... A New Hope Ha! Big THANKS to "Federal Employment Agency"! They sponsored an 8-week training course of Autodesk Inventor 2016 and 3DS Max 2016 for me ;-) Best of all is: I got a 3-year "educational" free full version of both programs. I've learned the basics of Inventor during the first four weeks. Not much differences to SolidWorks. They copy each other from time to time. Checked. Meanwhile I am at relearning 3DS Max. 21 years ago I started with 3D Studio R2. That was under DOS 6.0 with a 386-processor (+ turbo!) and a 14"-monitor. Not to mention: "high color" only. OMG! Must have been like the "postwar period" our parents told about. My last significant experiance with 3DS Max was V3 - more than 10 years ago. How ever. I made a bunch of new experiances with 3DS Max already. I've learned some basics of character modelling, running skeletons (called "Biped"), learned a lot about texturing and prepairing geometry for 3D prints. The last point is the important one. Our lecturer let us do the projects we want to do. So I dug my old 3D-rips of Jamira and my Her Famousness Sister Kristin and did some experiments with. The results were promising. To resume: Once it was my goal to get a big statue of Jamira (800 mm high - 32"). Obviously the rip delivered very rough and unclean geometry. Good enough for a game with all its renderers, textures and shaders and what not ... by far not suitable for a 3D print. And all the old cracked versions of 3DS Max (5 and 7) didn't work with 64 bit and Win 8.1. Now I got complete new options! Shall we start with amazing new possibilities? Yes, we shall! Still no clue if it'll bring up good results.