so fecking annyoing and time consuming...if only...where is 711 or Star, when you want to sell 170k+skills ? ;p
     

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