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  1. Arrow Afterworld Introduction and Upcoming News #1
    Lavawalker
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    Lavawalker has not championed any arcade games.

    Hard to believe no posts in this section.

    Ok lets start with one.

    AW is an RCE game much like Entropia though on a much more affordable scale that does not involve "dynamic" buffering of the participants funds to achieve large HoF/ATHs etc.

    It is a great alternative for those who wish to explore and calculate real profit & loss as you participate in the RCE environment.

    Currently under development Afterworld is going through some massive changes with the transfer over to a new 3D platform for version update 10 known as Afterworld Survival.

    Here is the some information (News) on Afterworld Survival

    > http://talk.afterworld.ru/?showtopic=3940

    Here is the media library

    > http://www.afterworld.ru/media-lib

    Here is the wiki which includes the "First Steps in Afterworld Alpha World" guide.

    > http://wiki.afterworld.ru

    ^^ Please read this as you will save us helping newcomers in Afterworld
    answering 40+ of the same question 20+ times a day

    Here is the Tutorial site currently being put together

    > http://www.awtutorials.com

    Here is the sister forum site to this forum also run by Lykke & Peter

    > http://www.afterworldforum.com


    Youtube Videos for upcoming
    Afterworld Survival VU10
    2 small areas in Survival to demonstrate the new 3D engine.
    Please watch in High Quality to do them justice.

    [ame="http://www.youtube.com/watch?v=IkyyXU086_s&feature=player_embedded"]YouTube- AfterWorld Survival: Backwoods of Siberia[/ame]

    [ame="http://www.youtube.com/watch?v=70CuicP1d5g&feature=player_embedded"]YouTube- AfterWorld Survival: Lost City of Asia[/ame]
    Last edited by Lavawalker; 18th January 2010 at 13:13.
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  2. Re: Afterworld Introduction and Upcoming News #41
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    aridash has not championed any arcade games.

    since AW dev are more open on their thoughts and plans, what exactly is their expected purpose and cost of them?
    i pity the fool.
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  3. Re: Afterworld Introduction and Upcoming News #42
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    Quote Originally Posted by aridash View Post
    since AW dev are more open on their thoughts and plans, what exactly is their expected purpose and cost of them?
    Maybe you should ask ?

    Sorry do not know the answer to this information.
    Remember I only play there when PED is out in Entropia

    There is a new more advanced range of vehicles being developed for the Survival World which use the
    capabilities of the 3d physx engine included with Torque-3d.

    That is about all I know sorry.

    The Survival world is completely different to the current Alpha world.

    ~ 500 x Sar-Main zones which equates to a little more than roughly 9x Eudoria in size inc. the water area.
    Last edited by Lavawalker; 8th February 2010 at 23:06.
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  4. Re: Afterworld Introduction and Upcoming News #43
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    Quote Originally Posted by Lavawalker View Post
    Maybe you should ask ?

    Sorry do not know the answer to this information.
    oh, i was under the impression they might have stated aims widely communicated. i could wade through their forums, but lazily i thought you were distilling it down. so really, they have probably have no purpose other than being Cool Thing.
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  5. Talking Re: Afterworld Introduction and Upcoming News #44
    Lavawalker
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    Quote Originally Posted by aridash View Post
    oh, i was under the impression they might have stated aims widely communicated. i could wade through their forums, but lazily i thought you were distilling it down. so really, they have probably have no purpose other than being Cool Thing.
    This is incorrect.

    * places available information on Aridashs' fishing line hook *

    I can not distill this information down to you as you, like myself, will need to wait and see what happens when Survival is released and weight limits arrive.

    Since there are no teleporters & teleporter chips in Afterworld at this stage, they are very important for getting around on a land-mass that will be very large in size.

    So no they will not just be a looking cool thingy

    All vehicles have specific uses as do the player built & operated corporation facilities.

    One such facility being the fuel refinery & repair stations owned and operated by participants specifically to support vehicles.

    As you can imagine, you will need vehicles to transport around the 500kgs stack(s) of resources you gather up from harvesting, hunting and underground mining in different areas as do you need them for visiting oil wells & pumps to pickup crude to take back to your built corporation fuel refinery & vehicle repair service station ...

    The attack buggies and mining run SUVs are self explainatory.

    I guess you will have to wait and see on the functionality & useability of vehicles once they are released with weight limits and the new very large survival world.

    But sure, they will definitely be a cool thingy also,
    especially in PvP areas where law and order is diminished

    As much as I understand your desire to be lazy, I am too
    Last edited by Lavawalker; 8th February 2010 at 23:52.
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  6. Talking Re: Afterworld Introduction and Upcoming News #45
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    A good way to the relate to vehicles in Afterworld in PvP areas

    [ame="http://www.youtube.com/watch?v=Ywj5QeQdXng"]YouTube- Mad Max 2 : Road Warrior - Movie Trailer[/ame]

    [ame="http://www.youtube.com/watch?v=9G75RpoKgZ0"]YouTube- Mad Max 3 : Beyond Thunderdome - Trailer[/ame]
    Last edited by Lavawalker; 9th February 2010 at 07:16.
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  7. Re: Afterworld Introduction and Upcoming News #46
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    Quote Originally Posted by Lavawalker View Post
    Since there are no teleporters & teleporter chips in Afterworld at this stage, they are very important for getting around on a land-mass that will be very large in size.
    so... as the primary means of transportation. see, you did know i didnt realise there was no teleportation, i only recall loading screens between areas linked by some tunnel.
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  8. Re: Afterworld Introduction and Upcoming News #47
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    Quote Originally Posted by aridash View Post
    so... as the primary means of transportation. see, you did know i didnt realise there was no teleportation, i only recall loading screens between areas linked by some tunnel.
    I see,
    Yes no teleporters.

    I believe the new survival world is not cut up into small zones that need to each load all the zone assets prior to entering it.

    I think the new engine supports progressive loading of the environment so it is likely to be one big fluid world that you can travel freely in.

    I can not confirm 100% this is how survival will be, fairly sure it is though.

    It will be nice to finally be rid of those pain in the arse loading screens between server/zone swap over points.
    Last edited by Lavawalker; 9th February 2010 at 08:48. Reason: Spelling.
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  9. Re: Afterworld Introduction and Upcoming News #48
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    Quote Originally Posted by Lavawalker View Post
    I see,

    It will be nice to finally be rid of those pain in the arse loading screens between server/zone swap over points.
    Agreed, this is the most anoying "feature" of the game atm. I hope it is a world without zones, or maybe just 2 or 3 "continents" instead of how it is now.

    BTW is saransk down? I got kicked a few hours ago and can't get back in
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  10. Re: Afterworld Introduction and Upcoming News #49
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    Quote Originally Posted by malasuerte View Post
    BTW is saransk down? I got kicked a few hours ago and can't get back in
    Aye it went down earlier today.

    I am not sure if this is due to the discovered PANE exploit today having the skill transfer terminal in Sar or due to the zone being overloaded with people playing with the vehicles the devs put out to have fun in.

    Even though it was very busy in Sar today it seemed to run a lot more smoothly than the last time vehicles were out with a lot less people around back then.

    I am as in the dark on this as the next person.
    To keep updated on when it is back online,

    Check the online zones - 17 should say 18 > http://talk.afterworld.ru/?showforum=28

    EDIT: Sar is back online again
    Last edited by Lavawalker; 9th February 2010 at 11:18.
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  11. Re: Afterworld Introduction and Upcoming News #50
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    Quote Originally Posted by aridash View Post
    i only recall loading screens between areas linked by some tunnel.
    I think your referring to the Metro system ?
    The broken down train station with teleporter that links QA1 <> Sar <> TL1.
    The red link in the picture below.

    When you use the metro, only living organic matter is transported + underwear, pda & wallets.
    All your other inventory is stored in the metro station that your departing from.

    All avatar inventory can only be transported between zones by foot at present;
    And vehicles later for weight exceeding what you can carry on foot.

    So no teleporters in the Entropia sense of teleporters, at this time

    Last edited by Lavawalker; 9th February 2010 at 11:18. Reason: Picture fixed.
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