Dedicated Logic is the name behind Afterworld. You will find no issues with transferring PED <> AWD or visa versa once you get to know people that you can trust. Yes there is no withdraw at present, This is to come at a later time as mentioned in the linked post by the developers. I was referring to recouping AWD on material items. Not providing a drain where you just throw stuff away without recouping its financial value. I would call that a bin :) Maybe I should have used the term "trading channel" than drain. This "trading channel" being either with other participants or with the service provider's "AW bureau". The goal being to reclaim AWD on loot, resources & items that are in low demand, not worth your time to sell at present or that are flooding the market through means of skilling practices etc. This allows you to cycle your funds and transform them into progressing skills/professions without the overall economy taking unnecessary valuation hits (value retention) due to 'over saturation' or flooding. Entropia primarily achieves this through buffering your funds, sometimes up to significant amounts that can be withheld before being returned to you at a later time via the process of decay & consumption without return or returning only a small portion of what was decayed or consumed. Buffering of this nature does not occur in Afterworld, not to any significant degree other than small amounts of decay buffered for underground mining claim finds, yet there is a degree consistency on returns when undertaking this activity. You will not experience globals, HoFs or ATHs of your own funds back like in Entropia; This is one of the beauties of Afterworld present day. (No crystal ball for the future). You can rest easy knowing there is no potential of having a significant amount of your finance withheld/borrowed from you to be invested into short term investments by the service provider to make more money on with the return of your withheld funds at some point in the future. Something MindArk likes to call being dynamic. This makes the Afterworld "game" very "affordable" and "enjoyable" to "play". You will however experience globals of SAUs (Skill Advancement Units) which has quite a nice AWD value attached to them through doing any activity that involves skill advancement. As far as resource drains (trading channels) go in the real world; Most economies are based around consumerism with many based around consumerables/disposables and cheaply made rubbish that you need to replace every 6 or so months, placing a high demand on materials and employment to produce. As far as well made quality items are concerned; Sure they last longer, yet they do wear down eventually from wear and tear, usually come with a higher maintenance cost to get repaired and are usually more expensive to buy :) Anyhow these aspects about Afterworld are not something I can directly answer for you. You will have to wait and see what in the way of a "AWD recouping" style mechanism and other transformation, consumption & gearing mechanisms are to be implemented to provide overall "value retention" and "economic flow" in the Afterworld economy model by Dedicated Logic.